So, got some builds that just need a quick checking over before I ship them out of the Power House (And sorry, I kown it's a lot here, but best is to put them all in one spot and be done with them).
Build 1 (TK Dragoon): The first build is a small change of the pervoius build that I made with the Sentinel Mastery, as it wasn't preforming as much as I needed it to, but never the less this is the change of it.
Dex/Con/End (For Stats), Basic setup for a TK Blades build, with Mental Storm for Stun/Stress debuffing, as I want as much raw DPS from TK Weapon as I can. Mental Leech for another debuffing and background heal and the Ult has been changed for more of a higher raw DPS output and debuff.
Resruge/Coniv as always for Healing/Def. I've gone for Mindful Rein, for more protection and just theme wise. (If you are curious, it's themed after a power called "Null Ward" from a Mod for X-COM)
Basics of the build is massively unchanged. However I did go for the Sentry Tree, for the extra protection BUT I may resort back to Warden to chew out as much DPS as possible.
(Unnamed Build) - Freeform (Melee Damage)
v3.44:37
Super Stats
Level 6:
Dexterity (Primary)
Level 10:
Constitution (Secondary)
Level 15:
Endurance (Secondary)Talents
Level 1:
The Chiller (Dex: 10, Con: 10, Rec: 8, End: 10)
Level 6:
Acrobat (Dex: 5, Con: 5)
Level 9:
Impresario (Dex: 5, Rec: 5)
Level 12:
Quick Recovery (Con: 5, Rec: 5)
Level 15:
Accurate (Dex: 5, End: 5)
Level 18:
Boundless Reserves (Con: 5, End: 5)
Level 21:
Amazing Stamina (Rec: 5, End: 5)Powers
Level 1:
Ego Blade
Level 1:
Ego Weaponry (Rank 2, Rank 3)
Level 6:
Id Mastery (Rank 2, Rank 3, Id Blades)
Level 8:
Telekinetic Shield (Rank 2, Rank 3)
Level 11:
Void Shift
Level 14:
Mental Leech
Level 17:
Conviction (Rank 2, Rank 3)
Level 20:
Ego Blade Annihilation (Rank 2, Mental Acuity)
Level 23:
Mental Storm (Rank 2, Rank 3)
Level 26:
Mindful Reinforcement (Rank 2, Rank 3)
Level 29:
Resurgence
Level 32:
Mental Discipline (Id Blades)
Level 35:
Telekinetic Reverberation
Level 38:
Mental Impact (Rank 2, Rank 3)
Adv. Points:
34/36Travel Powers
Level 6:
Athletics (Rank 2, Rank 3)
Level 35:
Specializations
Dexterity:
Combat Training (3/3)
Dexterity:
Gear Utilization (2/3)
Dexterity:
Deadly Aim (3/3)
Dexterity:
Expose Weakness (2/2)
Sentry:
Fortified Gear (3/3)
Sentry:
Sentry Aura (3/3)
Sentry:
Fortify (2/2)
Sentry:
Reinforce (2/2)
Vindicator:
Aggressive Stance (2/2)
Vindicator:
Merciless (3/3)
Vindicator:
Focused Strikes (3/3)
Vindicator:
Mass Destruction (2/3)
Mastery:
Dexterity Mastery (1/1)Devices
Slot 1:
Psionic Accelerator
Slot 2:
Psionic Echoes
Psi Accelerator still kept in the build for any extra debuffing and such. Echos for the extra backup and I do have a sidekick "Cultros" (Not sure if they are boosted by me or not, but hey, they are there).
_______________________________________________________________________________________________________________________________________________
Build 2: (TK Templar)
So not much difference between the two, with the exception that this build has a more TK Blades themselves, then other the other build. Basic TK Blade built with still Resruge/Coniv as the norm.
TK Blade/w Adv, for the stress and TK Mae for the Stun/Aoe/w Heal. Ego Blade Ult and a Mind Wipe (tho I may trade it for a Rez). However I did go for Grasping Shadows, but I'm not sure how useful they might be. So this power may get replaced.
The theme behind useing Grasp Shadows is if you are curious is a in the name of the built itself, comes from the Templar's Tree " Void Conduit" (Trap a dude, heal youself). But likewise, holds don't work so well, so I will ditch this power if needed.
(Unnamed Build) - Freeform (Melee Damage)
v3.44:37
Super Stats
Level 6:
Dexterity (Primary)
Level 10:
Constitution (Secondary)
Level 15:
Endurance (Secondary)Talents
Level 1:
The Chiller (Dex: 10, Con: 10, Rec: 8, End: 10)
Level 6:
Acrobat (Dex: 5, Con: 5)
Level 9:
Impresario (Dex: 5, Rec: 5)
Level 12:
Quick Recovery (Con: 5, Rec: 5)
Level 15:
Accurate (Dex: 5, End: 5)
Level 18:
Boundless Reserves (Con: 5, End: 5)
Level 21:
Amazing Stamina (Rec: 5, End: 5)Powers
Level 1:
Ego Blade
Level 1:
Ego Weaponry (Rank 2, Stressed Out)
Level 6:
Id Mastery (Rank 2, Rank 3, Id Blades)
Level 8:
Force Shield (Rank 2, Rank 3)
Level 11:
Ego Blade Dash
Level 14:
Mind Wipe
Level 17:
Grasping Shadows (Unyielding Agony, Consumption)
Level 20:
Ego Blade Annihilation (Rank 2, Mental Acuity)
Level 23:
Telekinetic Maelstrom (Expansive Intellect, Inner Peace)
Level 26:
Conviction (Rank 2, Rank 3)
Level 29:
Resurgence
Level 32:
Telekinetic Reverberation
Level 35:
Mental Discipline
Level 38:
Ego Blade Pandemonium (Rank 2, Rank 3)
Adv. Points:
34/36Travel Powers
Level 6:
Athletics (Rank 2, Rank 3)
Level 35:
Specializations
Dexterity:
Combat Training (3/3)
Dexterity:
Gear Utilization (2/3)
Dexterity:
Deadly Aim (3/3)
Dexterity:
Expose Weakness (2/2)
Warden:
Slaughter (3/3)
Warden:
Ruthless (2/2)
Warden:
Upper Hand (3/3)
Warden:
The Best Defense (2/3)
Vindicator:
Aggressive Stance (2/2)
Vindicator:
Merciless (3/3)
Vindicator:
Focused Strikes (3/3)
Vindicator:
Mass Destruction (2/3)
Mastery:
Dexterity Mastery (1/1)Devices
Specs/Tals and the same as the one above, with the exception that his has Warden Tree
_______________________________________________________________________________________________________________________________________________
And the Final Build: Final build is a small take on TK Blades but with a Focus on Telepathic Powers and also a little something different with not useing the Combo Power and just strictly useing TK Frenzy.
Mental Leech, Mental Strom, Mind Drain and Mental Impact as the other powers (and yes, Mind Control Too, I know!) Still Resruge/Coniv as the norm.
Now, I'm not sure, if it be worth getting the shield in TK Frenzy over Rank 3 (I may do that) but I gone for R3 for DPS wise.
(Unnamed Build) - Freeform (Melee Damage)
v3.44:37
Super Stats
Level 6:
Dexterity (Primary)
Level 10:
Constitution (Secondary)
Level 15:
Endurance (Secondary)Talents
Level 1:
The Chiller (Dex: 10, Con: 10, Rec: 8, End: 10)
Level 6:
Acrobat (Dex: 5, Con: 5)
Level 9:
Impresario (Dex: 5, Rec: 5)
Level 12:
Quick Recovery (Con: 5, Rec: 5)
Level 15:
Accurate (Dex: 5, End: 5)
Level 18:
Boundless Reserves (Con: 5, End: 5)
Level 21:
Amazing Stamina (Rec: 5, End: 5)Powers
Level 1:
Ego Blade
Level 1:
Ego Blade Frenzy (Rank 2, Rank 3)
Level 6:
Id Mastery (Rank 2, Rank 3, Id Blades)
Level 8:
Telekinetic Shield (Rank 2, Rank 3)
Level 11:
Mental Leech
Level 14:
Void Shift
Level 17:
Mind Drain (Rank 2, Deplete)
Level 20:
Ego Blade Annihilation (Rank 2, Mental Acuity)
Level 23:
Mental Storm (Rank 2, Rank 3)
Level 26:
Mind Control (Rank 2, Rank 3)
Level 29:
Mental Discipline
Level 32:
Resurgence
Level 35:
Telekinetic Reverberation
Level 38:
Mental Impact (Rank 2, Rank 3)
Adv. Points:
34/36Travel Powers
Level 6:
Athletics (Rank 2, Rank 3)
Level 35:
Specializations
Dexterity:
Combat Training (3/3)
Dexterity:
Gear Utilization (2/3)
Dexterity:
Deadly Aim (3/3)
Dexterity:
Expose Weakness (2/2)
Warden:
Slaughter (3/3)
Warden:
Ruthless (2/2)
Warden:
Upper Hand (3/3)
Warden:
The Best Defense (2/3)
Vindicator:
Aggressive Stance (2/2)
Vindicator:
Merciless (3/3)
Vindicator:
Focused Strikes (3/3)
Vindicator:
Mass Destruction (2/3)
Mastery:
Dexterity Mastery (1/1)Devices
Specs and Tels are a copy and paste of the 2nd build
Sorry agien for the amount of builds, but this time, they are completed, I just need a quick review over them.
Psi
Psi.
Comments
The first build isn't going to get that much mileage from Mindful Reinforcement and Sentry spec, although there's still some potential benefit to keeping them (at least MR is a kind of way to heal/shield allies too). Outside of those things, the build looks okay enough for the theme (I assume you are getting MStorm's special adv, since its not on the planner).
For the 2nd build, Grasping Shadows indeed won't hold up to inc dmg that well, but at least it does provide an extra heal and DoT via its advs. So if you like the Grasping Shadows enough for the theme, then I guess you can keep it.
For the 3rd build, EBFrenzy isn't as ideal for single-targets as Ego Weaponry is, but I suppose you can still make it work as your main ELeech builder there.
- Be safe and have fun, champs - for science!
Ah, I see, I'll switch to Rec SS, I thought I chuold get away with useing End, as it seems to give more Max Energy, but I will switch. As for the free adv points, yes I'll likely end up putting them into Resruge.
Yeah, I may switch to getting Warden on the first build out-right for more DPS, but MR is there for just Theme Sake. (Better then mind control after all). And yes, I'll be getting the Adv for it, I placed it on R3, due to it's not on the planner yet.
As for the first build, glad to hear it!.
Humm, IIRC, I recall that Holds don't do much after a certain mob level, is that correct?, if so then yes, I'll likely ditch this power, even if it's for theme.
Yeah, not as ideal as say Ego Weapon, but that was my game plan for ELeech Builder, while my single-target damage will be mostly focused on EBA (Ego Blade Annihilation).
And hey, my forum name changed! (This was my normal name I go by, but only today I was able to find out how to change it!)
Okay, but you'll still want at least 1x stack of ELeech before using charged EBA, else it won't proc the toggle/form and EU on its own.
- Be safe and have fun, champs - for science!
Yeah, I'll keep that in mind
Of course, can't use EBA without good damage either
Build 2: Templar
I've shifted a few powers around and ditched the Shadow Bind power, as it had quite a big charge up and wasn't doing much for me, switched to Electric Shield and Dash for flair sake and still kept in EBA and TK Mael but I also went for TK Shards, to keep up the stress and spam heal, made TK Mael stronger due to that for quick burst dps.
The rest has been unchanged.
(Unnamed Build) - Freeform (Melee Damage)
v3.44:37
Super Stats
Level 6: Dexterity (Primary)
Level 10: Constitution (Secondary)
Level 15: Endurance (Secondary)
Talents
Level 1: The Chiller (Dex: 10, Con: 10, Rec: 8, End: 10)
Level 6: Acrobat (Dex: 5, Con: 5)
Level 9: Impresario (Dex: 5, Rec: 5)
Level 12: Quick Recovery (Con: 5, Rec: 5)
Level 15: Accurate (Dex: 5, End: 5)
Level 18: Boundless Reserves (Con: 5, End: 5)
Level 21: Amazing Stamina (Rec: 5, End: 5)
Powers
Level 1: Ego Blade
Level 1: Ego Weaponry (Rank 2, Stressed Out)
Level 6: Id Mastery (Rank 2, Rank 3, Id Blades)
Level 8: Electric Shield (Rank 2, Rank 3)
Level 11: Lightning Strike
Level 14: Telekinetic Shards (Impaled, Inner Peace)
Level 17: Conviction (Rank 2, Rank 3)
Level 20: Ego Blade Annihilation (Rank 2, Mental Acuity)
Level 23: Telekinetic Maelstrom (Rank 2, Expansive Intellect)
Level 26: Fiery Embrace
Level 29: Resurgence (Rank 2)
Level 32: Mental Discipline
Level 35: Telekinetic Reverberation
Level 38: Ego Blade Pandemonium (Rank 2, Rank 3)
Adv. Points: 36/36
Travel Powers
Level 6: Athletics (Rank 2, Rank 3)
Level 35:
Specializations
Dexterity: Combat Training (3/3)
Dexterity: Gear Utilization (2/3)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)
Warden: Slaughter (3/3)
Warden: Ruthless (2/2)
Warden: Upper Hand (3/3)
Warden: The Best Defense (2/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Mastery: Dexterity Mastery (1/1)
Devices
_____________________________________________________________________________________________________________________________
Build 1: Dragoon
So the smallest change here was that I've ditched Mental Storm and just placed the Stress/Adv on the Ego Weapons themselfs, as I find it much easier to porc-it , then having to remaber or wait for the small cooldown for MD.
Last power, I have zero clue, but I'll think of something, but as this is more of a Psi Blades, but with Telepathic as a background, I might for something like Shadow of Doubt/Summon Nightmare.
Although I'm not sure of the full difference between SoD and ML, as they seem to be the same powers with minor differences.
(Unnamed Build) - Freeform (Melee Damage)
v3.44:37
Super Stats
Level 6: Dexterity (Primary)
Level 10: Constitution (Secondary)
Level 15: Recovery (Secondary)
Talents
Level 1: The Chiller (Dex: 10, Con: 10, Rec: 8, End: 10)
Level 6: Acrobat (Dex: 5, Con: 5)
Level 9: Impresario (Dex: 5, Rec: 5)
Level 12: Quick Recovery (Con: 5, Rec: 5)
Level 15: Accurate (Dex: 5, End: 5)
Level 18: Boundless Reserves (Con: 5, End: 5)
Level 21: Amazing Stamina (Rec: 5, End: 5)
Powers
Level 1: Ego Blade
Level 1: Ego Weaponry (Rank 2, Stressed Out)
Level 6: Id Mastery (Rank 2, Rank 3, Id Blades)
Level 8: Telekinetic Shield (Rank 2, Rank 3)
Level 11: Void Shift
Level 14: Mental Leech
Level 17: Conviction (Rank 2, Rank 3)
Level 20: Ego Blade Annihilation (Rank 2, Mental Acuity)
Level 23:
Level 26: Mindful Reinforcement (Rank 2, Rank 3)
Level 29: Resurgence
Level 32: Mental Discipline (Id Blades)
Level 35: Telekinetic Reverberation
Level 38: Mental Impact (Rank 2, Rank 3)
Adv. Points: 30/36
Travel Powers
Level 6: Athletics (Rank 2, Rank 3)
Level 35:
Specializations
Dexterity: Combat Training (3/3)
Dexterity: Gear Utilization (2/3)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)
Sentry: Fortified Gear (3/3)
Sentry: Sentry Aura (3/3)
Sentry: Fortify (2/2)
Sentry: Reinforce (2/2)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Mastery: Dexterity Mastery (1/1)
Devices
Slot 1: Psionic Accelerator
Slot 2: Psionic Echoes
SoD is more about lowering the target's dmg a bit, while MLeech has its pretty nice background healing that builds up. Of the two, I'd usually take ML. SoD can still be useful, though, and it's just up to you on what to put in that slot.
- Be safe and have fun, champs - for science!
Ah, I may remove Shards then and thanks for the little info o7
Edit: Noticed a small mistake in there too, with the Innate Tel, but fixed that now, with more Focus on Rec. ended up sticking with both MLeech and SoD, as they are both handy to have. Corrected this on the other build too.
(Unnamed Build) - Freeform (Melee Damage)
v3.44:37
Super Stats
Level 6: Dexterity (Primary)
Level 10: Constitution (Secondary)
Level 15: Recovery (Secondary)
Talents
Level 1: The Samurai (Dex: 10, Con: 10, Rec: 10, End: 8)
Level 6: Acrobat (Dex: 5, Con: 5)
Level 9: Impresario (Dex: 5, Rec: 5)
Level 12: Quick Recovery (Con: 5, Rec: 5)
Level 15: Accurate (Dex: 5, End: 5)
Level 18: Boundless Reserves (Con: 5, End: 5)
Level 21: Amazing Stamina (Rec: 5, End: 5)
Powers
Level 1: Ego Blade
Level 1: Ego Weaponry (Rank 2, Stressed Out)
Level 6: Id Mastery (Rank 2, Rank 3, Id Blades)
Level 8: Telekinetic Shield (Rank 2, Rank 3)
Level 11: Void Shift
Level 14: Mental Leech (Rank 2)
Level 17: Conviction (Rank 2, Rank 3)
Level 20: Ego Blade Annihilation (Rank 2, Mental Acuity)
Level 23: Shadow of Doubt (Rank 2)
Level 26: Mindful Reinforcement (Rank 2, Rank 3)
Level 29: Resurgence (Rank 2)
Level 32: Mental Discipline (Id Blades)
Level 35: Telekinetic Reverberation
Level 38: Mental Impact (Rank 2, Rank 3)
Adv. Points: 36/36
Travel Powers
Level 6: Athletics (Rank 2, Rank 3)
Level 35:
Specializations
Dexterity: Combat Training (3/3)
Dexterity: Gear Utilization (2/3)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)
Sentry: Fortified Gear (3/3)
Sentry: Sentry Aura (3/3)
Sentry: Fortify (2/2)
Sentry: Reinforce (2/2)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Mastery: Dexterity Mastery (1/1)
Devices
Slot 1: Psionic Accelerator
Slot 2: Psionic Echoes
- Be safe and have fun, champs - for science!
I may look into getting something else over Mindful Reinforcement as while it's useful to protect myself, I may wish to get something that'll help me in the longer run too.
(Unnamed Build) - Freeform (Melee Damage)
v3.44:37
Super Stats
Level 6: Dexterity (Primary)
Level 10: Constitution (Secondary)
Level 15: Recovery (Secondary)
Talents
Level 1: The Samurai (Dex: 10, Con: 10, Rec: 10, End: 8)
Level 6: Acrobat (Dex: 5, Con: 5)
Level 9: Impresario (Dex: 5, Rec: 5)
Level 12: Quick Recovery (Con: 5, Rec: 5)
Level 15: Accurate (Dex: 5, End: 5)
Level 18: Boundless Reserves (Con: 5, End: 5)
Level 21: Amazing Stamina (Rec: 5, End: 5)
Powers
Level 1: Ego Blade
Level 1: Ego Weaponry (Rank 2, Stressed Out)
Level 6: Id Mastery (Rank 2, Rank 3, Id Blades)
Level 8: Telekinetic Shield (Rank 2, Rank 3)
Level 11: Void Shift
Level 14: Mental Leech (Rank 2)
Level 17: Shadow of Doubt (Rank 2)
Level 20: Ego Blade Annihilation (Rank 2, Mental Acuity)
Level 23: Conviction (Rank 2, Rank 3)
Level 26: Mindful Reinforcement (Rank 2, Rank 3)
Level 29: Resurgence (Rank 2)
Level 32: Mental Discipline (Id Blades)
Level 35: Telekinetic Reverberation
Level 38: Mental Impact (Rank 2, Rank 3)
Adv. Points: 36/36
Travel Powers
Level 6: Power Skating (Rank 2, Rank 3)
Level 35:
Specializations
Dexterity: Combat Training (3/3)
Dexterity: Gear Utilization (2/3)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)
Warden: Slaughter (3/3)
Warden: Ruthless (2/2)
Warden: Upper Hand (3/3)
Warden: The Best Defense (2/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Mastery: Dexterity Mastery (1/1)
Devices
Slot 1: Psionic Echoes
- Be safe and have fun, champs - for science!