I just got them! I'm so happy! But now I need a build to use 'em, How's this sound?
Captain Kitters - Freeform (Any / Multiple)
v3.44:37
Super Stats
Level 6:
Ego (Primary)
Level 10:
Endurance (Secondary)
Level 15:
Constitution (Secondary)Talents
Level 1:
The Scourge (Con: 10, Ego: 10, Rec: 10, End: 8)
Level 6:
Ascetic (Con: 5, Ego: 5)
Level 9:
Boundless Reserves (Con: 5, End: 5)
Level 12:
Daredevil (Ego: 5, End: 5)
Level 15:
Quick Recovery (Con: 5, Rec: 5)
Level 18:
Worldly (Ego: 5, Rec: 5)
Level 21:
Amazing Stamina (Rec: 5, End: 5)Powers
Level 1:
Particle Rifle
Level 1:
Pulse Beam Rifle (Rank 2, Rank 3)
Level 6:
Concentration
Level 8:
Targeting Computer (Rank 2, Rank 3)
Level 11:
Unified Theory
Level 14:
Experimental Blaster (Rank 2, Rank 3, Death Ray)
Level 17:
Chest Beam (Rank 2, Rank 3)
Level 20:
Two-Gun Mojo (Rank 2, Rank 3)
Level 23:
Resurgence (Rank 2)
Level 26:
Support Drones (Rank 2, Rank 3)
Level 29:
Lock N Load (Rank 2)
Level 32:
Strafing Run (Rank 2)
Level 35:
Thundering Return
Level 38:
Energy Shield (Rank 2)
Adv. Points:
35/36Travel Powers
Level 6:
Athletics (Rank 2, Rank 3)
Level 35:
Jet BootsSpecializations
Ego:
Force of Will (2/2)
Ego:
Insight (3/3)
Ego:
Follow Through (3/3)
Ego:
Sixth Sense (2/3)
Guardian:
Fortified Gear (3/3)
Guardian:
Ruthless (2/2)
Guardian:
Find the Mark (2/3)
Guardian:
The Best Defense (3/3)
Vindicator:
Aggressive Stance (2/2)
Vindicator:
Merciless (3/3)
Vindicator:
Focused Strikes (3/3)
Vindicator:
Mass Destruction (2/3)
Mastery:
Ego Mastery (1/1)Devices
Comments
I'd removed Pulse Beam Rifle. With the Pulp Ray gun, you don't need another single target maintain and PBR can't proc Unified Theory as well. I'd use the extra power slot for something else like a threat wipe. The extra advantage points could be used to rank up Strafing Run for increased alpha strike AoE damage.
I'd recommend ranking Energy Shield up to rank 3.
In the Specialization tree I'd recommend bumping up Guardian's Find the Mark to 3 advantage points and lower The Best Defense to 2 advantage points. Imho, the extra chance to proc Find the Mark is better than the extra Offense. Being mainly a single target build, I'd also consider taking points out of Vindicator's Mass Destruction and using them in either The Rush of Battle for some extra healing or Offensive Expertise if you keep Lock N Load.
If you have any energy challenges at the start of a fight, you could consider dropping Lock N Load or Thundering Return for Power Conversion.
Pulp Ray Build 2 - Freeform (Any / Multiple)
v3.44:37
Super Stats
Level 6: Intelligence (Primary)
Level 10: Ego (Secondary)
Level 15: Endurance (Secondary)
Talents
Level 1: The Impulse (Int: 10, Ego: 10, Rec: 8, End: 10)
Level 6: Brilliant (Int: 8)
Level 9: Indomintable (Ego: 8)
Level 12: Energetic (End: 8)
Level 15: Investigator (Int: 5, End: 5)
Level 18: Academics (Int: 5, Ego: 5)
Level 21: Daredevil (Ego: 5, End: 5)
Powers
Level 1: Particle Rifle
Level 1: Concentration
Level 6: Bionic Shielding (Rank 2, Rank 3)
Level 8: Targeting Computer (Rank 2, Rank 3)
Level 11: Unified Theory
Level 14: Bullet Hail (Rank 2, Wall of Bullets)
Level 17: Resurgence (Rank 2)
Level 20: Two-Gun Mojo (Rank 2, Rank 3, Accelerated Metabolism)
Level 23: Particle Smash (Null Value)
Level 26: Support Drones (Rank 2, Rank 3)
Level 29: Lock N Load (Rank 2)
Level 32: Chest Beam
Level 35: Thundering Return
Level 38: Energy Shield (Rank 2, Rank 3)
Adv. Points: 36/36
Travel Powers
Level 6: Athletics (Rank 2, Rank 3)
Level 35: Jet Pack (Rank 2, Rank 3)
Specializations
Intelligence: Preparation (2/2)
Intelligence: Enlightened (3/3)
Intelligence: Detect Vulnerability (3/3)
Intelligence: Expertise (2/2)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (3/3)
Guardian: The Best Defense (2/3)
Vindicator: Merciless (3/3)
Vindicator: The Rush of Battle (2/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Mastery: Intelligence Mastery (1/1)
Devices
Bionic Shielding is a fine heal, though keep in mind that it takes getting hit for it to work, and you'll have to wait for the Bionic Tampering debuff to clear before using it on the same target. It may also be nice to rank up Chest Beam at least once, assuming you are tapping it sometimes for the EU and/or for Burn Through, and you could do that by dropping the Accel Metab adv on TGM and one rank from a travel power to free up 2 points.
- Be safe and have fun, champs - for science!
As mentioned, it would be good to rank up Chest Beam. The Accel Metab advantage on TGM won't work for your Pulp Ray Gun and there shouldn't be much reason to use TGM with this build. I'd drop that advantage along with rank 2 on Lock N Load and an advantage point from a travel power to get you to rank 3 for Chest Beam.
Particle Smash is 25' melee damage. Applying the Disintegrate debuff is nice but the lower damage and short range are some cons for me but definitely doable.
I'd recommend getting a threat wipe in there somewhere, possibly in place of Lock N Load.
You might have some trouble running Bullet Hail unless you're able to proc Unified Theory and get your energy reserve up.
I'd definitely recommend getting the Distinguished primary Utility gear for it's extra energy return.
Pulp Ray Build 2 - Freeform (Any / Multiple)
v3.44:37
Super Stats
Level 6: Intelligence (Primary)
Level 10: Dexterity (Secondary)
Level 15: Endurance (Secondary)
Talents
Level 1: The Marksman (Dex: 10, Int: 10, Ego: 10, End: 8)
Level 6: Brilliant (Int: 8)
Level 9: Agile (Dex: 8)
Level 12: Energetic (End: 8)
Level 15: Investigator (Int: 5, End: 5)
Level 18: Coordinated (Dex: 5, Int: 5)
Level 21: Accurate (Dex: 5, End: 5)
Powers
Level 1: Particle Rifle
Level 1: Concentration
Level 6: Bionic Shielding (Rank 2, Rank 3)
Level 8: Targeting Computer (Rank 2, Rank 3)
Level 11: Unified Theory
Level 14: Bullet Hail (Rank 2, Wall of Bullets)
Level 17: Resurgence (Rank 2)
Level 20: Two-Gun Mojo (Rank 2, Rank 3)
Level 23: Chest Beam (Rank 2, Rank 3)
Level 26: Support Drones (Rank 2, Rank 3)
Level 29: Blinding Light
Level 32: Power Conversion (Rank 2)
Level 35: Thundering Return
Level 38: Energy Shield (Rank 2, Rank 3)
Adv. Points: 36/36
Travel Powers
Level 6: Athletics (Rank 2, Rank 3)
Level 35: Jet Pack
Specializations
Intelligence: Preparation (2/2)
Intelligence: Enlightened (3/3)
Intelligence: Detect Vulnerability (3/3)
Intelligence: Expertise (2/2)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (3/3)
Guardian: The Best Defense (2/3)
Vindicator: Merciless (3/3)
Vindicator: The Rush of Battle (2/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Mastery: Intelligence Mastery (1/1)
Devices
You could make Power Conversion one of your last power picks. I think you may find it comes in handy but if you find you don't need it, then it should be pretty easy to drop and get something else without needing a full respec.
- Be safe and have fun, champs - for science!
Timegunner - Freeform (Ranged Damage)
v3.44:37
Super Stats
Level 6: Intelligence (Primary)
Level 10: Constitution (Secondary)
Level 15: Recovery (Secondary)
Talents
Level 1: The Mountain (Str: 8, Con: 10, Ego: 10, End: 10)
Level 6: Daredevil (Ego: 5, End: 5)
Level 9: Accurate (Dex: 5, End: 5)
Level 12: Shooter (Dex: 5, Ego: 5)
Level 15: Impresario (Dex: 5, Rec: 5)
Level 18: Acrobat (Dex: 5, Con: 5)
Level 21: Survival Training (Dex: 3, Con: 3, Pre: 3, Rec: 2, End: 2)
Powers
Level 1: Gunslinger
Level 1: Bullet Hail (Rank 2, Assault)
Level 6: Concentration
Level 8: Breakaway Shot (Armor Piercing)
Level 11: Targeting Computer (Rank 2, Rank 3)
Level 14: Molecular Self-Assembly
Level 17: Lock N Load (Rank 2, Rank 3)
Level 20: Two-Gun Mojo (Rank 2, Rank 3)
Level 23: Particle Wave (Rank 2, Illuminate)
Level 26: Particle Smash (Rank 2, Light Everlasting)
Level 29: Antagonize (Rank 2)
Level 32: Resurgence (Rank 2)
Level 35: Bountiful Chi Resurgence (Rank 2)
Level 38: Smoke Bomb
Adv. Points: 36/36
Travel Powers
Level 6: Athletics (Rank 2, Rank 3)
Level 35: Jet Pack (Rank 2, Rank 3)
Specializations
Intelligence: Enlightened (3/3)
Intelligence: Tactician (2/2)
Intelligence: Detect Vulnerability (3/3)
Intelligence: Expertise (2/2)
Avenger: Ruthless (2/2)
Avenger: Round 'em Up (3/3)
Avenger: Relentless Assault (3/3)
Avenger: Offensive Expertise (2/2)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (1/3)
Vindicator: Modified Gear (2/2)
Vindicator: Mass Destruction (2/3)
Mastery: Intelligence Mastery (1/1)
Devices
Timegunner - Freeform (Ranged Damage)
v3.44:37
Super Stats
Level 6: Intelligence (Primary)
Level 10: Constitution (Secondary)
Level 15: Recovery (Secondary)
Talents
Level 1: The Hero (Str: 8, Dex: 8, Con: 8, Int: 8, Ego: 8, Pre: 8, Rec: 6, End: 6)
Level 6: Healthy Mind (Con: 5, Int: 5)
Level 9: Negotiator (Int: 5, Rec: 5)
Level 12: Quick Recovery (Con: 5, Rec: 5)
Level 15: Impresario (Dex: 5, Rec: 5)
Level 18: Acrobat (Dex: 5, Con: 5)
Level 21: Field Ops Training (Con: 3, Int: 3, Ego: 3, Rec: 2, End: 2)
Powers
Level 1: Gunslinger
Level 1: Bullet Hail (Rank 2, Assault)
Level 6: Concentration
Level 8: Breakaway Shot (Armor Piercing)
Level 11: Targeting Computer (Rank 2, Rank 3)
Level 14: Killer Instinct
Level 17: Fire All Weapons (Rank 2, Rank 3)
Level 20: Two-Gun Mojo (Rank 2, Rank 3)
Level 23: Bad Sector (Analyze Weakness)
Level 26: Particle Smash (Light Everlasting, Null Value)
Level 29: Antagonize (Rank 2, Rank 3)
Level 32: Resurgence (Rank 2)
Level 35: Endorphin Rush (Rank 2)
Level 38: Smoke Bomb
Adv. Points: 36/36
Travel Powers
Level 6: Athletics (Rank 2, Rank 3)
Level 35: Jet Pack (Rank 2)
Specializations
Intelligence: Enlightened (3/3)
Intelligence: Tactician (2/2)
Intelligence: Detect Vulnerability (3/3)
Intelligence: Expertise (2/2)
Avenger: Ruthless (2/2)
Avenger: Round 'em Up (3/3)
Avenger: Surprise Attack (2/2)
Avenger: Relentless Assault (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Mastery: Intelligence Mastery (1/1)
Devices
- Be safe and have fun, champs - for science!
I'll have to play it a some and see how the energy is. (Its still theretical at this point) I was going back and forth between con or dex, but settled on con for survivability. Between furious and targeting comp i think my crit rate will be ok.
No clue if the device will work with targeting computer, but what would I choose otherwise? Night Warrior would be the only one guaranteed to work I think.
Idea is I could switch between piercing and particle depending on my mood
Particle Wave (Rank 2, Illuminate)
Particle Smash (Rank 2, Light Everlasting)
Unified Theory does limit your other power options to proc it vs MSA. I suspect you'll get more DPS with the Pulp Ray Gun from UT than you will with MSA.
Pulp Ray Gun should work with Targeting Computer. Quantum Stabilizer, Electric Form, Composure and Night Warrior should also work, with the pros and cons to each form.
Imho, if you want to maximize using Pulp Ray Gun to its full effect, I'd go with a Unified Theory build.
Well, the Qularr Rifle device works w/ Targeting Comp, and that replaces AR, so I'd guess that you're fine taking TC w/ the Ray Gun device. You can always see in the PH beforehand if TC is boosting its dmg and/or if TC's Lock On is activating on the target when using it (should be pretty easy to tell).
I assume that they took those powers both cause they can proc MSA and cause the combo can put up Disintegrate for a Particle dmg debuff. It can work fine in theory at least, if you're okay w/ working around PSmash's 25ft range limit.
- Be safe and have fun, champs - for science!
But MSA uses INT, while UT uses end. So would get less effect from it.
And it did just occur to me that a 40' reverse lunge from breakway would likely put me out of 50' range for regular 2GM. So frag grenade is looking more attractive. (if somewhat anti-thematic)
I'm starting to wonder about what Passives would affect PFRG. Are devices considered to be in any "tree". Thats all it really is, a device. It has different effects based on owning 2GM and UT/MSA but its not a power from that tree. That may limit to to passives that affect straight damage and if I want to have the option of switching between piercing and particle, really limit me to night warrior. (as QS or elect form would be energy only)
Will have to do some testing in PTS before I go go live.
I'd say that there's ups and downs to either setup. I'd prob take the UT approach myself, since I also like Particle Wave for AoE, but either could be made to work.
Afaik, the device adopts the powerset flag of the power that it replaces. For example: trying to use the Qularr Rifle device w/ Hunter's Instinct or Steadfast doesn't make it proc either EU, so it's not also considered an Archery or MA power, but it does proc KI to be considered a Muni power. As another example, the Flaming Pumpkin device (which replaces Fireball) deals mostly in Toxic dmg, but you can still boost it w/ the Fire set's Utility dmg mod (Qwyjibo's Fury), and not w/ another kind of dmg utility mod for a different set (including Infenral's, which is mostly Toxic dmg powers).
- Be safe and have fun, champs - for science!
Yeah, I considered using Dust Devil to proc MSA in-between PFRG maintains. My rotation ended up being tap Chest Beam -> 2 PFRG maintains and repeat for most content or just using PFRG at 100' to take out scrub. I assume the Devs wanted a bit of challenge with their choices of UT or MSA. Otherwise, they could have built its +damage effect to work with the Killer Instinct EU. I did take Eye Beams with the 20/20 Fission advantage for both an AoE that could proc UT and apply the Burn Through debuff at 100'.
Powers
Level 1: Power Bolts
Level 1: Power Gauntlet
Level 6: Targeting Computer (Rank 2, Rank 3)
Level 8: Chilled Form
Level 11: Unified Theory
Level 14: Lock N Load (Rank 2, Rank 3)
Level 17: Chest Beam
Level 20: Two-Gun Mojo (Rank 2, Rank 3)
Level 23: Particle Wave (Rank 2, Illuminate)
Level 26: Particle Smash (Light Everlasting, Null Value)
Level 29: Antagonize (Rank 2)
Level 32: Resurgence (Rank 2)
Level 35: Bountiful Chi Resurgence (Rank 2)
Level 38: Smoke Bomb
Guess I'll just have to get another one, so I can try both types
Pulp Ray Donovan - Freeform (Any / Multiple)
v3.44:37
Super Stats
Level 6: Dexterity (Primary)
Level 10: Constitution (Secondary)
Level 15: Endurance (Secondary)
Talents
Level 1: The Chiller (Dex: 10, Con: 10, Rec: 8, End: 10)
Level 6: Enduring (Con: 8)
Level 9: Agile (Dex: 8)
Level 12: Energetic (End: 8)
Level 15: Acrobat (Dex: 5, Con: 5)
Level 18: Coordinated (Dex: 5, Int: 5)
Level 21: Accurate (Dex: 5, End: 5)
Powers
Level 1: Particle Rifle
Level 1: Bionic Shielding (Rank 2, Rank 3)
Level 6: Arrow Assault (Just Blow It Up)
Level 8: Targeting Computer (Rank 2, Rank 3)
Level 11: Unified Theory
Level 14: Chilled Form
Level 17: Resurgence (Rank 2)
Level 20: Two-Gun Mojo (Rank 2, Rank 3, Accelerated Metabolism)
Level 23: Chest Beam (Rank 2, Rank 3)
Level 26: Bullet Hail (Rank 2, Wall of Bullets)
Level 29: Blinding Light
Level 32: Energy Shield (Rank 2, Rank 3)
Level 35: Thundering Return
Level 38: Power Conversion (Rank 2)
Adv. Points: 36/36
Travel Powers
Level 6: Athletics (Rank 2, Rank 3)
Level 35: Jet Pack (Rank 2)
Specializations
Dexterity: Combat Training (3/3)
Dexterity: Gear Utilization (2/3)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (3/3)
Guardian: The Best Defense (2/3)
Vindicator: Merciless (3/3)
Vindicator: The Rush of Battle (2/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Mastery: Dexterity Mastery (1/1)
Devices
I see it's mostly like your previous build, but using Chilled Form and Dex, and the Archery Ult instead of the drones. It can still work fine, though I'd still prob drop the Accel Metab adv on TGM and either just rank the other travel power w/ it, or also take one rank away from a travel power and put the two free points into R2 of the Ult.
- Be safe and have fun, champs - for science!
Thanks I missed that, meant to change it. Yea I realized Dex would be the better option and the overpower would be useful on groups and cosmics/mega's.
Does the power replacer have a set look or can you use a charcater's weapon skin unlock. Was thinking of using this for a space Pirate type build ( gadget particle pistol powers and Laser sword.)
You can use any pistol skin for it. I use anything from GEM to Sentai pistols.
Now can anyone help with a build (looking for Laser Sword / Gadget guns doing particle damage.) Also save may chest beam for last. A chest beam does not sound like Space Pirate to me but if it will help the build maybe a magic/High tech necklace or chest emblem.
You just need a normal laser sword build. Maybe add in form of the tempest? Flow would know better. Add TGM somewhere of course. Particle smash would give the debuff you want.
(Unnamed Build) - Freeform (Melee Damage)
v3.44:37
Super Stats
Level 6: Dexterity (Primary)
Level 10: Endurance (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Chiller (Dex: 10, Con: 10, Rec: 8, End: 10)
Level 6: Impresario (Dex: 5, Rec: 5)
Level 9: Amazing Stamina (Rec: 5, End: 5)
Level 12: Accurate (Dex: 5, End: 5)
Level 15: Quick Recovery (Con: 5, Rec: 5)
Level 18: Acrobat (Dex: 5, Con: 5)
Level 21: Boundless Reserves (Con: 5, End: 5)
Powers
Level 1: Particle Rifle
Level 1: Lightspeed Strike (Rank 2, Particle Acceleration)
Level 6: Unified Theory
Level 8: Electric Form (Rank 2, Rank 3)
Level 11: Form of the Tempest
Level 14: Particle Wave (Illuminate)
Level 17: Resurgence (Rank 2)
Level 20: Luminescent Slash (Rank 2, Rank 3)
Level 23: Chest Beam (Rank 2)
Level 26: Sonic Boom Generator (Rank 2, Rank 3)
Level 29: Conviction (Rank 2, Rank 3)
Level 32: Laser Deflection (Rank 2)
Level 35:
Level 38:
Adv. Points: 28/36
Travel Powers
Level 6:
Level 35:
Specializations
Dexterity: Combat Training (3/3)
Dexterity: Gear Utilization (2/3)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Brawler: The Glory of Battle (1/3)
Brawler: Penetrating Strikes (2/2)
Brawler: Ruthless (2/2)
Brawler: Setup (2/2)
Brawler: Flanking (3/3)
Mastery: Dexterity Mastery (1/1)
The last 2 powers can be w/e ya want.
For single-targets, it alternates between Lightspeed Strike and charged Lumi Slash, while you can also throw in taps of Chest Beam for an extra debuff. For AoE, you can group up mobs in front of you w/ Particle Wave, and use Lightspeed Strike's cleave and/or Sonic Boom Gen for AoE filler. Gears mostly for Dex, w/ some Con and End.
- Be safe and have fun, champs - for science!