Force Powers now apply and detonate stacks of a debuff called Gravity. Gravity stacks up to possibly 5.
Targets with Gravity have their movement speed reduced by an increment per stack.
Targets with Gravity are pulled towards other targets with Gravity on them by an increment per stack.
Detonating Gravity applies Nailed and deals Crushing Damage.
Has a chance to apply Gravity on the initial hit.
Gravity - Has a chance to apply Gravity on each hit not just the initial hit.
CLOSE AREA ATTACK
Knocks even on tap, now.
When charged, detonates Gravity.
Polarity - Knocks To instead of Away.
Disturbance - Consuming Gravity now also Roots targets for %s.
Gravity Field - Creates the Hot Spot, which now also affects other players as well and scales with Presence.
PBAOE maintain, damage.
Expel - Knocks away
Soften - Repels instead
Recharge - Small heal over time
Additional properties to the original:
Deals more damage to knock-immune targets
Additionally Applies Gravity 50-100% based on charge time.
Field Inversion - Knocks to instead of away
Field Collapse - Applies Demolish
Resonance - Becomes an AOE
Knocks the main target upwards and deals Crushing damage.
Applies Force Geyser's effects to all targets around the main target IF the target and other targets have Gravity.
If the main target has Gravity, Spreads Gravity to nearby targets which do not have it
Hard Landing - Roots targets
Refresh - Refreshes stacks of Gravity
Chain Reaction - Deals 7% bonus damage per stack of Gravity
Consumes all Gravity Stacks, knocking enemies in the air.
Enemies within the area with Gravity cause a chain of explosions.
Deals bonus damage to all targets which are immune to knock.
Force Spate - Paralyses targets
Implosion - Pulls enemies towards the area centre. Mutually exclusive with Expulsion.
Expulsion - Repels enemies away from the area centre. Mutually exclusive with Implosion.
Incremental damage per .5 sec adjusted to the norm of other cones.
Knocks targets with Gravity
Invert Field - Knocks To instead
Disruption - Knocks Down
Gleaming - Applies Illuminate
Cursed - Applies Hexed
Containment Blast - Applies Paralysis to targets affected by Gravity, increasingly stronger per stack. This scales with presence and intelligence.
Emanation - Creates a Healing Rune
Chain Reaction - Deals 7% bonus damage per Gravity Stack
Inertial Dampening Field
Grants stacks of Magnitude up to a total of 8.
Magnitude is granted once every 4 seconds when a target is Attempted to be Disabled:
(Knocked, Repelled, Rooted, Snared, Stunned, Slowed or Paralysed)
Magnitude scales with Constitution.
Magnitude grants % of All Damage (less than dps forms) and a flat damage resist bonus per stack.
Increases your Physical Damage (Crushing, Slashing, Piercing)
Gives a bonus against targets with resist to disable effects, those which cannot be disabled and those that are.
Gives a small amount of energy for taking physical damage or being disabled
Gives resist to knocks and holds.
Personal Force Field
Grants a shield which is not penetrated by any form of damage, is layered under block, resists, defenses, and is affected by healing effects.
This shield is affected by Constitution like HP is, but is also affected by the Energy Pool.
The shield taking damage shares half of that damage with the Energy Pool.
The shield is regenerated an even amount by applied shields from shielding powers.
Force Sheathe (3pt) A portion of the damage the block resisted is applied to you as a shield, healing your shields.
Additional Functionality: enemies attacking with stacks of Gravity are Detonated and the damage dealt heals shields.
Can be applied to self, friend, or foe. Small AOE.
Applies to main target and a small area around the target up to 5 targets.
These targets can be either or.
On friendly targets it grants increment of shield.
On hostile targets it applies a stack of gravity and attempts to paralyse on a full charge, stun on tap.
Benevolence - When the shield expires, all damage consumed is restored over time per target up to 5 stacks.
Malevolence - Targets detonated with Force Field on them take additional damage and are stunned.
Grants shields to everyone in an aoe.
Counts as Blocking if Force Shield is active.
If the user has a Force Field active, refreshes its duration.
If the user has a Force Field active, Spreads Force Field to additional targets from the initial five. (Not aware of engine limitations, leaving the details)
Lash Out - Periodically detonates and re-applies force fields for its maintained duration
Work Up - Heal over time