Are you interested in a dual role build that can switch to the DPS role for damage and the Support role for healing or a single role for DPS and healing? If the latter, which would you invest in more, healing or damage?
Specializations
Intelligence: Tactician(2/2)
Intelligence: Battle of Wits(3/3)
Intelligence: Detect Vulnerability(3/3)
Intelligence: Expertise(2/2)
Sentinel: Torment(2/2)
Sentinel: Caregiver(3/3)
Sentinel: Moment of Need(3/3)
Sentinel: Wither(2/2)
Guardian: Fortified Gear(3/3)
Guardian: Ruthless(2/2)
Guardian: Find the Mark(3/3)
Guardian: The Best Defense(2/3)
Mastery: Sentinel Mastery(1/1)
Devices
Slot 1: Supernatural Possession
Venomous Breath with the Stun advantage (Paralytic Bile) could be swapped with Vicious Cyclone or Condemn but I wasn't sure if that would fit in with your theme or not.
You could also take rank 3 on Life Essence if you'd like more healing over the damage advantage.
Comments
(Unnamed Build) - Freeform (Ranged Damage)
v3.44:37
Super Stats
Level 6: Intelligence (Primary)
Level 10: Constitution (Secondary)
Level 15: Presence (Secondary)
Talents
Level 1: The Witch (Con: 10, Int: 8, Pre: 10, Rec: 10)
Level 6: Healthy Mind (Con: 5, Int: 5)
Level 9: Shrug It Off (Con: 5, Pre: 5)
Level 12: Diplomatic (Int: 5, Pre: 5)
Level 15: Investigator (Int: 5, End: 5)
Level 18: Prodigy (Pre: 5, End: 5)
Level 21: Boundless Reserves (Con: 5, End: 5)
Powers
Level 1: Infernal Bolts
Level 1: Lash (Rank 2, Rank 3)
Level 6: Vicious Cyclone (Rank 2, Rank 3)
Level 8: Life Essence (Rank 2, Infernal Bond)
Level 11: Aspect of the Infernal
Level 14: Condemn (Redemption Denied, Dark Rune)
Level 17: Antagonize (Rank 2, Rank 3)
Level 20: Enchanter (Rank 2, Rank 3)
Level 23: Will-o'-the-Wisp (Guide)
Level 26: Molecular Self-Assembly
Level 29: Rebirth
Level 32: Death's Embrace (Pact)
Level 35: Vala's Light (Rank 2, Rank 3)
Level 38: Toxic Nanites (Rank 2)
Adv. Points: 36/36
Travel Powers
Level 6: Athletics (Rank 2, Rank 3)
Level 35:
Specializations
Intelligence: Tactician (2/2)
Intelligence: Battle of Wits (3/3)
Intelligence: Detect Vulnerability (3/3)
Intelligence: Expertise (2/2)
Sentinel: Torment (2/2)
Sentinel: Caregiver (3/3)
Sentinel: Moment of Need (3/3)
Sentinel: Wither (2/2)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (3/3)
Guardian: The Best Defense (2/3)
Mastery: Sentinel Mastery (1/1)
Devices
Slot 1: Supernatural Possession
Venomous Breath with the Stun advantage (Paralytic Bile) could be swapped with Vicious Cyclone or Condemn but I wasn't sure if that would fit in with your theme or not.
You could also take rank 3 on Life Essence if you'd like more healing over the damage advantage.