I understand that the game is old, it wasn't meant for the content that the devs are STILL miraculously making work, so we need to wipe threat.
I'm mostly a tank anyway, but I hate the fact that you have to waste a power slot on threat wiping on a DPS.
So yeah, would be amazing to have a device that wipes threat, possibly one of each TW power's animation for flavour. Shared cooldown of course.
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You think it isn't, or was this discussed and officially stated?
Not discussed, or stated. Just my read of what the devs have been doing. I mean, if they REALLY wanted to reduce aggro problems they could boost the amount of aggro generated in the tank role (while reducing the amount of aggro generated by all other roles) and dramatically increase the amount of aggro boost granted by aggro mods. This would elminate the need for TWs in most situations (maybe not Eido, but they could change that mechanic). Since they aren't doing any of those things, my take is that they want OP players to have to burn a power on a TW. The other choice they give players who worry about OP builds grabbing aggro are those threat reducing Off mods. So, I don't see TW devices as a thing.
As far as I can tell, threat is working as intended. There can be some "sticky" aggro at Kiga after multiple failed runs but it's commonly overcome. This appears to be a game mechanic and not an error or the result of the game being older.
I tend to doubt the Devs will create a device that would render the threat wipe powers obsolete. I suppose they could make one with a much longer cooldown so a reason may remain to choose a threat wipe power over or in addition to the device.
Wait! Are you implying that certain chicken-themed tank heroes might purposefully TW shortly before the end of a dino run, just for yucks and trolls? That would be fowl indeed!
That would be cluckin' hilarious.
Go lay an egg you troll XD
People who run TT regularly for example, wouldn't mind not having to even take a TW power on top of all the other things when retconning your powers isn't exactly user friendly in this game to begin with.
For example, Active Defense, threat mods/gear, and an interrupt for Kiga's dogs are considered "must haves" for serious Cosmic tanking. Just like how team revives and self resurrection powers are considered "must have" powers for endgame level Support roles.
A threat wipe really is the only "must have" a DPS ever has to take in this game for endgame level content. They could even get away without an Active Defense if their game is on point. Everything else is "nice to have".
A threat wipe device is a definite "nice to have" (I'd take it! 😈), but the ability to clear threat really should be considered important enough to be given a permanent spot in an endgame-level DPS build from the get-go.
These are important things yes.
But tanks have an aggro device, passive devices, things that make their lives easier and healers have numerous devices as well.
A DPS really needs more survivability if it is going to build for optimal damage and another heal or an active defense would be much better to have in there than a threatwipe that literally only serves any purpose on the 3 big bosses and in TT.
Like I explained above, no.
DPS has to take the same stuff but doesn't have the survivability and generates as much, or in worst cases, even more, aggro as a tank does. A Threat Wipe device would mean that you can have one more heal or one more survivability aspect otherwise, in your build, which would, trust me, not go amiss.
It just shows that you mostly play support and tank. I play all roles and let me tell you that if you don't have an AD on your DPS you'll get rekt more than you have fun watching yourself get one shotted in a game where we were supposed to feel like a superhero. XD
Which is why the device is a good idea, yes. Thanks for confirming
You know all my toons are dual passive, right? One of my tank/DPS has an interrupt for Tank form AND a threat wipe for DPS form. One of my tanks doesn't even have Resurgence.
If a dual role setup can manage to fit in a threat wipe why can't a single role DPS?
I'm actually tempted to roll a single role DPS just to prove a point, lol
The CO gaming world squwaks in anticipation! Will he be named Single Role Dps Rooster Man? Maybe Rhode Island Red? Make it so! Kind of hoping for something really fowl like a chicken-based sorcerer.