I summon thee once more oh great and wise Build Lord. Looking for more guidance with a themed build. Going for a Gun Fu/Alien Tech build. The character's right hand is a high tech cannon so I'm looking for powers that will fit: beams and energy orbs and things of that nature. Also probably gonna be dabbling mostly in the martial arts powers. Going for that sweet DPS of course.
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(Unnamed Build) - Freeform (Ranged Damage)
v3.44:37
Super Stats
Level 6: Dexterity (Primary)
Level 10: Intelligence (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Gunslinger (Dex: 10, Con: 10, Ego: 8, Rec: 10)
Level 6: Covert Ops Training (Str: 3, Dex: 3, Con: 3, Int: 3)
Level 9: Impresario (Dex: 5, Rec: 5)
Level 12: Coordinated (Dex: 5, Int: 5)
Level 15: Negotiator (Int: 5, Rec: 5)
Level 18: Acrobat (Dex: 5, Con: 5)
Level 21: Healthy Mind (Con: 5, Int: 5)
Powers
Level 1: Boomerang Toss
Level 1: Force Blast (Rank 2, Rank 3)
Level 6: Molecular Self-Assembly
Level 8: Form of the Tempest
Level 11: Night Warrior (Rank 2, Rank 3, Silent Running)
Level 14: Hurl (Hard Fall, Didn't See That Coming)
Level 17: Rocket Punch (Rank 2, Grasping Hand)
Level 20: Conviction (Rank 2, Rank 3)
Level 23: Resurgence (Rank 2)
Level 26: Dragon Kick (Rank 2, Dragon Rush)
Level 29: Mighty Leap
Level 32: Dragon Uppercut (Rank 2, Rank 3)
Level 35: Force Shield (Rank 2)
Level 38: Thundering Return
Adv. Points: 34/36
Travel Powers
Level 6:
Level 35:
Specializations
Dexterity: Combat Training (3/3)
Dexterity: Gear Utilization (2/3)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Mastery: Dexterity Mastery (1/1)
Most of the attacks should be employing the right hand/arm here. You can play it either at ranged or in melee. For ranged, you can use Force Blast as the main single-target attack and Rocket Punch as the main AoE (if you don't want to knock trash mobs far back w/ Force Blast, then you can tap-spam it until the enemy gets 3x knock resistance to then become immune to knocks). For melee, charged Dragon Kick is your main AoE, and charged Dragon Uppercut is your main single-target attack (and charged Dragon Kick can also put up Rush for extra energy when using Dragon Uppercut). In either case, you'll want to use Hurl to debuff and proc MSA for extra energy. Hurl may seem a bit weird to include here, but it is launched from the right arm, it's a quick and cheap MSA proc, and it can put up Demolish for your other attacks to deal more Crushing dmg. Conviction and the melee lunge (Mighty Leap) can also proc MSA. Gears mostly for Dex, w/ some Con and Int.
I wouldn't say this is a great build overall from a practical standpoint, but for a ranged/melee mix it should still work fine in casual content.
- Be safe and have fun, champs - for science!
(Unnamed Build) - Freeform (Melee Damage)
v3.44:37
Super Stats
Level 6: Dexterity (Primary)
Level 10: Recovery (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Samurai (Dex: 10, Con: 10, Rec: 10, End: 8)
Level 6: Impresario (Dex: 5, Rec: 5)
Level 9: Quick Recovery (Con: 5, Rec: 5)
Level 12: Amazing Stamina (Rec: 5, End: 5)
Level 15: Acrobat (Dex: 5, Con: 5)
Level 18: Accurate (Dex: 5, End: 5)
Level 21: Boundless Reserves (Con: 5, End: 5)
Powers
Level 1: Boomerang Toss
Level 1: Thundering Kicks (Rank 2, Demolishing Strikes)
Level 6: Steadfast
Level 8: Form of the Tempest
Level 11: Night Warrior (Rank 2, Rank 3)
Level 14: Dragon Kick (Rank 2, Dragon Rush)
Level 17: Resurgence (Rank 2)
Level 20: Dragon Uppercut (Rank 2, Rank 3, Ghostly Strikes)
Level 23: Backhand Chop (Chi Flame, Brutal Strike)
Level 26: Rocket Punch (Rank 2, Grasping Hand)
Level 29: Conviction (Rank 2, Rank 3)
Level 32: Mighty Leap
Level 35:
Level 38: Thundering Return
Adv. Points: 32/36
Travel Powers
Level 6:
Level 35:
Specializations
Dexterity: Combat Training (2/3)
Dexterity: Gear Utilization (3/3)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Upper Hand (2/3)
Warden: The Best Defense (3/3)
Mastery: Dexterity Mastery (1/1)
The open power slot can be used for w/e ya want.
TKicks can be used as a basic melee/cleave attack, while charged DK is your main pbAoE (and it can AoE stun). For single-targets, TKicks can initially put up Demolish, while charged DK can be used to apply/refresh Rush (to give you extra energy for DU), DU is your main filler attack, and Backhand Chop can apply/refresh Chi Flame and refresh Demolish (and interrupt your target). I kept Rocket Punch in as a basic ranged attack. Gears mostly for Dex, w/ some Con and Rec (and some cost discount on gear).
- Be safe and have fun, champs - for science!
Give me your thoughts on this please, Build Lord.
- You generally don't want to rank up your energy builder.
- You forgot your 2nd SS (maybe get Rec SS if keeping Dex PSS), and one of your Talents.
- Pulverizer isn't a great pick as the EU here, imo. Steadfast, Relentless or Chi Manip would prob be better for a build using BCF.
- I'd swap Unbreakable for Resurgence
- I'd prob also ditch Final Punch (it expires all of your toggle/form stacks)
- A pbAoE like DK would also be good here, and you can get Rush via it, which can help w/ energy.
- Although FotTempest can be okay here, you may want to consider FotMaster for BCF (DK's Rush adv and TKick's Lotus adv can also proc it). Chest Beam won't proc it, but I assume that you are only tapping Chest Beam for the extra debuff.
Here's an edit of the build:
(Unnamed Build) - Freeform (Melee Damage)
v3.44:37
Super Stats
Level 6: Dexterity (Primary)
Level 10: Recovery (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Samurai (Dex: 10, Con: 10, Rec: 10, End: 8)
Level 6: Impresario (Dex: 5, Rec: 5)
Level 9: Quick Recovery (Con: 5, Rec: 5)
Level 12: Amazing Stamina (Rec: 5, End: 5)
Level 15: Accurate (Dex: 5, End: 5)
Level 18: Acrobat (Dex: 5, Con: 5)
Level 21: Boundless Reserves (Con: 5, End: 5)
Powers
Level 1: Sonic Blaster
Level 1: Thundering Kicks (Floating Lotus Blossom, Demolishing Strikes)
Level 6: Night Warrior (Rank 2, Rank 3, Silent Running)
Level 8: Form of the Master
Level 11: Chi Manipulation
Level 14: Dragon Kick (Rank 2, Dragon Rush)
Level 17: Resurgence (Rank 2)
Level 20: Burning Chi Fist (Rank 2, Shattering Strike)
Level 23: Chest Beam (Point Blank Blast)
Level 26: Mighty Leap
Level 29: Conviction (Rank 2, Rank 3)
Level 32: Imbue (Rank 2)
Level 35: Energy Shield (Rank 2)
Level 38:
Adv. Points: 30/36
Travel Powers
Level 6:
Level 35:
Specializations
Dexterity: Combat Training (2/3)
Dexterity: Gear Utilization (3/3)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Upper Hand (2/3)
Warden: The Best Defense (3/3)
Mastery: Dexterity Mastery (1/1)
The last power slot can be w/e ya want. Gears mostly for Dex, w/ some Rec and Con (and some cost discount on gear).
- Be safe and have fun, champs - for science!