I have been wanting to LIKE and USE this power, but Devs won't let me because I feel they refuse to acknowledge its existance and buff it!
We finally got some Decent HAMMERS in CO, Foxbatcon gave us Sludgehammer recently and I really wanted to dig a character's concept with using it and... I remember why I hated Skullcrusher!'s performance
I know by design Skullcrusher is an AOE power, but I feel it's underperforming compared to the other AOE powers in the set, becoming a really inferior Heavy Weapons power
- Is the Put Them Down ADV (+15% Damage against Disoriented) even works properly? Someone please test it if you are ablet to run the Parse
- It has Horrible AOE Range: 10 feet; 3 foot Cylinder, making it inferior to Brimstone and Arc of Ruin
and despite having the same range with Skewer , Rank 3 Skewer + Follow Throught ADV gives me 8000-9000+ on critical, making it a nice alternative DPS to Annihilate!
Skewer is really Decent power in fact, I have 2 Skewer HW DPS in fact
- Skullcrusher and Brimstone are both powers that deal their damage splitted between Crushing and Fire damage! Yet Brimstone has stronger values for both and superior aoe Range thanks for being Point Blank AOE
Skullcrusher's Tooltip somehow will always deals 200-300 LESS than Brimstone!
WHY? Why it underperforms so much compared to Brimstone
- Even with being CHEESY and stacking 4 different Debuffs (No Quarter, Demolish, Armor Piercing and Firesnake) the power barely gets to 8000 critical!
- If the character's model and camera are not allign with the character you are attacking, the animation keeps glitching out
That's the sacrifice for making the power not root you like Annihilate i guess
- This Power was NOT acknowledged during neither the Heavy Weapons nor Might Revamps, and even Brimstone got the spotlight AGAIN recently with getting new ADVs
This is not the suggest section of the forums but I would like to see the Put Them Down ADV getting BUFFED from +15% to _25% or +30% or a 2point adv (having to sacrifice rank 2) which gives it a boost when it meets certain critiria
, making it a decent alternative to Annihilator and Skewer, and for people who want to use it as main DPS power!
I want this power to be good, both as AOE and Decent Single Target choice like Skewer
Comments
You mean the power's core damage being split between Crushing and Fire? Well that's not a good thing though!
I mean Typhoon also split it's damage between Crushing and Cold, even if Typhoon is actually good this hurts the damage c
Even if Unstoppable buffs any damage type of melee powers and using No Quarter, the damage type values between Crushing and Fire is still uneven
also once again, Skullcrusher has too many drawbacks compared to Brimstone and Skewer
Barely, I feel like the power gets hit hard by Dimished Returns! Hell even stacking 4 debuffs showed some really unsatisfying DPS boosts
Even with testing it on PTS with Distiguished gear, Depleted Uranium Core and Rank 9 Heavy Weapons Utility mode, it suffers from getting 8000+ damage in total
It is still more of a single attack and AOE is a mild addition, just like certain combo attacks. Charge time is the same for both and Skullcrusher is only slightly higher in energy, like 2-4 points.
They are simply two different styles I say, same AoE also. It is not as bad at least like certain Archery or Gadgeteer powers at least. I see them equal for what they both do. Skewer is a more direct and precise attack applying bleed even, while Skullcrusher is more of the brutal knock down.
I'd be okay w/ making their base dps much closer, even if it means that Skullcrusher loses its small AoE component; HW has enough AoE attacks as is, imo. Annihilate should still edge out Skullcrusher then, since it's a higher-tier attack that self-roots and doesn't debuff, but it shouldn't be that large of a gap.
- Be safe and have fun, champs - for science!
True to the amount of debuffs, fire has it hard anyway with only able to stack once on top. I agree with all of this, more single attacks for HW, in fact, why we have not gotten a new one for this instead of one for the single blade that has several options already.
Crossing fingers that SOMEDAY Devs will buff it and give another boost ADV to make a decent power focusing more on single target
The fact that Brimstone got new ADVs and noticeable changes while Skullcrusher got ignored YET AGAIN, annoys me
and on top of that, they made a new foxbat fun device which use its animation as base
Even if I make a DPS focusing on Skullcrusher I would feel embarrassed bringing it on endgame
- Be safe and have fun, champs - for science!
Big Agreed
3 foot cylinder range is actually pathetic! I'm sticking with spamming Arc of Ruin thanks to its range
How did you get your math ? My own calculations tell Skewer does, on single target and according to sole base damages, ~70% of Annihilate DPS
(edit: also I forgot to mention that this is at 5 stars)
(assuming all attacks are charged)
- Skullcrusher: 273*2 (crushing and fire dmg) = 546 dmg, 1.5sec total cast time (0.83sec charge + 0.67sec activation)
- Skewer: 655 dmg, 1.5sec cast (0.83+0.67)
- Annihilate: 970 dmg, 2.0sec cast (1.17+0.83)
That makes it 364 base dps for Skullcrusher (546/1.5), ~436.667 dps for Skewer (655/1.5), and 485 dps for Annihilate (970/2).
364/485 = 75.05%
436.667/485 = 90.03%
(again, ofc, that's also before other things like special advs, Skewer's bleed, or Annihilate's knock immune bonus are considered)
- Be safe and have fun, champs - for science!
What could explain such a difference in our data ? I'm in tank role, with Defiant, no form, EGO/CON/END, I don't see what could make Skewer and Annihilate values differ.
Edit : I made the same calculation on a Support, I get the same ~72% ratio
Edit 2 : I made the same calculation on a hybrid with AoRP, I get the same ~72% ratio. Maybe, huh, both power don't scale the same way from super stats ?
For a quick example, w/ enough dmg bonuses to get R1 Annihilate to 1545 listed tooltip dmg (so pretty close to yours), R1 Skewer's charged dmg is listed at 1043, which is quite higher than your 838. Maybe you have Annihilate at a higher rank than Skewer? I'm not sure what else it could be otherwise, tbh.
- Be safe and have fun, champs - for science!
.. So I'm still not really sure what else it could be.
- Be safe and have fun, champs - for science!
A few test stabs seem to indicate that the higher number is the real damage.
Weird bug.
- Be safe and have fun, champs - for science!
Skullcrusher could use some help tho. It's a power without a purpose at this point (like many in this game). The damage is subpar as a main attack, and the AoE is very small.
HW already has some nice AoE option, and a couple of decent dps options. Not too sure where we can carve out a niche for this power.
Crushing skulls is pretty lethal. And the savagery of the animation looks like a finishing blow. What about an execute advantage... more damage when an opponent is below half health maybe?
Could also see making it a high-damage power that stuns on full charge, or stuns on tap to a disoriented target. might be nice for sentinel mastery synergy.
My super cool CC build and how to use it.