Hi everyone! I have another build I'd love for review, please!
I'm looking to create an endgame-viable Darkness CC/OT combo build, with an emphasis on the CC role for Cosmics. I got advice from the CO Discord, but would love a second opinion on the build that was recommended to me (with a few slight modifications for theme). Thanks in advance!
(Unnamed Build) - Freeform (Tank)
v3.44:36
Super Stats
Level 6:
Presence (Primary)
Level 10:
Constitution (Secondary)
Level 15:
Recovery (Secondary)Talents
Level 1:
The Witch (Con: 10, Int: 8, Pre: 10, Rec: 10)
Level 6:
Shrug It Off (Con: 5, Pre: 5)
Level 9:
Quick Recovery (Con: 5, Rec: 5)
Level 12:
Lasting Impression (Pre: 5, Rec: 5)
Level 15:
Boundless Reserves (Con: 5, End: 5)
Level 18:
Prodigy (Pre: 5, End: 5)
Level 21:
Amazing Stamina (Rec: 5, End: 5)Powers
Level 1:
Shadow Bolt
Level 1:
Shadow Blast (Psychotic Break, Devoid)
Level 6:
Shadow Embrace (Draining Shadows, Challenge!)
Level 8:
Manipulator
Level 11:
Invulnerability (Rank 2, Rank 3)
Level 14:
Spirit Reverberation
Level 17:
Ebon Void (Rank 2, Voracious Darkness)
Level 20:
Grasping Shadows (Unyielding Agony, Consumption)
Level 23:
Ebon Rift (Rank 2, Endless Void)
Level 26:
Lifedrain (Rank 2, Challenge!)
Level 29:
Ego Sprites (Challenge!)
Level 32:
Ego Sleep (Rank 2, Rank 3)
Level 35:
Masterful Dodge (Rank 2, Rank 3)
Level 38:
Thundering Return
Adv. Points:
36/36Travel Powers
Level 6:
Level 35:
Specializations
Presence:
Selfless Ally (2/2)
Presence:
Dominion (2/2)
Presence:
Grandeur (1/3)
Presence:
Moment of Glory (1/3)
Presence:
Force of Will (2/2)
Presence:
Vulnerability (2/2)
Sentinel:
Torment (2/2)
Sentinel:
Eternal Spring (2/2)
Sentinel:
Sentinel Aura (1/3)
Sentinel:
Moment of Need (3/3)
Sentinel:
Wither (2/2)
Protector:
Fortified Gear (3/3)
Protector:
Bulwark (2/2)
Protector:
Debilitating Challenge (2/2)
Protector:
Resolute (3/3)
Mastery:
Sentinel Mastery (1/1)Devices
Comments
I always wanted to make a darkness tank for the CC and selfheal, but wasn't able to reconcile it at that time. This looks very nice. A durable Teneb, which is scary..
- Be safe and have fun, champs - for science!
- Be safe and have fun, champs - for science!
Your Phase 2 Kiga CC would ideally look like this:
That's a version of the "no dog movement" CC cycle, which will work regardless of how borked the agro becomes. As stratluver mentioned, I'd recommend practicing on the test server if possible.
(Unnamed Build) - Freeform (Tank)
Link to this build: https://aesica.net/co/herocreator.htm?v=36&n=&d=14360nOMSP3j000000L000L10CLB03GB009A03LE03LG0aNK01G703G50GGL047G00LO4OL4002xU00FxY00ju3151M000000&e=
v3.44:36
Super Stats
Level 6: Intelligence (Primary)
Level 10: Constitution (Secondary)
Level 15: Presence (Secondary)
Talents
Level 1: The Witch (Con: 10, Int: 8, Pre: 10, Rec: 10)
Level 6: Shrug It Off (Con: 5, Pre: 5)
Level 9: Healthy Mind (Con: 5, Int: 5)
Level 12: Diplomatic (Int: 5, Pre: 5)
Level 15: Quick Recovery (Con: 5, Rec: 5)
Level 18: Enduring (Con: 8)
Level 21: Jack of All Trades (Str: 2, Dex: 2, Con: 2, Int: 2, Ego: 2, Pre: 2, Rec: 2, End: 2)
Powers
Level 1: Shadow Bolt
Level 1: Shadow Blast (Psychotic Break, Devoid)
Level 6: Ebon Void (Rank 2, Rank 3)
Level 8: Manipulator
Level 11: Invulnerability (Rank 2, Rank 3)
Level 14: Lifedrain (Rank 2, Rank 3)
Level 17: Dimensional Collapse (Envelope in Darkness, Lingering Darkness)
Level 20: Resurgence (Rank 2)
Level 23: Ego Sleep (Rank 2, Rank 3)
Level 26: Mental Leech (Challenge!)
Level 29: Ego Storm (Malevolent Manifestation)
Level 32: Molecular Self-Assembly
Level 35: Shadow Eruption (Blot, Work Up, Challenge!)
Level 38: Grasping Shadows
Adv. Points: 34/36
Travel Powers
Level 6:
Level 35:
Specializations
Intelligence: Tactician (2/2)
Intelligence: Battle of Wits (3/3)
Intelligence: Detect Vulnerability (1/3)
Intelligence: Tinkering (2/2)
Intelligence: Expertise (2/2)
Sentry: Fortified Gear (3/3)
Sentry: Sentry Aura (2/3)
Sentry: Fortify (2/2)
Sentry: Stalling Tactics (3/3)
Protector: Fortified Gear (3/3)
Protector: Beacon of Hope (3/3)
Protector: Unrelenting (2/2)
Protector: Bulwark (2/2)
Mastery: Protector Mastery (1/1)
Devices
Slot 1: Revenancy
Slot 2: Telekinetic Force Field Inducer
I switched out REC for INT for the extra CC from Battle of Wits along with Expertise to boost PRE (healing and CC) and CON and to power the MSA energy unlock.
I switched out Ego Sprites for Mental Leech for healing, proccing MSA and applying Challenge's primary and secondary effects.
I also switched out Ebon Rift for Dimensional Collapse to proc Manipulator with the root advantage and refresh Devoid. DC is mostly to make the Devoid debuff mechanic work. If you're making tough choices about what to keep and what not to, you can keep manipulator stacks up while tanking with Ego Storm.
You may want to remove the Psychotic Break advantage from Shadow Blast and either get Rank 2 or use the extra advantage points elsewhere. The rest of the build is primarily 50' ranged powers and you'd need to fire off 2 fully charged SBs to apply fear and then proc Psychotic Break's stun. The build has other ways for you to keep Manipulator stacks up. You could purchase the advantage as one of your last so you can try it out and change it at a low cost if you decide to.
Ego Storm was added to help with pulling Kiga's dogs and for keeping Manipulator stacks up.
I put Shadow Eruption in as one of your last powers. If you don't have it yet, you could get Thundering Return or put in a self heal like Bountiful Chi Resurgence until you can buy it, should you decide you want it. SE can apply Challenge's secondary effect in a 25' radius and Workup on tap, plus Stun on a full charge.
I put Grasping Shadows last as you can get the Bloodmoon device Revenancy and remove the power to replace it with something else, possibly Thundering return or another Paralyze. Two advantage points left over for your travel powers, though you could put them into the Consumption advantage for Grasping Shadows, should you decide to keep it. I find I don't use Grasping Shadows much outside of CCIng Kiga, so Revenancy works well for me.
For Ape you'll want a Paralyze for when Sleep is on cooldown or hearts are being hit. You can use one of your last 2 power slots for an additional Paralyze power. PA's Binding Shot and Bolos are nice as they are tap holds. Tazer Arrow is a nice 100' Paralyze with no cooldown. Ego Storm with a device or two (especially Psionic Accelerator) could theoretically cover you. Devices like Psionic Accelerator (paralyzes 2 hearts at once), Revenancy and/or Telekinetic Force Field Inducer are helpful.
Since this is a dual role build, you may want separate gear for each role. Probably Distinguished for tanking with CON and Defense mods and the CC set with Sentinel, PRE or INT mods, etc..
During phase 1 for CCing dogs, I'd start in the hybrid role and avoid applying Challenge to make it easier for the Dog Walker to get aggro. Then switch to the Tank role for phase 2.