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Might/Elemental Ranged DPS?

metalheadbetametalheadbeta Posts: 119 Arc User
I've been diving face-first into Assassin's Creed Odyssey lately, and got some inspiration for a character. For the build, if it's a feasible thing, I'm looking for a Might-primary DPS with one or two elemental ranged abilities/support abilities, either Fire or Electricity if possible. If it's not feasible, then just a decent Might DPS. Thank you so much in advance

Comments

  • ansemthedarkansemthedark Posts: 668 Arc User
    For Fire, you could combine Heavy Weapon in it, if you have the Imaginary Weapon to make it invisible, so it could act as punches. Overall I say Utility wise a lot can work, like a debuff, passive healing effect like Mend triggering or a quick stun or knock, etc. I have Dual Sword build as example with Darkness as Utility.

    So you can go for a basic Might build and add flavor in form of other things like the Flashfire as debuff and minimal DPS boost even if it not fits your damage passive. I also have such on a Munitions toon. As long main build is playable additional powers should not hinder you if you not care too much for min/max builds.
  • jaazaniah1jaazaniah1 Posts: 5,561 Arc User
    Here's one approach:

    (Unnamed Build) - Freeform (Any / Multiple)
    v3.44:36

    Super Stats
    Level 6: Strength (Primary)
    Level 10: Recovery (Secondary)
    Level 15: Dexterity (Secondary)

    Talents
    Level 1: The Savage (Str: 10, Dex: 8, Con: 10, Rec: 10)
    Level 6: Acrobat (Dex: 5, Con: 5)
    Level 9: Physical Conditioning (Str: 5, Con: 5)
    Level 12: Martial Focus (Str: 5, Dex: 5)
    Level 15: Relentless (Str: 5, Rec: 5)
    Level 18: Impresario (Dex: 5, Rec: 5)
    Level 21: Quick Recovery (Con: 5, Rec: 5)

    Powers
    Level 1: Electric Bolt
    Level 1: Electric Shield (Rank 2, Rank 3)
    Level 6: Devastating Strike
    Level 8: Sparkstorm (Electric Personality)
    Level 11: Pulverizer
    Level 14: Unstoppable (Rank 2, Rank 3)
    Level 17: Resurgence (Rank 2)
    Level 20: Haymaker (Rank 2, Rank 3)
    Level 23: Uppercut (Setup, Reckless Endangerment)
    Level 26: Ball Lightning (Rank 2, Triplicity)
    Level 29: Demolish (Rank 2, Below the Belt)
    Level 32: Enrage
    Level 35: Conviction (Rank 2, Rank 3)
    Level 38: Thundering Return
    Adv. Points: 33/36

    Travel Powers
    Level 6:
    Level 35:

    Specializations
    Strength: Swole (3/3)
    Strength: Physical Peak (2/3)
    Strength: Brutality (2/2)
    Strength: Overpower (3/3)
    Brawler: The Glory of Battle (1/3)
    Brawler: Penetrating Strikes (2/2)
    Brawler: Ruthless (2/2)
    Brawler: Finishing Blow (2/3)
    Brawler: Flanking (3/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Mass Destruction (2/3)
    Mastery: Strength Mastery (1/1)

    Devices

    JwLmWoa.png
    Perseus, Captain Arcane, Tectonic Knight, Pankration, Siberiad, Sekhmet, Black Seraph, Clockwork
    Project Attalus: Saving the world so you don't have to!
  • flowcytoflowcyto Posts: 12,859 Arc User
    edited March 2021
    Since Jaaz gave you a build w/ some Elec, I'll give you a version w/ some Fire power as another example:

    (Unnamed Build) - Freeform (Melee Damage)
    v3.44:36

    Super Stats
    Level 6: Strength (Primary)
    Level 10: Recovery (Secondary)
    Level 15: Constitution (Secondary)

    Talents
    Level 1: The Devastator (Str: 10, Con: 10, Rec: 10, End: 8)
    Level 6: Paramilitary Training (Str: 3, Con: 3, Rec: 3, End: 3)
    Level 9: Relentless (Str: 5, Rec: 5)
    Level 12: Quick Recovery (Con: 5, Rec: 5)
    Level 15: Amazing Stamina (Rec: 5, End: 5)
    Level 18: Bodybuilder (Str: 5, End: 5)
    Level 21: Physical Conditioning (Str: 5, Con: 5)

    Powers
    Level 1: Throw Fire
    Level 1: Beatdown (Blindside Blow, Reckless Endangerment)
    Level 6: Enrage
    Level 8: Night Warrior (Rank 2, Rank 3)
    Level 11: Pulverizer
    Level 14: Pyre (Rank 2, Backdraft)
    Level 17: Resurgence (Rank 2)
    Level 20: Demolish (Rank 2, Below the Belt)
    Level 23: Haymaker (Rank 2, Reckless Strikes)
    Level 26: Fire Shield (Rank 2)
    Level 29: Iron Lariat (Work Up, Red Hot)
    Level 32: Absorb Heat (Rank 2, Rank 3)
    Level 35: Smoke Bomb Lunge (Nailed to the Ground)
    Level 38: Fiery Embrace
    Adv. Points: 34/36

    Travel Powers
    Level 6:
    Level 35:

    Specializations
    Strength: Swole (2/3)
    Strength: Physical Peak (3/3)
    Strength: Brutality (2/2)
    Strength: Juggernaut (1/3)
    Strength: Overpower (2/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Mass Destruction (2/3)
    Warden: Fortified Gear (3/3)
    Warden: Ruthless (2/2)
    Warden: Upper Hand (2/3)
    Warden: The Best Defense (3/3)
    Mastery: Strength Mastery (1/1)

    For longer single-target fights, you can use Demolish to put up its debuff, and then alternate between 1x Beatdown combo and 3x charged Haymaker. AoE can be done w/ Pyre and/or Beatdown. Taps of Iron Lariat can add another self-heal and put up CFlames, the latter of which Absorb Heat can use (Pyre can also put up CF). Demolish can also be used on trash if you don't want to knock them back w/ Haymaker. Thermal Reverb could prob also work as the EU here instead (assuming you use Pyre and/or the Lariat enough), but then you may want End SS over Rec. Gears mostly for Str, w/ some Rec and Con (and you could trade Con SS for Dex SS if you want to swap more maxHP for more crit).
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • metalheadbetametalheadbeta Posts: 119 Arc User
    Thank you both, these look like they could both really work well for the character :D
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