Reduce activation time of clickable mission objects by some noticeable, but not overbearing quantity, i.e. 0.5-1.5 s @ 100-400 skill.
This could be implemented only for "big" missions, no need to code it for "help a citizen" missions:
Mechanon towers in Snake Gulch --> Science
Orbs at Nightmare Invesion --> Mysticism
and so on...
The idea is meant as a valorization of the crafting skills, similar to the current implementation at random points in lairs and missions.
Do y'all think it feasible/interesting enough?
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But I agree with you, there are too many barriers to crafting skill leveling, and too small rewards for doing it.
Why not remove level gating from crafting nodes! You could just get mods from any crafting node - with better rewards for higher skill levels. In this way you could just lvl-up crafting at any character level and in any zone.
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