Does anyone know (have a list) of the powers that work with Gifts of the Storm and which ones do not? I know that Resurgence does. I would think that Conviction would? I'm never clear on what the HoTs are for this. E.g. Dependency, Siphoning Strikes, Sentinel Mastery, Sentinel Aura, Seraphim?
I've never made a healer that emphasizes Dependency before and thought I'd give it a try using TK blades as the base and then I got to wondering about GotS. If BCR is a HoT does that mean that its healing is not passed on by GotS? That seems a little counter intuitive.
Perseus, Captain Arcane, Tectonic Knight, Pankration, Siberiad, Sekhmet, Black Seraph, Clockwork
Project Attalus: Saving the world so you don't have to!0
Comments
- Be safe and have fun, champs - for science!
I think I will fold this build into a heroine that is based around the concept of an overflowing vital force, a stream of vital energy that comes out of her in the form of water vapour.
She's an underwater-born hero, travels in a water bubble and fights manipulating water into sharp blade-like weapons.
So she outputs a lot of constant and burst healing... GotS + Conviction crits should be the main focus.
Lifefont - Freeform (Hybrid)
v3.44:36
Super Stats
Level 6: Dexterity (Primary)
Level 10: Constitution (Secondary)
Level 15: Intelligence (Secondary)
Talents
Level 1: The Cybernetic Warrior (Con: 10, Int: 10, Rec: 8, End: 10)
Level 6: Acrobat (Dex: 5, Con: 5)
Level 9: Coordinated (Dex: 5, Int: 5)
Level 12: Healthy Mind (Con: 5, Int: 5)
Level 15: Covert Ops Training (Str: 3, Dex: 3, Con: 3, Int: 3)
Level 18: Survival Training (Dex: 3, Con: 3, Pre: 3, Rec: 2, End: 2)
Level 21: Field Ops Training (Con: 3, Int: 3, Ego: 3, Rec: 2, End: 2)
Powers
Level 1: Ego Blade
Level 1: Ego Weaponry (Rank 2, Siphoning Strikes)
Level 6: Ego Blade Dash
Level 8: Seraphim (Rank 2, Rank 3)
Level 11: Mental Discipline
Level 14: Bountiful Chi Resurgence (Resurgent Reiki, Gifts of the Storm)
Level 17: Conviction (Rank 2, Rank 3)
Level 20: Ego Blade Annihilation (Rank 2, Rank 3)
Level 23: Resurgence (Rank 2)
Level 26: Molecular Self-Assembly
Level 29: Nanobot Swarm (Rejuvinating Injectors)
Level 32: Antagonize (Rank 2, Rank 3)
Level 35: Telekinetic Maelstrom (Expansive Intellect, Inner Peace)
Level 38: Thundering Return
Adv. Points: 36/36
Travel Powers
Level 6: Bubble Flight (Rank 2, Rank 3)
Level 35: Athletics
Specializations
Dexterity: Combat Training (2/3)
Dexterity: Gear Utilization (3/3)
Dexterity: Evasion (1/2)
Dexterity: Deadly Aim (3/3)
Dexterity: Quick Reflexes (1/3)
Sentinel: Eternal Spring (2/2)
Sentinel: Sentinel Aura (3/3)
Sentinel: Moment of Need (3/3)
Sentinel: Rejuvenated (2/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (2/3)
Vindicator: Mass Destruction (3/3)
Mastery: Dexterity Mastery (1/1)
My Characters
Why can't we have an Innate Talent that has Pres, Con and Dex as its 3 main stats? How many are there that give some variation on Str, Dex, Con?
Emir Khan - Freeform (Any / Multiple)
v3.44:36
Super Stats
Level 6: Dexterity (Primary)
Level 10: Constitution (Secondary)
Level 15: Presence (Secondary)
Talents
Level 1: The Hero (Str: 8, Dex: 8, Con: 8, Int: 8, Ego: 8, Pre: 8, Rec: 6, End: 6)
Level 6: Acrobat (Dex: 5, Con: 5)
Level 9: Finesse (Dex: 5, Pre: 5)
Level 12: Shrug It Off (Con: 5, Pre: 5)
Level 15: Survival Training (Dex: 3, Con: 3, Pre: 3, Rec: 2, End: 2)
Level 18: Impresario (Dex: 5, Rec: 5)
Level 21: Lasting Impression (Pre: 5, Rec: 5)
Powers
Level 1: Kinetic Darts
Level 1: Ego Weaponry (Stressed Out, Siphoning Strikes)
Level 6: Ego Blade Astonish
Level 8: Ego Blade Frenzy (Instill Doubt, Mental Block)
Level 11: Telekinetic Reverberation
Level 14: Seraphim (Rank 2, Rank 3)
Level 17: Mental Discipline
Level 20: Conviction (Rank 2, Reverence)
Level 23: Resurgence (Rank 2)
Level 26: Mind Drain (Rank 2, Deplete)
Level 29: Ego Blade Annihilation (Rank 2, Mental Acuity)
Level 32: Bountiful Chi Resurgence (Gifts of the Storm)
Level 35: Rise From the Ashes (Spreading Flames)
Level 38: Fiery Embrace
Adv. Points: 36/36
Travel Powers
Level 6: Scorching Athletics (Rank 2, Rank 3)
Level 35: Radiant Phoenix Flight (Rank 2)
Specializations
Dexterity: Combat Training (2/3)
Dexterity: Gear Utilization (3/3)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)
Sentinel: Eternal Spring (2/2)
Sentinel: Caregiver (3/3)
Sentinel: Sentinel Aura (3/3)
Sentinel: Wither (2/2)
Arbiter: Enforcer (2/3)
Arbiter: Ruthless (2/2)
Arbiter: Rend (2/2)
Arbiter: Honor (1/2)
Arbiter: Concussion (3/3)
Mastery: Sentinel Mastery (1/1)
Devices
The builds are interesting overall. They do look like they'll take adv of Gifts pretty well, but I dunno how effective that will be in practice. For Superal's build, I prob would pass on using the RR adv on BCR if you're not pairing it w/ something like ranked MD or LR_WotW as the passive, and would prob just get Deadly Aim and Expose Weakness if using Dex PSS.
- Be safe and have fun, champs - for science!
Since each build is relying on a combo power for siphoning strikes. With this Mastery you already do a bit of GotS-like healing. A 5k health player would do 50 hp to self and 150 hp heal to nearby players when they finish a combo.
-=-=-=-=-=-(CO in-game handle: @WarCan )-=-=-=-=-=-
"Okay, you're DEAD, what do you do NEXT?"
I have another TK build taking advantage of this... let's just say it's a bit... underwhelming. Your numbers are correct, but that's way worse than Sentinel Mastery. I guess that would work for high-HP/Severity builds that need a stream of healing and have no other relevant Mastery.
Also, thank you Flow, I had hoped that Gear+Specs would provide enough dodge to make RR relevant. Anyway, I do not play much endgame, so effectiveness is relative.
My Characters
This is my impression as well. If it takes, say, 3 seconds to finish a combo and your healer has 10,000 HP (high for a healer) Arbiter Master would only yield 300 HP, or 100 HP/second.
I am sure that Arbiter Mastery will get a buff (or possibly Sentinel Mastery will get a nerf) when the Spec Trees are revamped ca. 2025.
I love your optimism
Seriously, basically all Masteries need to be tuned or changed completely. Arbiter I think is very interesting, it adds a healing element that does not depnd on Form, Role, or PRE!
It just needs to be amped from 1% self / 3% others: we could easily go to 5%/15%.
My Characters
But yeah, masteries definitely need to be reworked for sure. Hopefully the spec revamp adds some spicy new takes on them.