I'm gonna need help with this one. The theme is a toon surrounded by a power negation field, nullifying the attacks of enemies. I'm curious if Inertial Dampening Field is a viable form for something like this. I've also heard that IDF works very well with AoRP, but not sure how valid that is. Maybe I can also add DE to absorb powers. Other than that I'm at a loss. Any help is greatly appreciated.
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If you do want to still use IDF, though, I'd like more info as to what sort of attacks you're going for anyways, since I'm a bit unclear on what you envision to fit the concept here (if DE fits, then also having a decent AoE would be nice, at least). It can also help to know what role(s) you'd want to play in, and maybe also what content you'd want to do w/ it.
- Be safe and have fun, champs - for science!
- Be safe and have fun, champs - for science!
Here's a prototype build- kinda tricky to make a working build for the concept, but hopefully it performs well enough:
(Unnamed Build) - Freeform (Tank)
v3.44:36
Super Stats
Level 6: Constitution (Primary)
Level 10: Dexterity (Secondary)
Level 15: Recovery (Secondary)
Talents
Level 1: The Chiller (Dex: 10, Con: 10, Rec: 8, End: 10)
Level 6: Amazing Stamina (Rec: 5, End: 5)
Level 9: Accurate (Dex: 5, End: 5)
Level 12: Impresario (Dex: 5, Rec: 5)
Level 15: Quick Recovery (Con: 5, Rec: 5)
Level 18: Boundless Reserves (Con: 5, End: 5)
Level 21: Acrobat (Dex: 5, Con: 5)
Powers
Level 1: Power Bolts
Level 1: Defensive Combo (Rank 2, Rank 3, Challenge!)
Level 6: Invulnerability (Rank 2, Rank 3)
Level 8: Form of the Tempest
Level 11: Devour Essence (Rank 2, Rank 3, Challenge!)
Level 14: Supernatural Power
Level 17: Resurgence (Rank 2)
Level 20: Energy Wave (Reverse Polarity, Challenge!)
Level 23: Force Shield (Rank 2, Force Sheathe)
Level 26: Endorphin Rush (Rank 2, Rank 3)
Level 29: Mighty Leap (Nailed to the Ground)
Level 32:
Level 35:
Level 38:
Adv. Points: 30/36
Travel Powers
Level 6:
Level 35:
Specializations
Constitution: Unyielding (1/2)
Constitution: Fuel My Fire (3/3)
Constitution: Resilient (2/2)
Constitution: Adrenaline Rush (2/2)
Constitution: Armored (2/2)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Elusive (2/2)
Warden: The Best Defense (3/3)
Mastery: Constitution Mastery (1/1)
The open power slots can be used for w/e ya want. Gears mostly for Con, w/ some Dex and End/Rec.
- Be safe and have fun, champs - for science!