If we wish to make a Mind Link build, not because it's good but because it's cool, how can we get the best results?
We need EGO, be in the center of damage to share it, not die, and keep some dps running besides Mind Link.
Also we need a good Form, and I do not think this build has a good one that it can easily stack, so either we keep IDF or AotM...
It has some Rank1 filler powers just becasue the dots suck up all Adv points... if only Congress of Selves worked properly it would fit well in this build.
So I thought of this build:
Mind Scrambler - Freeform (Ranged Damage)
v3.44:36
Super Stats
Level 6:
Ego (Primary)
Level 10:
Constitution (Secondary)
Level 15:
Intelligence (Secondary)Talents
Level 1:
The Squall (Dex: 8, Ego: 10, Rec: 10, End: 10)
Level 6:
Acrobat (Dex: 5, Con: 5)
Level 9:
Coordinated (Dex: 5, Int: 5)
Level 12:
Shooter (Dex: 5, Ego: 5)
Level 15:
Boundless Reserves (Con: 5, End: 5)
Level 18:
Investigator (Int: 5, End: 5)
Level 21:
Daredevil (Ego: 5, End: 5)Powers
Level 1:
Psi Lash
Level 1:
Shadow of Doubt (Rank 2, Rank 3)
Level 6:
Ego Sprites (Rank 2, Rank 3)
Level 8:
Mental Leech (Rank 2, Rank 3)
Level 11:
Ego Form (Rank 2, Rank 3)
Level 14:
Aspect of the Machine (Rank 2, Rank 3)
Level 17:
Mental Storm (Rank 2, Rank 3)
Level 20:
Molecular Self-Assembly
Level 23:
Telekinetic Shield (Rank 2, Telekinetic Reinforcement)
Level 26:
Mind Control
Level 29:
Resurgence (Rank 2)
Level 32:
Mind Wipe
Level 35:
Mind Link (Rank 2, Rank 3)
Level 38:
Ego Surge
Adv. Points:
36/36Travel Powers
Level 6:
Bubble Flight (Rank 2)
Level 35:
TeleportationSpecializations
Ego:
Force of Will (2/2)
Ego:
Insight (3/3)
Ego:
Follow Through (3/3)
Ego:
Sixth Sense (2/3)
Guardian:
Fortified Gear (3/3)
Guardian:
Locus (2/2)
Guardian:
Ruthless (2/2)
Guardian:
The Best Defense (3/3)
Warden:
Fortified Gear (3/3)
Warden:
Ruthless (2/2)
Warden:
Elusive (2/2)
Warden:
The Best Defense (3/3)
Mastery:
Ego Mastery (1/1)Devices
What should we change to improve it?
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Mind Scrambler - Freeform (Ranged Damage)
v3.44:36
Super Stats
Level 6: Ego (Primary)
Level 10: Presence (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Tenebrous (Con: 8, Ego: 10, Pre: 10, Rec: 10)
Level 6: Worldly (Ego: 5, Rec: 5)
Level 9: Lasting Impression (Pre: 5, Rec: 5)
Level 12: Quick Recovery (Con: 5, Rec: 5)
Level 15: Showmanship (Ego: 5, Pre: 5)
Level 18: Ascetic (Con: 5, Ego: 5)
Level 21: Shrug It Off (Con: 5, Pre: 5)
Powers
Level 1: Psi Lash
Level 1: Ego Blast (Rank 2, Mind Opener)
Level 6: Ego Sleep
Level 8: Ego Form (Rank 2, Rank 3)
Level 11: Concentration
Level 14: Telepathic Reverberation
Level 17: Conviction (Rank 2, Rank 3)
Level 20: Mental Storm (Rank 2, Rank 3)
Level 23: Mental Leech (Rank 2, Rank 3)
Level 26: Resurgence (Rank 2)
Level 29: Ego Surge (Rank 2, Rank 3)
Level 32: Telekinetic Shield (Rank 2)
Level 35: Power Conversion (Rank 2)
Level 38: Mind Link (Rank 2, Rank 3)
Adv. Points: 36/36
Travel Powers
Level 6: Bubble Flight (Rank 2, Rank 3)
Level 35: Teleportation
Specializations
Ego: Force of Will (2/2)
Ego: Insight (3/3)
Ego: Follow Through (3/3)
Ego: Sixth Sense (2/3)
Sentinel: Torment (2/2)
Sentinel: Sentinel Aura (3/3)
Sentinel: Moment of Need (2/3)
Sentinel: Wither (2/2)
Sentinel: Genesis (1/2)
Overseer: Administer (3/3)
Overseer: Ruthless (2/2)
Overseer: Impact (2/2)
Overseer: Trapped (3/3)
Mastery: Sentinel Mastery (1/1)
I added Power Conversion to make energy easier when using Mind Link. TP Reverb can proc in the background as long as you have passive dmg and Disorients out, and in general you can just weave in the TP cds while using Ego Blast as filler (and at least sometimes charging the blast for Conc). The build can also boost team dmg a bit w/ Trapped and Wither coming from MStorm and Sleep, and help w/ healing via Sentinel Mastery/Aura. Gears mostly for Ego, w/ some Pres and Con.
- Be safe and have fun, champs - for science!
I guess that adding the Sentinel/Overseer combo and the blast to stack concentration is indeed the best path. At least it adds some utility to an underwhelming power.
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