Is there a good build for solo farming stuff like Qliphothic Warzone dailies and silver/gold champion recognition, etc? Like, a build that has good damage, but you're also tanky enough to get swarmed and not die, lol
Well, since no one else is chiming in, I guess I'll give you a Sentinel Mastery build, since those can net a buncha self-healing vs trash via using AoE stuns. Can also make it a dual-passive build if you want to make it flexible in choosing between a dps or defensive focus. For example:
Venom Breath can be your main AoE attack, and can also apply AoE stuns, while DE is your main single-target attack, and DE can also heal you. The Wisp can be used to debuff in either case. You can slot Invuln + Hybrid role if you want to be tankier, or use Pestilence + a DPS role if you want to do more dmg (the dps passive could also be something else, like Night Warrior). To round out the build, you can add extra CC options (like Thunderclap or Feint), or more self-heals, extra dps cds, a threat wipe, self-res, etc.- as you see fit. Gears mostly for Dex, w/ some Con and End/Rec.
Is there a good build for solo farming stuff like Qliphothic Warzone dailies and silver/gold champion recognition, etc? Like, a build that has good damage, but you're also tanky enough to get swarmed and not die, lol
Unfortunately not really compatible goals. There are two basic designs for QWZ farming:
Build a glass cannon that kills stuff before it can cause problems, often mixing CC in to give you a bit more time for that project. This is fast, but if you screw up you die.
Build a heavy tank or high end CCer. This is slow, particularly against stuff that uses healing and/or shields, and note that destroid energy drain attacks have to be blocked even on a tank. Flow's build is that type.
Comments
(Unnamed Build) - Freeform (Any / Multiple)
v3.44:36
Super Stats
Level 6: Dexterity (Primary)
Level 10: Endurance (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Chiller (Dex: 10, Con: 10, Rec: 8, End: 10)
Level 6: Impresario (Dex: 5, Rec: 5)
Level 9: Amazing Stamina (Rec: 5, End: 5)
Level 12: Accurate (Dex: 5, End: 5)
Level 15: Quick Recovery (Con: 5, Rec: 5)
Level 18: Acrobat (Dex: 5, Con: 5)
Level 21: Boundless Reserves (Con: 5, End: 5)
Powers
Level 1: Infernal Bolts
Level 1: Devour Essence (Rank 2, Rank 3)
Level 6: Supernatural Power
Level 8: Form of the Tempest
Level 11: Invulnerability (Rank 2, Rank 3)
Level 14: Venomous Breath (Rank 2, Paralytic Bile)
Level 17: Conviction (Rank 2, Rank 3)
Level 20: Will-o'-the-Wisp (Guide, Ghost Fire)
Level 23: Resurgence (Rank 2)
Level 26: Antagonize (Rank 2)
Level 29: Pounce (Furious Rush)
Level 32: Pestilence (Rank 2, Rank 3)
Level 35:
Level 38:
Adv. Points: 30/36
Travel Powers
Level 6:
Level 35:
Specializations
Dexterity: Combat Training (2/3)
Dexterity: Gear Utilization (3/3)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Sentinel: Torment (2/2)
Sentinel: Sentinel Aura (3/3)
Sentinel: Moment of Need (2/3)
Sentinel: Wither (2/2)
Sentinel: Genesis (1/2)
Mastery: Sentinel Mastery (1/1)
Venom Breath can be your main AoE attack, and can also apply AoE stuns, while DE is your main single-target attack, and DE can also heal you. The Wisp can be used to debuff in either case. You can slot Invuln + Hybrid role if you want to be tankier, or use Pestilence + a DPS role if you want to do more dmg (the dps passive could also be something else, like Night Warrior). To round out the build, you can add extra CC options (like Thunderclap or Feint), or more self-heals, extra dps cds, a threat wipe, self-res, etc.- as you see fit. Gears mostly for Dex, w/ some Con and End/Rec.
- Be safe and have fun, champs - for science!
Epic Stronghold
Block timing explained