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MA Debuff Build

kjames91kjames91 Posts: 186 Arc User
Hey there!

Wanted to see how this build looked.

https://aesica.net/co/herocreator.htm?v=35&n=MA Build&d=11720a000000063093E100E2090000JB03B800EE00A405ES03ET03K503ON01BI00EG031L003bkF0rWv2MGB40000000000&e=

For the last slot, is supposed to be Masterful Dodge, so not sure why it wasn't able to go in. The rotation I was thinking was use Thundering kicks to apply demolish and use fist once the combo is over. Thanks in advance!

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    flowcytoflowcyto Posts: 12,742 Arc User
    edited September 2020
    You don't necessarily need MD if you already have an AD in Resurgence. I'd also prob get Rush on DU, else it's mostly redundant w/ BCF, and Rush can be nice to help w/ energy. I may also give you another AoE attack, like Inex Tides or DK. If you want a tether move that you can tap for the self-heal adv, I may just get Chained Kunai, since it's in MA and can thus work w/ Steadfast. Here's an edit of the build:

    MA Build - Freeform (Melee Damage)
    v3.43:35

    Super Stats
    Level 6: Strength (Primary)
    Level 10: Dexterity (Secondary)
    Level 15: Recovery (Secondary)

    Talents
    Level 1: The Master (Str: 8, Dex: 10, Con: 10, Rec: 10)
    Level 6: Impresario (Dex: 5, Rec: 5)
    Level 9: Relentless (Str: 5, Rec: 5)
    Level 12: Martial Focus (Str: 5, Dex: 5)
    Level 15: Amazing Stamina (Rec: 5, End: 5)
    Level 18: Accurate (Dex: 5, End: 5)
    Level 21: Bodybuilder (Str: 5, End: 5)

    Powers
    Level 1: Vicious Strikes
    Level 1: Thundering Kicks (Rank 2, Demolishing Strikes)
    Level 6: Steadfast
    Level 8: Unstoppable (Rank 2, Rank 3)
    Level 11: Form of the Tempest
    Level 14: Conviction (Rank 2, Rank 3)
    Level 17: Inexorable Tides (Rank 2, Flowing Strikes)
    Level 20: Burning Chi Fist (Rank 2, Shattering Strike, Ghostly Strikes)
    Level 23: Dragon Uppercut (Rank 2, Dragon Rush)
    Level 26: Resurgence (Rank 2)
    Level 29: Parry (Rank 2, Rank 3)
    Level 32: Chained Kunai (Inner Peace)
    Level 35: Intensity
    Level 38: Thundering Return
    Adv. Points: 36/36

    Travel Powers
    Level 6: Athletics (Rank 2, Rank 3)
    Level 35: Swinging

    Specializations
    Strength: Swole (2/3)
    Strength: Physical Peak (3/3)
    Strength: Brutality (2/2)
    Strength: Overpower (3/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Mass Destruction (2/3)
    Warden: Fortified Gear (3/3)
    Warden: Ruthless (2/2)
    Warden: Upper Hand (2/3)
    Warden: The Best Defense (3/3)
    Mastery: Strength Mastery (1/1)

    Puts up Demolish w/ TKicks, uses charged DU for Rush's energy, and uses charged BCF for its main single-target attack, while Inex Tides or TKicks can refresh Demolish. Inex Tides and TKicks can also be used for AoE. Gears mostly for Dex, w/ some Str and Rec.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
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