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Homage to Super Man

Instead of the basic might build, I'm going to make a Earth Tank Super Man build.

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  • luumina#2431 luumina Posts: 506 Arc User
    i'm also looking for a tech based Batman build. If you were to pair iron man and batman, they both have lots of money and lots of Toys.
  • flowcytoflowcyto Posts: 12,859 Arc User
    Well, it's a bit of a weird choice for it, but at least you want something a bit different for the first build:

    (Unnamed Build) - Freeform (Tank)
    v3.43:35

    Super Stats
    Level 6: Constitution (Primary)
    Level 10: Intelligence (Secondary)
    Level 15: Dexterity (Secondary)

    Talents
    Level 1: The Specialist (Dex: 10, Con: 10, Int: 8, Rec: 10)
    Level 6: Covert Ops Training (Str: 3, Dex: 3, Con: 3, Int: 3)
    Level 9: Negotiator (Int: 5, Rec: 5)
    Level 12: Quick Recovery (Con: 5, Rec: 5)
    Level 15: Coordinated (Dex: 5, Int: 5)
    Level 18: Healthy Mind (Con: 5, Int: 5)
    Level 21: Acrobat (Dex: 5, Con: 5)

    Powers
    Level 1: Wield Earth
    Level 1: Stone Shot (Rank 2, Rank 3)
    Level 6: Tremor (Rank 2, Rank 3, Challenge!)
    Level 8: Invulnerability (Rank 2, Rank 3)
    Level 11: Concentration
    Level 14: Conviction (Rank 2, Rank 3)
    Level 17: Molecular Self-Assembly
    Level 20: Hurl (Hard Fall, Didn't See That Coming, Challenge!)
    Level 23: Cave In (Rank 2, Rank 3)
    Level 26: Resurgence (Rank 2)
    Level 29: Retaliation (Rank 2, Rank 3)
    Level 32: Lock N Load
    Level 35:
    Level 38:
    Adv. Points: 32/36

    Travel Powers
    Level 6:
    Level 35:

    Specializations
    Constitution: Unyielding (1/2)
    Constitution: Fuel My Fire (3/3)
    Constitution: Resilient (2/2)
    Constitution: Adrenaline Rush (2/2)
    Constitution: Armored (2/2)
    Protector: Fortified Gear (3/3)
    Protector: Beacon of Hope (1/3)
    Protector: Unrelenting (1/2)
    Protector: Bulwark (2/2)
    Protector: Defensive Expertise (3/3)
    Guardian: Fortified Gear (3/3)
    Guardian: Ruthless (2/2)
    Guardian: Find the Mark (3/3)
    Guardian: The Best Defense (2/3)
    Mastery: Constitution Mastery (1/1)

    The last 2-3 powers can be w/e ya want.

    Stone Shot and Cave In can be your main single-target attacks, while Tremor can be your main AoE (Stone Shot also has splash dmg that you can use from long-range). Hurl can put up Demolish (and Challenge), and help you roll MSA, so it can be good to weave in here. Gears mostly for Con, w/ some Int (and Dex).

    -

    As far as the 2nd build, I guess it'll just be a hybrid of Gadgeteering and PA:

    (Unnamed Build) - Freeform (Ranged Damage)
    v3.43:35

    Super Stats
    Level 6: Intelligence (Primary)
    Level 10: Endurance (Secondary)
    Level 15: Constitution (Secondary)

    Talents
    Level 1: The Cybernetic Warrior (Con: 10, Int: 10, Rec: 8, End: 10)
    Level 6: Investigator (Int: 5, End: 5)
    Level 9: Boundless Reserves (Con: 5, End: 5)
    Level 12: Healthy Mind (Con: 5, Int: 5)
    Level 15: Coordinated (Dex: 5, Int: 5)
    Level 18: Accurate (Dex: 5, End: 5)
    Level 21: Acrobat (Dex: 5, Con: 5)

    Powers
    Level 1: Boomerang Toss
    Level 1: Ricochet Throw (Rank 2, Microelectronic Controllers)
    Level 6: Concentration
    Level 8: Targeting Computer (Rank 2, Rank 3)
    Level 11: Conviction (Rank 2, Rank 3)
    Level 14: Molecular Self-Assembly
    Level 17: Chest Beam (Rank 2, Rank 3)
    Level 20: Tactical Missiles (Rank 2, Rank 3)
    Level 23: Energy Wave (Reverse Polarity, Recharge)
    Level 26: Resurgence (Rank 2)
    Level 29: Sonic Device (Rank 2)
    Level 32: Toxic Nanites (Rank 2)
    Level 35: Energy Shield (Rank 2)
    Level 38:
    Adv. Points: 32/36

    Travel Powers
    Level 6:
    Level 35:

    Specializations
    Intelligence: Preparation (2/2)
    Intelligence: Enlightened (3/3)
    Intelligence: Detect Vulnerability (3/3)
    Intelligence: Expertise (2/2)
    Guardian: Fortified Gear (3/3)
    Guardian: Ruthless (2/2)
    Guardian: Find the Mark (3/3)
    Guardian: The Best Defense (2/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Mass Destruction (2/3)
    Mastery: Intelligence Mastery (1/1)

    The last power can be w/e ya want.

    I went w/ non-slotted PA, so you don't have to work around power lockouts. It won't have nearly the same dmg potential, but it should still work okay. Charged Ricochet throw, EWave, and Chest Beam can all be used to help AoE. Chest Beam can also be tapped to put up Burn Through, will can boost Tac Missiles' dmg a bit. Sonic Device and Toxic Nanites can also be weaved into the other attacks to add some dmg, and help proc MSA. Gears mostly for Int, w/ some Con and End (or Dex).
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • luumina#2431 luumina Posts: 506 Arc User
    thanks a lot flow
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