(Thank you Flow in advance)
So I have a few different ones I want to try out. I have a Noctural Man that is Gadget/Beastial and now I am making another type but I can't decide if I want him to be MA/Gadget or Fighting Claws/Gadget. Also I have a Wolverine Sabretooh type toon that I want to be very heavy on the heal and regenerating. I have these regen mods I have been wanting to use but I want his to be slash and heal and slash and heal. A berserker rage!
Night Screecher: (FC or MA with Gadget)
Sinh Rakshak: (Heavy Regen & Beasital or Fighting Claws)
Comments
Regen/heal-heavy Bestial SN hybrid:
(Unnamed Build) - Freeform (Hybrid)
v3.43:35
Super Stats
Level 6: Strength (Primary)
Level 10: Endurance (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Behemoth (Str: 10, Con: 10, Rec: 10, End: 8)
Level 6: Bodybuilder (Str: 5, End: 5)
Level 9: Relentless (Str: 5, Rec: 5)
Level 12: Amazing Stamina (Rec: 5, End: 5)
Level 15: Quick Recovery (Con: 5, Rec: 5)
Level 18: Physical Conditioning (Str: 5, Con: 5)
Level 21: Boundless Reserves (Con: 5, End: 5)
Powers
Level 1: Bestial Fury
Level 1: Shred (Rank 2, Penetrating Strikes)
Level 6: Regeneration (Rank 2, Rank 3)
Level 8: Supernatural Power
Level 11: Aspect of the Bestial
Level 14: Frenzy (Rank 2, Fear Sense)
Level 17: Endorphin Rush (Rank 2, Rank 3)
Level 20: Bite (Rank 2, Rank 3)
Level 23: Resurgence (Rank 2)
Level 26: Pounce (Nailed to the Ground)
Level 29: Antagonize (Rank 2)
Level 32: Howl (Make them Tremble, Intimidating Force)
Level 35: Aggressor (Rank 2)
Level 38: Rebirth
Adv. Points: 31/36
Travel Powers
Level 6:
Level 35:
Specializations
Strength: Swole (2/3)
Strength: Physical Peak (3/3)
Strength: Brutality (2/2)
Strength: Juggernaut (1/3)
Strength: Overpower (2/3)
Warden: Slaughter (3/3)
Warden: Ruthless (2/2)
Warden: Upper Hand (2/3)
Warden: The Best Defense (3/3)
Brawler: The Glory of Battle (1/3)
Brawler: Penetrating Strikes (2/2)
Brawler: Ruthless (2/2)
Brawler: Setup (2/2)
Brawler: Flanking (3/3)
Mastery: Warden Mastery (1/1)
The last 1-2 powers can be exchanged for other things, if you want.
Shred can put up Bleeds and Shredded, while Bite can provide a bit of single-target burst dmg and heal you a bit more. Frenzy can be used for a bit wider AoE reach than Shred, and gives you stacks of Furious. I added Howl mostly for the theme, but also for some AoE CC. Venom Breath or Lacerating Cyclone could provide you w/ wider AoE, but those may be too out-of-theme, so I didn't include them here. Could also make a different build around Thrash, if you are fine using its animation heavily. Regardless, it gears mostly for Str, w/ some Con and End/Rec.
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FC/MA + Gadgets dps:
(Unnamed Build) - Freeform (Melee Damage)
v3.43:35
Super Stats
Level 6: Dexterity (Primary)
Level 10: Recovery (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Chiller (Dex: 10, Con: 10, Rec: 8, End: 10)
Level 6: Impresario (Dex: 5, Rec: 5)
Level 9: Quick Recovery (Con: 5, Rec: 5)
Level 12: Acrobat (Dex: 5, Con: 5)
Level 15: Amazing Stamina (Rec: 5, End: 5)
Level 18: Accurate (Dex: 5, End: 5)
Level 21: Boundless Reserves (Con: 5, End: 5)
Powers
Level 1: Boomerang Toss
Level 1: Viper's Fangs (Rank 2, Rank 3)
Level 6: Night Warrior (Rank 2, Rank 3, Silent Running)
Level 8: Form of the Tempest
Level 11: Ricochet Throw (Rank 2, Microelectronic Controllers)
Level 14: Steadfast
Level 17: Conviction (Rank 2, Rank 3)
Level 20: Dragon Kick (Rank 2, Dragon Rush)
Level 23: Dragon's Claws (Rank 2, Rank 3)
Level 26: Resurgence (Rank 2)
Level 29: Smoke Bomb Lunge
Level 32: Sonic Device (Rank 2, Rank 3)
Level 35: Parry (Rank 2)
Level 38: Smoke Bomb
Adv. Points: 34/36
Travel Powers
Level 6:
Level 35:
Specializations
Dexterity: Combat Training (3/3)
Dexterity: Gear Utilization (2/3)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Upper Hand (2/3)
Warden: The Best Defense (3/3)
Mastery: Dexterity Mastery (1/1)
You can replace the threat wipe at the end w/ something else, if you want.
VFangs can be a basic melee/cleave attack that puts up Shredded, while DC is your main single-target attack. Charged DK can put up Rush for extra energy when using DC, and give you nice close-range pbAoE and CC to work with. Charged RThrow can be a nice ranged opener from stealth (from NW's Sneak and possibly a threat wipe). I included Sonic Device for the theme, but it can also add some dmg (and a stun) to your attacks (like RThrow openers); that power could be some other Gadgeteering power, like Toxic Nanites, Mini Drive, Gas Pallets, Bolas w/ NttG, etc.- depending on what else you want to add. Gears mostly for Dex, w/ some Con and Rec.
STR/Dex/Con could also prob work for the SS setup here (still Dex focused).
- Be safe and have fun, champs - for science!
I guess you mean Unarmed instead of FC? (FC is technically an MA tree as well)
If so, then you can replace VFangs w/ TKicks (prob w/ the Demolish adv, if you want more overall melee dps, though that means losing the Lithe buff), and replace DC w/ DU or BCF. You can keep DK w/ Rush as well. For example:
Powers
Level 1: Boomerang Toss
Level 1: Thundering Kicks (Rank 2, Demolishing Strikes)
Level 6: Night Warrior (Rank 2, Rank 3, Silent Running)
Level 8: Form of the Tempest
Level 11: Ricochet Throw (Rank 2, Microelectronic Controllers)
Level 14: Steadfast
Level 17: Conviction (Rank 2, Rank 3)
Level 20: Dragon Kick (Rank 2, Dragon Rush)
Level 23: Dragon Uppercut (Rank 2, Rank 3)
Level 26: Resurgence (Rank 2)
Level 29: Smoke Bomb Lunge
Level 32: Sonic Device (Rank 2, Rank 3)
Level 35: Parry (Rank 2)
Level 38: Smoke Bomb
Adv. Points: 34/36
- Be safe and have fun, champs - for science!
Sometimes I say things wrong and just expect people to know what I mean in my head.
Thanks again. Hope you had a safe Easter
- Be safe and have fun, champs - for science!
Concept: Bascially he is a homage to a character named Anteaus who Hercules beat by bear hugging him, reason was if he touched the ground he was stronger. So he is a might and earth guy. I wanted something to focus on his brute strength and that he controls the earth around him rather than is a rock monster.
(Unnamed Build) - Freeform (Tank)
v3.43:35
Super Stats
Level 6: Constitution (Primary)
Level 10: Intelligence (Secondary)
Level 15: Dexterity (Secondary)
Talents
Level 1: The Specialist (Dex: 10, Con: 10, Int: 8, Rec: 10)
Level 6: Covert Ops Training (Str: 3, Dex: 3, Con: 3, Int: 3)
Level 9: Negotiator (Int: 5, Rec: 5)
Level 12: Quick Recovery (Con: 5, Rec: 5)
Level 15: Healthy Mind (Con: 5, Int: 5)
Level 18: Coordinated (Dex: 5, Int: 5)
Level 21: Acrobat (Dex: 5, Con: 5)
Powers
Level 1: Clobber
Level 1: Stone Shot (Rank 2, Rank 3)
Level 6: Defiance (Rank 2, Rank 3)
Level 8: Concentration
Level 11: Defensive Combo (Rank 2, Surge of Strength)
Level 14: Molecular Self-Assembly
Level 17: Land Slide (Rock Solid)
Level 20: Impressive Physique (Rank 2, Rank 3)
Level 23: Call To Battle (Work Up)
Level 26: Upheaval (Rank 2, Rank 3)
Level 29: Stone Shroud (Rank 2, Rank 3)
Level 32: Thunderclap (Collateral Damage)
Level 35: Fissure (Reconstruct)
Level 38: Earthquake (Rank 2, Rank 3)
Adv. Points: 36/36
Travel Powers
Level 6:
Level 35:
Specializations
Constitution: Unyielding (1/2)
Constitution: Fuel My Fire (3/3)
Constitution: Resilient (2/2)
Constitution: Adrenaline Rush (2/2)
Constitution: Armored (2/2)
Sentinel: Torment (2/2)
Sentinel: Sentinel Aura (3/3)
Sentinel: Moment of Need (3/3)
Sentinel: Wither (2/2)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (3/3)
Guardian: The Best Defense (2/3)
Mastery: Sentinel Mastery (1/1)
Also, if you want this to be a proper Tank, then you'll want some Challenge advs to help hold aggro. I'd also get an Active Defense, and maybe a self-heal like Conviction. Might's Hurl could be quite nice here, as it can apply Demolish and proc MSA easily. You can also keep Sentinel spec, if you want to be a bit more of a support Tank (you could choose Protector or Vindicator instead if you want more conventional specs to go w/ Guardian).
(Unnamed Build) - Freeform (Tank)
v3.43:35
Super Stats
Level 6: Constitution (Primary)
Level 10: Intelligence (Secondary)
Level 15: Dexterity (Secondary)
Talents
Level 1: The Specialist (Dex: 10, Con: 10, Int: 8, Rec: 10)
Level 6: Negotiator (Int: 5, Rec: 5)
Level 9: Quick Recovery (Con: 5, Rec: 5)
Level 12: Impresario (Dex: 5, Rec: 5)
Level 15: Coordinated (Dex: 5, Int: 5)
Level 18: Healthy Mind (Con: 5, Int: 5)
Level 21: Acrobat (Dex: 5, Con: 5)
Powers
Level 1: Clobber
Level 1: Stone Shot (Rank 2, Shard Burst)
Level 6: Defiance (Rank 2, Rank 3)
Level 8: Concentration
Level 11: Tremor (Rank 2, Rank 3, Challenge!)
Level 14: Conviction (Rank 2, Rank 3)
Level 17: Molecular Self-Assembly
Level 20: Hurl (Hard Fall, Didn't See That Coming, Challenge!)
Level 23: Cave In (Rank 2, Rank 3)
Level 26: Resurgence (Rank 2)
Level 29: Thunderclap (Collateral Damage)
Level 32: Mighty Leap
Level 35: Retaliation (Rank 2, Rank 3)
Level 38: Earthquake
Adv. Points: 34/36
Travel Powers
Level 6:
Level 35:
Specializations
Constitution: Unyielding (1/2)
Constitution: Fuel My Fire (3/3)
Constitution: Resilient (2/2)
Constitution: Adrenaline Rush (2/2)
Constitution: Armored (2/2)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (3/3)
Guardian: The Best Defense (2/3)
Sentinel: Torment (2/2)
Sentinel: Sentinel Aura (3/3)
Sentinel: Moment of Need (3/3)
Sentinel: Wither (2/2)
Mastery: Sentinel Mastery (1/1)
For single-target dps, Stone Shot can put up and refresh Stagger, while Hurl puts up and refreshes Demolish, and charged Cave In is your main attack. Tremor can be the main AoE, using Hurl to help roll MSA, and Stone Shot can also splash AoE a bit from long range. The stuns from TClap, Mighty Leap, and Stagger + Cave In can all proc Wither and Sentinel Mastery here. You could also take Invuln instead of Defiance as the passive, if desired. Gears mostly for Con, w/ some Int.
- Be safe and have fun, champs - for science!