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Request for MORE and MORE Themed Build Concepts

ealford1985ealford1985 Posts: 3,582 Arc User
(Thank you Flow in advance)

So I have a few different ones I want to try out. I have a Noctural Man that is Gadget/Beastial and now I am making another type but I can't decide if I want him to be MA/Gadget or Fighting Claws/Gadget. Also I have a Wolverine Sabretooh type toon that I want to be very heavy on the heal and regenerating. I have these regen mods I have been wanting to use but I want his to be slash and heal and slash and heal. A berserker rage!

Night Screecher: (FC or MA with Gadget)
WaXlKsL.jpg



Sinh Rakshak: (Heavy Regen & Beasital or Fighting Claws)
9tS7zH5.jpg

Comments

  • flowcytoflowcyto Posts: 12,851 Arc User
    edited April 2020
    Okay, I'll start you off w/ two builds, then (nice costumes, btw).

    Regen/heal-heavy Bestial SN hybrid:

    (Unnamed Build) - Freeform (Hybrid)
    v3.43:35

    Super Stats
    Level 6: Strength (Primary)
    Level 10: Endurance (Secondary)
    Level 15: Constitution (Secondary)

    Talents
    Level 1: The Behemoth (Str: 10, Con: 10, Rec: 10, End: 8)
    Level 6: Bodybuilder (Str: 5, End: 5)
    Level 9: Relentless (Str: 5, Rec: 5)
    Level 12: Amazing Stamina (Rec: 5, End: 5)
    Level 15: Quick Recovery (Con: 5, Rec: 5)
    Level 18: Physical Conditioning (Str: 5, Con: 5)
    Level 21: Boundless Reserves (Con: 5, End: 5)

    Powers
    Level 1: Bestial Fury
    Level 1: Shred (Rank 2, Penetrating Strikes)
    Level 6: Regeneration (Rank 2, Rank 3)
    Level 8: Supernatural Power
    Level 11: Aspect of the Bestial
    Level 14: Frenzy (Rank 2, Fear Sense)
    Level 17: Endorphin Rush (Rank 2, Rank 3)
    Level 20: Bite (Rank 2, Rank 3)
    Level 23: Resurgence (Rank 2)
    Level 26: Pounce (Nailed to the Ground)
    Level 29: Antagonize (Rank 2)
    Level 32: Howl (Make them Tremble, Intimidating Force)
    Level 35: Aggressor (Rank 2)
    Level 38: Rebirth
    Adv. Points: 31/36

    Travel Powers
    Level 6:
    Level 35:

    Specializations
    Strength: Swole (2/3)
    Strength: Physical Peak (3/3)
    Strength: Brutality (2/2)
    Strength: Juggernaut (1/3)
    Strength: Overpower (2/3)
    Warden: Slaughter (3/3)
    Warden: Ruthless (2/2)
    Warden: Upper Hand (2/3)
    Warden: The Best Defense (3/3)
    Brawler: The Glory of Battle (1/3)
    Brawler: Penetrating Strikes (2/2)
    Brawler: Ruthless (2/2)
    Brawler: Setup (2/2)
    Brawler: Flanking (3/3)
    Mastery: Warden Mastery (1/1)

    The last 1-2 powers can be exchanged for other things, if you want.

    Shred can put up Bleeds and Shredded, while Bite can provide a bit of single-target burst dmg and heal you a bit more. Frenzy can be used for a bit wider AoE reach than Shred, and gives you stacks of Furious. I added Howl mostly for the theme, but also for some AoE CC. Venom Breath or Lacerating Cyclone could provide you w/ wider AoE, but those may be too out-of-theme, so I didn't include them here. Could also make a different build around Thrash, if you are fine using its animation heavily. Regardless, it gears mostly for Str, w/ some Con and End/Rec.

    --

    FC/MA + Gadgets dps:

    (Unnamed Build) - Freeform (Melee Damage)
    v3.43:35

    Super Stats
    Level 6: Dexterity (Primary)
    Level 10: Recovery (Secondary)
    Level 15: Constitution (Secondary)

    Talents
    Level 1: The Chiller (Dex: 10, Con: 10, Rec: 8, End: 10)
    Level 6: Impresario (Dex: 5, Rec: 5)
    Level 9: Quick Recovery (Con: 5, Rec: 5)
    Level 12: Acrobat (Dex: 5, Con: 5)
    Level 15: Amazing Stamina (Rec: 5, End: 5)
    Level 18: Accurate (Dex: 5, End: 5)
    Level 21: Boundless Reserves (Con: 5, End: 5)

    Powers
    Level 1: Boomerang Toss
    Level 1: Viper's Fangs (Rank 2, Rank 3)
    Level 6: Night Warrior (Rank 2, Rank 3, Silent Running)
    Level 8: Form of the Tempest
    Level 11: Ricochet Throw (Rank 2, Microelectronic Controllers)
    Level 14: Steadfast
    Level 17: Conviction (Rank 2, Rank 3)
    Level 20: Dragon Kick (Rank 2, Dragon Rush)
    Level 23: Dragon's Claws (Rank 2, Rank 3)
    Level 26: Resurgence (Rank 2)
    Level 29: Smoke Bomb Lunge
    Level 32: Sonic Device (Rank 2, Rank 3)
    Level 35: Parry (Rank 2)
    Level 38: Smoke Bomb
    Adv. Points: 34/36

    Travel Powers
    Level 6:
    Level 35:

    Specializations
    Dexterity: Combat Training (3/3)
    Dexterity: Gear Utilization (2/3)
    Dexterity: Deadly Aim (3/3)
    Dexterity: Expose Weakness (2/2)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Mass Destruction (2/3)
    Warden: Fortified Gear (3/3)
    Warden: Ruthless (2/2)
    Warden: Upper Hand (2/3)
    Warden: The Best Defense (3/3)
    Mastery: Dexterity Mastery (1/1)

    You can replace the threat wipe at the end w/ something else, if you want.

    VFangs can be a basic melee/cleave attack that puts up Shredded, while DC is your main single-target attack. Charged DK can put up Rush for extra energy when using DC, and give you nice close-range pbAoE and CC to work with. Charged RThrow can be a nice ranged opener from stealth (from NW's Sneak and possibly a threat wipe). I included Sonic Device for the theme, but it can also add some dmg (and a stun) to your attacks (like RThrow openers); that power could be some other Gadgeteering power, like Toxic Nanites, Mini Drive, Gas Pallets, Bolas w/ NttG, etc.- depending on what else you want to add. Gears mostly for Dex, w/ some Con and Rec.

    STR/Dex/Con could also prob work for the SS setup here (still Dex focused).
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • ealford1985ealford1985 Posts: 3,582 Arc User
    Ill give these two a try and see how they go. As always, thanks! (and I actually had Sonic Device as well, tried hyper voice too at one point)
  • ealford1985ealford1985 Posts: 3,582 Arc User
    I am liking the regen beastial. I replaced Bite with thrash and Aggressor with the Feral Rage ultimate, i enjoy that animation and travel (not much of an ultimate though).
  • ealford1985ealford1985 Posts: 3,582 Arc User
    Do you think you can fix me up a version for Night Screecher of MA and Gadget?
  • flowcytoflowcyto Posts: 12,851 Arc User
    I am liking the regen beastial. I replaced Bite with thrash and Aggressor with the Feral Rage ultimate, i enjoy that animation and travel (not much of an ultimate though).
    Okay. You may want to consider adding Eviscerate w/ Messy then, since it can refresh Shredded and bleeds w/ a tap, but using Shred more can also do that. Also keep in mind that Feral Rage will put your AD (Resurgence) on cd as well. I'd also change Setup in Brawler for Finishing Blow then, since Thrash is a maintain and thus won't gain that much from Setup.
    Do you think you can fix me up a version for Night Screecher of MA and Gadget?
    I guess you mean Unarmed instead of FC? (FC is technically an MA tree as well)

    If so, then you can replace VFangs w/ TKicks (prob w/ the Demolish adv, if you want more overall melee dps, though that means losing the Lithe buff), and replace DC w/ DU or BCF. You can keep DK w/ Rush as well. For example:

    Powers
    Level 1: Boomerang Toss
    Level 1: Thundering Kicks (Rank 2, Demolishing Strikes)
    Level 6: Night Warrior (Rank 2, Rank 3, Silent Running)
    Level 8: Form of the Tempest
    Level 11: Ricochet Throw (Rank 2, Microelectronic Controllers)
    Level 14: Steadfast
    Level 17: Conviction (Rank 2, Rank 3)
    Level 20: Dragon Kick (Rank 2, Dragon Rush)
    Level 23: Dragon Uppercut (Rank 2, Rank 3)
    Level 26: Resurgence (Rank 2)
    Level 29: Smoke Bomb Lunge
    Level 32: Sonic Device (Rank 2, Rank 3)
    Level 35: Parry (Rank 2)
    Level 38: Smoke Bomb
    Adv. Points: 34/36
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • ealford1985ealford1985 Posts: 3,582 Arc User
    Yes, that’s what I meant.

    Sometimes I say things wrong and just expect people to know what I mean in my head.


    Thanks again. Hope you had a safe Easter
  • flowcytoflowcyto Posts: 12,851 Arc User
    No problem, and stay safe out there 8)
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • ealford1985ealford1985 Posts: 3,582 Arc User
    Name: The Mighty Arteaus
    Concept: Bascially he is a homage to a character named Anteaus who Hercules beat by bear hugging him, reason was if he touched the ground he was stronger. So he is a might and earth guy. I wanted something to focus on his brute strength and that he controls the earth around him rather than is a rock monster.
    S36Wbec.png




    (Unnamed Build) - Freeform (Tank)
    v3.43:35

    Super Stats
    Level 6: Constitution (Primary)
    Level 10: Intelligence (Secondary)
    Level 15: Dexterity (Secondary)

    Talents
    Level 1: The Specialist (Dex: 10, Con: 10, Int: 8, Rec: 10)
    Level 6: Covert Ops Training (Str: 3, Dex: 3, Con: 3, Int: 3)
    Level 9: Negotiator (Int: 5, Rec: 5)
    Level 12: Quick Recovery (Con: 5, Rec: 5)
    Level 15: Healthy Mind (Con: 5, Int: 5)
    Level 18: Coordinated (Dex: 5, Int: 5)
    Level 21: Acrobat (Dex: 5, Con: 5)

    Powers
    Level 1: Clobber
    Level 1: Stone Shot (Rank 2, Rank 3)
    Level 6: Defiance (Rank 2, Rank 3)
    Level 8: Concentration
    Level 11: Defensive Combo (Rank 2, Surge of Strength)
    Level 14: Molecular Self-Assembly
    Level 17: Land Slide (Rock Solid)
    Level 20: Impressive Physique (Rank 2, Rank 3)
    Level 23: Call To Battle (Work Up)
    Level 26: Upheaval (Rank 2, Rank 3)
    Level 29: Stone Shroud (Rank 2, Rank 3)
    Level 32: Thunderclap (Collateral Damage)
    Level 35: Fissure (Reconstruct)
    Level 38: Earthquake (Rank 2, Rank 3)
    Adv. Points: 36/36

    Travel Powers
    Level 6:
    Level 35:

    Specializations
    Constitution: Unyielding (1/2)
    Constitution: Fuel My Fire (3/3)
    Constitution: Resilient (2/2)
    Constitution: Adrenaline Rush (2/2)
    Constitution: Armored (2/2)
    Sentinel: Torment (2/2)
    Sentinel: Sentinel Aura (3/3)
    Sentinel: Moment of Need (3/3)
    Sentinel: Wither (2/2)
    Guardian: Fortified Gear (3/3)
    Guardian: Ruthless (2/2)
    Guardian: Find the Mark (3/3)
    Guardian: The Best Defense (2/3)
    Mastery: Sentinel Mastery (1/1)
  • flowcytoflowcyto Posts: 12,851 Arc User
    edited September 2020
    Melee Earth is pretty bad atm, so I'd prob avoid using it generally. Melee attacks also won't work w/ Concentration anyways. Impressive Physique will take much energy and has to be channeled (and it scales w/ Str, which isn't SS'd here), so it prob won't fit the build well here. I may also pass on Call to Battle.

    Also, if you want this to be a proper Tank, then you'll want some Challenge advs to help hold aggro. I'd also get an Active Defense, and maybe a self-heal like Conviction. Might's Hurl could be quite nice here, as it can apply Demolish and proc MSA easily. You can also keep Sentinel spec, if you want to be a bit more of a support Tank (you could choose Protector or Vindicator instead if you want more conventional specs to go w/ Guardian).

    (Unnamed Build) - Freeform (Tank)
    v3.43:35

    Super Stats
    Level 6: Constitution (Primary)
    Level 10: Intelligence (Secondary)
    Level 15: Dexterity (Secondary)

    Talents
    Level 1: The Specialist (Dex: 10, Con: 10, Int: 8, Rec: 10)
    Level 6: Negotiator (Int: 5, Rec: 5)
    Level 9: Quick Recovery (Con: 5, Rec: 5)
    Level 12: Impresario (Dex: 5, Rec: 5)
    Level 15: Coordinated (Dex: 5, Int: 5)
    Level 18: Healthy Mind (Con: 5, Int: 5)
    Level 21: Acrobat (Dex: 5, Con: 5)

    Powers
    Level 1: Clobber
    Level 1: Stone Shot (Rank 2, Shard Burst)
    Level 6: Defiance (Rank 2, Rank 3)
    Level 8: Concentration
    Level 11: Tremor (Rank 2, Rank 3, Challenge!)
    Level 14: Conviction (Rank 2, Rank 3)
    Level 17: Molecular Self-Assembly
    Level 20: Hurl (Hard Fall, Didn't See That Coming, Challenge!)
    Level 23: Cave In (Rank 2, Rank 3)
    Level 26: Resurgence (Rank 2)
    Level 29: Thunderclap (Collateral Damage)
    Level 32: Mighty Leap
    Level 35: Retaliation (Rank 2, Rank 3)
    Level 38: Earthquake
    Adv. Points: 34/36

    Travel Powers
    Level 6:
    Level 35:

    Specializations
    Constitution: Unyielding (1/2)
    Constitution: Fuel My Fire (3/3)
    Constitution: Resilient (2/2)
    Constitution: Adrenaline Rush (2/2)
    Constitution: Armored (2/2)
    Guardian: Fortified Gear (3/3)
    Guardian: Ruthless (2/2)
    Guardian: Find the Mark (3/3)
    Guardian: The Best Defense (2/3)
    Sentinel: Torment (2/2)
    Sentinel: Sentinel Aura (3/3)
    Sentinel: Moment of Need (3/3)
    Sentinel: Wither (2/2)
    Mastery: Sentinel Mastery (1/1)

    For single-target dps, Stone Shot can put up and refresh Stagger, while Hurl puts up and refreshes Demolish, and charged Cave In is your main attack. Tremor can be the main AoE, using Hurl to help roll MSA, and Stone Shot can also splash AoE a bit from long range. The stuns from TClap, Mighty Leap, and Stagger + Cave In can all proc Wither and Sentinel Mastery here. You could also take Invuln instead of Defiance as the passive, if desired. Gears mostly for Con, w/ some Int.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
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