I'm looking to turn this build from dps to a tank with Invulnerability. I'm pretty happy with the powers, but I'm not very good at coming up with stats and specializations for tanks. Below is the dps build as of now. Any help is greatly appreciated.
(Unnamed Build) - Freeform (Any / Multiple)
v3.43:35
Super Stats
Level 6:
Dexterity (Primary)
Level 10:
Constitution (Secondary)
Level 15:
Intelligence (Secondary)Talents
Level 1:
The Specialist (Dex: 10, Con: 10, Int: 8, Rec: 10)
Level 6:
Coordinated (Dex: 5, Int: 5)
Level 9:
Healthy Mind (Con: 5, Int: 5)
Level 12:
Acrobat (Dex: 5, Con: 5)
Level 15:
Impresario (Dex: 5, Rec: 5)
Level 18:
Quick Recovery (Con: 5, Rec: 5)
Level 21:
Negotiator (Int: 5, Rec: 5)Powers
Level 1:
Electric Bolt
Level 1:
Whirlpool (Rank 2, Rank 3)
Level 6:
Electric Sheath (Rank 2)
Level 8:
Guard (Rank 2, Rank 3)
Level 11:
Stormbringer (Rank 2, Rank 3)
Level 14:
Vicious Descent (Nailed to the Ground)
Level 17:
Dust Devil (Triple Threat)
Level 20:
Skewer (Rank 2, Rank 3, Follow Through)
Level 23:
Lightning Storm (Rank 2, Rank 3)
Level 26:
Form of the Tempest
Level 29:
Conviction (Rank 2, Rank 3)
Level 32:
Resurgence (Rank 2)
Level 35:
Molecular Self-Assembly
Level 38:
Thundering Return
Adv. Points:
33/36Travel Powers
Level 6:
Level 35:
Specializations
Dexterity:
Combat Training (3/3)
Dexterity:
Power Swell (2/2)
Dexterity:
Deadly Aim (3/3)
Dexterity:
Expose Weakness (2/2)
Warden:
Fortified Gear (3/3)
Warden:
Ruthless (2/2)
Warden:
Elusive (2/2)
Warden:
The Best Defense (3/3)
Vindicator:
Aggressive Stance (2/2)
Vindicator:
Merciless (3/3)
Vindicator:
Offensive Expertise (2/2)
Vindicator:
Mass Destruction (3/3)
Mastery:
Dexterity Mastery (1/1)Devices
Comments
I know you're happy with your powers but shifting to tank role also means to change powers (I know it, I had to change my DB powers for Unarmed to build a LR tank and I do love the DB animations).
I'll try nonetheless to stay in-theme.
Here's my take on it :
Electric Tank
You deal more damages with a better hold resistance (Ego).
Reckless applies a mini-shield, it's not a superstrong shield but still useful.
Chain Lightning applies a resistance debuff while SoEB applies a damage debuff. Mystic Transference adv, with its cdr, allows you to permadebuff your target.
Super Stats
Level 6: Constitution (Primary)
Level 10: Ego (Secondary)
Level 15: Endurance (Secondary)
Talents
Level 1: The Mountain (Str: 8, Con: 10, Ego: 10, End: 10)
Level 6: Ascetic (Con: 5, Ego: 5)
Level 9: Boundless Reserves (Con: 5, End: 5)
Level 12: Daredevil (Ego: 5, End: 5)
Level 15: Field Ops Training (Con: 3, Int: 3, Ego: 3, Rec: 2, End: 2)
Level 18: Enduring (Con: 8)
Level 21: Indomintable (Ego: 8)
Powers
Level 1: Electric Bolt
Level 1: Cleave (Rank 2, Rampant, Challenge!)
Level 6: Decimate (Nailed to the Ground)
Level 8: Sparkstorm (Rank 2, Rank 3)
Level 11: Invulnerability (Rank 2, Rank 3)
Level 14: Chain Lightning (Rank 2, Superconductor)
Level 17: Guard (Rank 2)
Level 20: Power Source
Level 23: Ionic Reverberation
Level 26: Sigils of Ebon Weakness (Rank 2, Mystic Transference)
Level 29: Lock N Load (Rank 2)
Level 32: Unbreakable (Rank 2, Rank 3)
Level 35: Bionic Shielding (Rank 2)
Level 38: Conviction (Rank 2, Rank 3)
Adv. Points: 36/36
Travel Powers
Level 6: Swinging
Level 35: Electro Flight
Specializations
Constitution: Fuel My Fire (3/3)
Constitution: Tough (3/3)
Constitution: Resilient (2/2)
Constitution: Armored (2/2)
Protector: Fortified Gear (3/3)
Protector: Bulwark (2/2)
Protector: Defensive Expertise (2/3)
Protector: Resolute (3/3)
Warden: Fortified Gear (3/3)
Warden: Slaughter (2/3)
Warden: Ruthless (2/2)
Warden: The Best Defense (3/3)
Mastery: Constitution Mastery (1/1)
I suggest Swinging for main TP : the jump height will help to soak part of the knock damages. And Electro Flight for the theme.
(Unnamed Build) - Freeform (Tank)
v3.43:35
Super Stats
Level 6: Constitution (Primary)
Level 10: Dexterity (Secondary)
Level 15: Recovery (Secondary)
Talents
Level 1: The Chiller (Dex: 10, Con: 10, Rec: 8, End: 10)
Level 6: Coordinated (Dex: 5, Int: 5)
Level 9: Healthy Mind (Con: 5, Int: 5)
Level 12: Acrobat (Dex: 5, Con: 5)
Level 15: Impresario (Dex: 5, Rec: 5)
Level 18: Quick Recovery (Con: 5, Rec: 5)
Level 21: Negotiator (Int: 5, Rec: 5)
Powers
Level 1: Electric Bolt
Level 1: Whirlpool (Rank 2)
Level 6: Ionic Reverberation
Level 8: Invulnerability (Rank 2, Rank 3)
Level 11: Form of the Tempest
Level 14: Storm Summoner (Rank 2, Magnetic, Challenge!)
Level 17: Conviction (Rank 2, Rank 3)
Level 20: Skewer (Rank 2, Follow Through, Challenge!)
Level 23: Ball Lightning (Triplicity)
Level 26: Indestructible (Rank 2)
Level 29: Decimate
Level 32: Guard (Rank 2, Rank 3)
Level 35: Electrical Siphon (Rank 2, Rank 3)
Level 38:
Adv. Points: 31/36
Travel Powers
Level 6:
Level 35:
Specializations
Constitution: Unyielding (1/2)
Constitution: Fuel My Fire (3/3)
Constitution: Resilient (2/2)
Constitution: Adrenaline Rush (2/2)
Constitution: Armored (2/2)
Protector: Fortified Gear (3/3)
Protector: Beacon of Hope (1/3)
Protector: Unrelenting (1/2)
Protector: Bulwark (2/2)
Protector: Defensive Expertise (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Modified Gear (2/2)
Vindicator: Mass Destruction (3/3)
Mastery: Constitution Mastery (1/1)
Another benefit of putting more Elec powers in there is that you can make use of Elec Siphon's heal. Storm Strike (Elec's ult) also has a threat adv, if you want an alternative ult to Whirlpool (though it's a bit more costly). Also, if you find that you need to tap Skewer more often due to blocking, then you could get its tap adv, and/or maybe just get R3 on it. It's up to you, as you have some decent other options here, but I'd still prob take a more prominent Elec background for the build- just to make it more cohesive.
- Be safe and have fun, champs - for science!
Your power list for dps is... strange and inefficient, though. It will likely be equally inefficient as a tank. What theme are you looking for?
Epic Stronghold
Block timing explained
Ranged tanking is hard to make work, though an electrical build using power source (such as the one holloweaver posted, though I'd disagree with some of his power choices) should be viable.
Epic Stronghold
Block timing explained
- Be safe and have fun, champs - for science!
(Unnamed Build) - Freeform (Any / Multiple)
v3.43:35
Super Stats
Level 6: Endurance (Primary)
Level 10: Constitution (Secondary)
Level 15: Dexterity (Secondary)
Talents
Level 1: The Chiller (Dex: 10, Con: 10, Rec: 8, End: 10)
Level 6: Acrobat (Dex: 5, Con: 5)
Level 9: Boundless Reserves (Con: 5, End: 5)
Level 12: Accurate (Dex: 5, End: 5)
Level 15: Survival Training (Dex: 3, Con: 3, Pre: 3, Rec: 2, End: 2)
Level 18: Quick Recovery (Con: 5, Rec: 5)
Level 21: Amazing Stamina (Rec: 5, End: 5)
Powers
Level 1: Electric Bolt
Level 1: Chain Lightning (Superconductor, Challenge!)
Level 6: Ionic Reverberation
Level 8: Power Source
Level 11: Sparkstorm (Electric Personality, Challenge!)
Level 14: Ball Lightning (Rank 2, Triplicity, Supercharged)
Level 17: Lightning Arc (Rank 2, Rank 3, Challenge!)
Level 20: Defiance (Rank 2, Rank 3)
Level 23: Resurgence (Rank 2, Unchained)
Level 26: Thundering Return
Level 29: Guard (Rank 2, Rank 3)
Level 32: Electric Sheath
Level 35: Storm Strike (Rank 2, Rank 3, Commanding Presence)
Level 38:
Adv. Points: 34/36
Travel Powers
Level 6:
Level 35:
Specializations
Endurance: Withstand (2/2)
Endurance: Gear Utilization (3/3)
Endurance: Outburst (3/3)
Endurance: Hardened (2/2)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Elusive (2/2)
Warden: The Best Defense (3/3)
Protector: Fortified Gear (3/3)
Protector: Unrelenting (2/2)
Protector: Bulwark (2/2)
Protector: Debilitating Challenge (2/2)
Protector: Defensive Expertise (1/3)
Mastery: Protector Mastery (1/1)
Devices
Epic Stronghold
Block timing explained
- Be safe and have fun, champs - for science!
Blitz Tank - Freeform (Tank)
v3.43:35
Super Stats
Level 6: Ego (Primary)
Level 10: Recovery (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Chiller (Dex: 10, Con: 10, Rec: 8, End: 10)
Level 6: Boundless Reserves (Con: 5, End: 5)
Level 9: Quick Recovery (Con: 5, Rec: 5)
Level 12: Amazing Stamina (Rec: 5, End: 5)
Level 15: Accurate (Dex: 5, End: 5)
Level 18: Impresario (Dex: 5, Rec: 5)
Level 21: Acrobat (Dex: 5, Con: 5)
Powers
Level 1: Electric Bolt
Level 1: Chain Lightning (Superconductor)
Level 6: Ionic Reverberation
Level 8: Invulnerability (Rank 2, Rank 3)
Level 11: Sparkstorm (Electric Personality, Challenge!)
Level 14: Electric Form (Rank 2, Rank 3)
Level 17: Ball Lightning (Triplicity, Supercharged)
Level 20: Conviction (Rank 2)
Level 23: Lightning Arc (Rank 2, Rank 3, Challenge!)
Level 26: Electric Shield (Rank 2, Rank 3)
Level 29: Resurgence (Rank 2)
Level 32: Lightning Storm (Rank 2, Rank 3, Challenge!)
Level 35: Chilled Form
Level 38: Thundering Return
Adv. Points: 36/36
Travel Powers
Level 6: Electro Flight (Rank 2)
Level 35: Electric Arc
Specializations
Ego: Force of Will (2/2)
Ego: Insight (1/3)
Ego: Aggression (2/2)
Ego: Follow Through (2/3)
Ego: Sixth Sense (3/3)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (3/3)
Guardian: The Best Defense (2/3)
Protector: Fortified Gear (3/3)
Protector: Unrelenting (1/2)
Protector: Bulwark (2/2)
Protector: Debilitating Challenge (2/2)
Protector: Resolute (2/3)
Mastery: Ego Mastery (1/1)
Devices