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A Earth Superman Build

I know its been awhile, I've been playing other games. Like the title says I want to make an earth Superman build. I'm wondering if I should go Strength or Ego? I want Invulnerability. I also want Hurl.

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    flowcytoflowcyto Posts: 12,742 Arc User
    edited February 2020
    Strength, ofc. Ego in CO is generally for ranged builds. Here's a pretty basic Might build w/ Invuln:

    (Unnamed Build) - Freeform (Hybrid)
    v3.42:34

    Super Stats
    Level 6: Strength (Primary)
    Level 10: Recovery (Secondary)
    Level 15: Constitution (Secondary)

    Talents
    Level 1: The Devastator (Str: 10, Con: 10, Rec: 10, End: 8)
    Level 6: Paramilitary Training (Str: 3, Con: 3, Rec: 3, End: 3)
    Level 9: Relentless (Str: 5, Rec: 5)
    Level 12: Quick Recovery (Con: 5, Rec: 5)
    Level 15: Amazing Stamina (Rec: 5, End: 5)
    Level 18: Bodybuilder (Str: 5, End: 5)
    Level 21: Physical Conditioning (Str: 5, Con: 5)

    Powers
    Level 1: Clobber
    Level 1: Defensive Combo (Rank 2, Rank 3, Pummel)
    Level 6: Enrage
    Level 8: Invulnerability (Rank 2, Rank 3)
    Level 11: Pulverizer
    Level 14: Endorphin Rush (Rank 2, Rank 3)
    Level 17: Havoc Stomp (Rank 2, Major Impact)
    Level 20: Mighty Leap (Nailed to the Ground)
    Level 23: Haymaker (Rank 2, Rank 3)
    Level 26: Resurgence (Rank 2)
    Level 29: Hurl (Hard Fall, Didn't See That Coming)
    Level 32: Retaliation (Rank 2)
    Level 35:
    Level 38:
    Adv. Points: 31/36

    Travel Powers
    Level 6:
    Level 35:

    Specializations
    Strength: Swole (2/3)
    Strength: Physical Peak (3/3)
    Strength: Brutality (2/2)
    Strength: Juggernaut (1/3)
    Strength: Overpower (2/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Mass Destruction (2/3)
    Warden: Fortified Gear (3/3)
    Warden: Ruthless (2/2)
    Warden: Upper Hand (2/3)
    Warden: The Best Defense (3/3)
    Mastery: Strength Mastery (1/1)

    You can put w/e ya want in the open power slots.

    Defense Combo can be used as a cheap, basic melee attack w/ a cleave component, and can help you turtle up w/ its dmg shield. For single-target dps, you can use charged Haymaker as your main filler attack, while using Hurl (w/ advs) to apply & refresh Demolish. For AoE, Havoc Stomp can be charged to help clump up mobs around you for follow-ups w/ other attacks like Defense Combo. I also included Endorphin Rush for a cheap, short-cd self-heal. Gears mostly for Str, w/ some Con and Rec.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
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    luumina#2431 luumina Posts: 506 Arc User
    sorry I didn't get back to you sooner, been a bit busy. I'm actually looking for an earth build, that has some form of eye beams, frost breath, and Invulnerability
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    flowcytoflowcyto Posts: 12,742 Arc User
    Oh, you meant Earth as a set? Okay. I would skip PA's Eye Beams due to power lockouts, regardless. Maybe settle on Cave In from Earth + Hurl from Might. I'd prob just add an instant cd attack that emanates from the head for the eye beams- not as thematic, but more functional. Here's one example:

    (Unnamed Build) - Freeform (Hybrid)
    v3.42:34

    Super Stats
    Level 6: Intelligence (Primary)
    Level 10: Endurance (Secondary)
    Level 15: Constitution (Secondary)

    Talents
    Level 1: The Glacier (Dex: 8, Con: 10, Int: 10, End: 10)
    Level 6: Investigator (Int: 5, End: 5)
    Level 9: Healthy Mind (Con: 5, Int: 5)
    Level 12: Boundless Reserves (Con: 5, End: 5)
    Level 15: Acrobat (Dex: 5, Con: 5)
    Level 18: Accurate (Dex: 5, End: 5)
    Level 21: Coordinated (Dex: 5, Int: 5)

    Powers
    Level 1: Power Bolts
    Level 1: Invulnerability (Rank 2, Rank 3)
    Level 6: Concentration
    Level 8: Frost Breath (Rank 2, Rank 3)
    Level 11: Conviction (Rank 2, Rank 3)
    Level 14: Molecular Self-Assembly
    Level 17: Hurl (Hard Fall, Didn't See That Coming)
    Level 20: Cave In (Rank 2, Rank 3)
    Level 23: Resurgence (Rank 2)
    Level 26: Shadow of Doubt (Rank 2, Rank 3)
    Level 29: Retaliation (Rank 2)
    Level 32:
    Level 35:
    Level 38:
    Adv. Points: 28/36

    Travel Powers
    Level 6:
    Level 35:

    Specializations
    Intelligence: Preparation (2/2)
    Intelligence: Enlightened (3/3)
    Intelligence: Detect Vulnerability (3/3)
    Intelligence: Expertise (2/2)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Mass Destruction (2/3)
    Guardian: Fortified Gear (3/3)
    Guardian: Ruthless (2/2)
    Guardian: Find the Mark (3/3)
    Guardian: The Best Defense (2/3)
    Mastery: Intelligence Mastery (1/1)

    It's not an early leveling build, but you can train in a Blast at lvl 1 and retrain out of it latter, when you get more options.

    The extra power slots can also be used for w/e ya want.

    Shadow of Doubt from TP has a pretty good beam-like effect, so I threw it in there as another attack, and as another cd for procing MSA (could also color it red or orange, if that's available to you). Frost Breath is the main AoE attack here, while Cave In is the main single-target attack, and Hurl can debuff for the latter (and help roll MSA). Gears mostly for Int, w/ some Con and End (or Dex).
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
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    luumina#2431 luumina Posts: 506 Arc User
    thanks again flow, much appreciated
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    flowcytoflowcyto Posts: 12,742 Arc User
    edited February 2020
    sure thing, man 8)
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
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