Long running issue, incredible noticeable in Vibora Bay and Qliphothic Warzone and during Forum Malvanum when you fight DOGz (Perhaps some Manimals too)
Any NPC who is using the NPC version of Bestial Lunge, Pounce, and has Innate Knock with this ability gets this issue
However
The KNOCK effect from the NPC applies BEFORE the Lunge Animation finish and enemy come in melee contant with the player
This happens with 1 HP BAR NPC mobs (Hechman Tier) who don't have charging animation like 2 and 3 bars enemies do, which dont even have KNOCK on their lunge's effect
CHAOS IMPS have proper Activation and Effect timing, but they available to bypass your full block somehow, propably because they attack you in numbers and the CODE has such short time to register all the knocks
Here is a Noticeable List of NPCs
- Lycan (DOGZ)
- Cur (DOGZ)
- Possessed (Trey Kings)
- Scythehand (Horrors)
(some ALERT bosses who got updated with a Knock Lunge Pounce may also have this issue)
Here I have captured them in GIFs, notice the Enemy's lunge animation and timeframe my character gets knocked down and recieves a Knock Resistance stack
Local Cyberdemon Brute gets Bullied
Comments
Their knock is still instant and doesn't care for the distance between the target
My super cool CC build and how to use it.
Read the purpose of this bug report thread again or I swear to GOD.
It's not the knock the problem but the unsynchronized animation! It would be like if a Bullet hit you before even pulling the gun trigger to shoot
Here is a funny experience with this LANCE RAIN, Scythehand will activate their Lunge somehow as soon as you use Lance Rain before even registering damage to agro the group, interrupting Lance Rain!
Small BS like this
You typed knock in bright red colors capitalized, and then you get mad when I talk about knocks o3o
My super cool CC build and how to use it.