Here we are once again! I've been busy lately but have finally found time to write up my latest comprehensive framework suggestion. Thanks to the
input you very community members provided, a veritable
Sword and Shield framework has been chosen to fulfill this latest theme!
This new set of powers will encompass a dynamic choice between offense, defense, or somewhere in between. It will populate a new power category called
Weaponmaster, a heroic archetype plucked straight from the Hero Games's
Champions pen and paper game itself! As a
Weaponmaster, players "slot" between the
Martial Arts category and the
Brick category -- implementing facets of each while not necessarily fitting the definition of each category itself. That said, a hero built from this category would utilize a mixture of both offensive and defensive powers to stand toe-to-toe with his or her enemies!
Once more, I feel it is necessary to mention a proverbial "disclaimer" that I am no expert of
Champions Online or the
Champions setting itself. Much like I described on my
Vegetation Manipulation thread before this, I would encourage you to review this proposed new framework lightheartedly. And now for....
SWORD AND SHIELD
"Chivalry Lives On!"
Far be it from me, but as far as
I am concerned, a
Sword and Shield framework is practically
mandatory essential at this point! With the primary tools of shining knights the world over, this thematic framework would feel very much at home in the heroic setting of
Champions Online. Swords and/or shields themselves are such mainstay comic book staples that it almost seems silly to have them omitted thus far! In an attempt to get the ball rolling on this subjectively overdue power set, I have contemplated and planned out a thorough framework of powers and abilities that revolve around the use of an aforementioned sword and shield.
Sword and Shield represents a "different train of thought" when set alongside
Martial Arts's
Single Blade framework. Where the latter utilizes in graceful and precise strikes, the former will involve visceral slashes and heavy impacts. Make no mistake, a master of the knightly arts is still an artist, using a sharp "paintbrush" and a robust "palette" on the proverbial canvas of the world!
Exposition aside, let's get into the nitty-gritty already!
Sword and Shield will by "split in two" so to speak. A gamut of offensive attack powers will make up the first half of this framework. This type of swordplay evokes imagery of a medieval European knight and will not pride itself on the swiftness and delicacy of
Single Blade attack powers. Instead, sword strikes from this set of powers will be heavy, debilitating, and brutish. Naturally, on the other side of the coin, the titular shield will incorporate defensive abilities. I will
attempt to order powers as they would appear in-game, and additionally I will
attempt to describe/format them in such a way as well. To conclude, this proposed framework is a work in progress and may be subject to future changes.
Tier "0" Powers
Energy Builder
Swipe
Energy Builder - Melee AoE Damage
"Swipe slashes at your enemies with your sword."
Click
+Deals Slashing damage to targets in a narrow cone in front of you.
+Generates Energy.
Advantages
Whetstone
Enhancement
+Swipe attacks now have a chance to cause your foes to Bleed.
+Bleed is a type of Wound.
Close Area Attack
Cut
Melee Damage - Bleed - Combo
"Cut at your enemies with a series of rapid strikes that may leave them bleeding from their injuries."
Click
+Deals Slashing damage to targets in front of you.
+Has a chance to cause stricken foes to begin Bleeding. Bleed deals Slashing damage over time and may stack up to five times.
+Bleed is a type of Wound.
Advantages
Heavy Blade
Enhancement
+Finishing this power's combo will Knock Down your primary target. Other foes near the target have a small chance of being Knocked Down as well.
Fanatical Blows
Enhancement
+Finishing this power's combo will apply a single stack of Furious to you.
+Furious is a critical hit buff that can stack up to three times.
+If you are struck by an attack while Furious you will gain an instance of Willpower, providing you a small heal.
-Instances of Furious applied by this advantage will not stack, instead the duration of any existing Furious buffs will refresh.
Fortifying Volley
Melee Damage - Shield - Combo
"You maintain your defensive posture while attacking your foes with calculated blows."
Click
+Deals Slashing damage to targets in front of you.
+Applies a shield effect on you. This shield takes into account your damage resistances.
Combo Finish
+Increases the magnitude of the shield effect.
Advantages
Powerful Hits
Enhancement
+Every attack of this combo has a small chance of Staggering your primary target. Stagger reduces damage resistance and movement speed and may stack up to 3 times.
Comments
Requires 1 power from Sword and Shield or 2 non-energy-building powers from any framework.
Close Area Attack
Movement
Active Powers
Buff Targets
Slotted Passive
Toggle Forms
Block
Energy Unlock
Swords and Shields!
Plant Abilities!
Requires 3 powers from Sword and Shield or 4 non-energy-building powers from any framework.
Close Area Attack
Ranged Attack
Ranged Area Attack
Healing
Active Powers
Buff Targets
Debuff
Swords and Shields!
Plant Abilities!
Requires 5 powers from Sword and Shield or 6 non-energy-building powers from any framework.
Close Area Attack
Ranged Attack
Ranged Area Attack
Movement
Healing
Buff Targets
Ultimate
Swords and Shields!
Plant Abilities!
At long last, Sword and Shield is complete!
To be honest, I didn't intend to take quite this long to develop the framework. I've become very busy and occupied between Christmas, my birthday, and several other circumstances. Nonetheless, I immensely desired finishing the set and leaving the thread in a presentable state. I am pretty proud of where it is now!
I'd like to now take a moment to explain some of my reasoning for certain themes and powers. To me, Sword and Shield is a decisive framework that revolves between dealing some hard damage or being able to take some hard damage! I wanted a sort of "knight" gameplay standard that incorporated Slashing and Crushing damage as well as some offensive buffs. To be a knight, one must be a master with a sword and be capable of enduring long battles. On the other side of the coin, I created a "paladin" inter-framework theme that primarily focuses on withstanding great amounts of damage while supporting one's allies.
I feel like I've captured those two essences well, but you'll have to be the final judge of that. Please do let me know what thoughts or concerns you have! Feel free to leave a comment below about any little or big thing.
But most of all.... do remember one thing:
Swords and Shields!
Plant Abilities!
1/24/20 - Tier 2 abilities added. Major editing pass.
1/16/20 - Some internal revisions.
11/26/19 - Another minor editing pass.
11/25/19 - Tier 1 abilities added. Minor editing pass.
11/16/19 - Editing pass #1.
11/14/19 - Initial thread started.
Swords and Shields!
Plant Abilities!
I have got a couple of ideas in mind! Personally, I've always wanted some kind of impractical sword throw as well.
Swords and Shields!
Plant Abilities!
I don't like the trigger conditions on the toggles or EUs. Form of the master got changed because it really sucked when you didn't have aggro. I can't see this playing out any differently.
May I suggest some kind of counter attack that's only activated if your character is attacked while "holding" it? Maybe like the shockwave that appears whenever someone hit's a shield with a magical hammer in the marvel movies.
An advantage on Raise Shield that protects really close allies could also look appropriate, probably with a buff while they're close.
Anyway, I'm loving your suggestions <3
Thank you for all of your kind words!
I have tried to implement some kind of parry mechanic but didn't want to outright replicate the current iterations already in-game. As it is, Close Guard is already essentially a "reskinned" variation of the attack+damage shield maintain abilities from Single Blade and Dual Blades.
As for your second suggestion.... all I can say is to stay tuned for the culminating Tier 3 abilities I have in store!
I plan to (finally) complete Sword and Shield in the very near future!
Swords and Shields!
Plant Abilities!
My super cool CC build and how to use it.
I admit, I've a soft spot for video games that allow me to duel wield shields.... .-.
But worry not! There are a few more shield smacks within the Tier 3 powers list!
Swords and Shields!
Plant Abilities!