Avalanche has a small knock chance (to work w/ Enrage and Pulverizer), so you can still use it as a ranged AoE here, though its energy cost is still pretty high. Ice Wall was chosen mostly for the theme, though it can also add some dmg in the background, and put up Chill for Ice Sheath. Beatdown can be a basic melee cleave/AoE attack, and can put up Reckless for Haymaker's adv. Haymaker is ofc your main single-target attack, and for trash that you don't want to KB you can always buildup knock immunity w/ Beatdown, Pounce, and/or Avalanche first. Gears mostly for Str, w/ some Rec and Con.
Comments
(Unnamed Build) - Freeform (Melee Damage)
v3.41:33
Super Stats
Level 6: Strength (Primary)
Level 10: Recovery (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Devastator (Str: 10, Con: 10, Rec: 10, End: 8)
Level 6: Paramilitary Training (Str: 3, Con: 3, Rec: 3, End: 3)
Level 9: Relentless (Str: 5, Rec: 5)
Level 12: Quick Recovery (Con: 5, Rec: 5)
Level 15: Physical Conditioning (Str: 5, Con: 5)
Level 18: Amazing Stamina (Rec: 5, End: 5)
Level 21: Bodybuilder (Str: 5, End: 5)
Powers
Level 1: Ice Shards
Level 1: Beatdown (Rank 2, Reckless Endangerment)
Level 6: Enrage
Level 8: Night Warrior (Rank 2, Rank 3)
Level 11: Pulverizer
Level 14: Wall of Ice (Rank 2, Rank 3)
Level 17: Conviction (Rank 2, Rank 3)
Level 20: Avalanche (Rank 2, Rank 3)
Level 23: Haymaker (Rank 2, Reckless Strikes)
Level 26: Resurgence (Rank 2)
Level 29: Pounce
Level 32: Ice Shield (Rank 2)
Level 35: Ice Sheath (Rank 2)
Level 38:
Adv. Points: 30/36
Travel Powers
Level 6:
Level 35:
Specializations
Strength: Swole (2/3)
Strength: Physical Peak (3/3)
Strength: Brutality (2/2)
Strength: Juggernaut (1/3)
Strength: Overpower (2/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Warden: Fortified Gear (2/3)
Warden: Slaughter (3/3)
Warden: Ruthless (2/2)
Warden: The Best Defense (3/3)
Mastery: Strength Mastery (1/1)
Avalanche has a small knock chance (to work w/ Enrage and Pulverizer), so you can still use it as a ranged AoE here, though its energy cost is still pretty high. Ice Wall was chosen mostly for the theme, though it can also add some dmg in the background, and put up Chill for Ice Sheath. Beatdown can be a basic melee cleave/AoE attack, and can put up Reckless for Haymaker's adv. Haymaker is ofc your main single-target attack, and for trash that you don't want to KB you can always buildup knock immunity w/ Beatdown, Pounce, and/or Avalanche first. Gears mostly for Str, w/ some Rec and Con.
- Be safe and have fun, champs - for science!