Oh, just powerset mixing. Anyway, you can do it but the sets have zero synergy so it won't be very good. Or you could just add toxic nanites to a pistol build.
Yea, as Panta said, Infernal and Muni don't mix too well, but it's still feasible as long as dealing optimal dps isn't the biggest priority. One example build for it:
(Open power slots can be w/e ya want; maybe with a CC and/or extra heal power from Darkness)
Uses the Wisp to debuff and to proc/roll Conjuring, Bullet Hail as the main AoE, and TGM as the main single-target attack. AvMastery procs can be used on Infernal Blast, and Toxic Nanites can add some extra DoT dmg on top. If you don't mind dropping the dmg shield adv (and it is very good on the defensive side), you could get R3 + the 1pt Boogeyman adv on Bullet Hail as well (since the Wisp and/or Darkness stuff can put up Fear) if you just want more AoE dps instead. Gears mostly for Int, w/ some Con and Dex.
I'm not sure what you mean by that. As I said before, Fear can be combined w/ the 1-pt adv on SMG and Bullet Hail. A few of the Muni powers that deal some Fire dmg and/or can leave a Fire patch (ex. Incendiary Grenade, Rocket, Flamethrower) can work w/ Fire as a set (the grenade is esp nice for Fire w/ both special advs). Muni can also supply Crushing debuffs for Force, Earth, and/or Wind (via the Armor Piercing debuff, and/or via No Quarter from Incendiary Grenade's adv). There's not too many synergies in total w/ Muni and the Magic or Elemental sets, considering just how many sets you're including there. Just because there may be a lack of natural synergy doesn't mean that mixing any of them w/ Muni isn't viable, though.
Outside of uses for theme/fun, you may have to look out for redundant powers when mixing sets. That said, as long as you have a decent single-target attack, a decent AoE (either in coverage or dps, or both), and the stats + EU + slotted passive + and toggle/form to match them (and not have any/many energy issues) then you're generally fine w/ whatever attack or power mixes you take. A patchwork or mixed build likely won't be as optimal dps as a build that's committed to a set, but CO generally doesn't stress that aspect for most of its content anyways.
Answers
Epic Stronghold
Block timing explained
Infernal does toxic damage, so infernal and pistols with dark utilities
Epic Stronghold
Block timing explained
(Unnamed Build) - Freeform (Ranged Damage)
v3.41:33
Super Stats
Level 6: Intelligence (Primary)
Level 10: Dexterity (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Glacier (Dex: 8, Con: 10, Int: 10, End: 10)
Level 6: Covert Ops Training (Str: 3, Dex: 3, Con: 3, Int: 3)
Level 9: Coordinated (Dex: 5, Int: 5)
Level 12: Investigator (Int: 5, End: 5)
Level 15: Accurate (Dex: 5, End: 5)
Level 18: Healthy Mind (Con: 5, Int: 5)
Level 21: Acrobat (Dex: 5, Con: 5)
Powers
Level 1: Gunslinger
Level 1: Bullet Hail (Rank 2, Wall of Bullets)
Level 6: Concentration
Level 8: Night Warrior (Rank 2, Rank 3)
Level 11: Conjuring
Level 14: Will-o'-the-Wisp (Guide, Ghost Fire)
Level 17: Conviction (Rank 2, Rank 3)
Level 20: Two-Gun Mojo (Rank 2, Rank 3)
Level 23: Infernal Blast (Rank 2, Rank 3)
Level 26: Resurgence (Rank 2)
Level 29: Toxic Nanites (Rank 2)
Level 32: Ebon Void (Rank 2)
Level 35:
Level 38:
Adv. Points: 31/36
Travel Powers
Level 6:
Level 35:
Specializations
Intelligence: Preparation (2/2)
Intelligence: Enlightened (3/3)
Intelligence: Detect Vulnerability (3/3)
Intelligence: Expertise (2/2)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Avenger: Ruthless (2/2)
Avenger: Round 'em Up (3/3)
Avenger: Relentless Assault (3/3)
Avenger: Preemptive Strike (2/3)
Mastery: Avenger Mastery (1/1)
(Open power slots can be w/e ya want; maybe with a CC and/or extra heal power from Darkness)
Uses the Wisp to debuff and to proc/roll Conjuring, Bullet Hail as the main AoE, and TGM as the main single-target attack. AvMastery procs can be used on Infernal Blast, and Toxic Nanites can add some extra DoT dmg on top. If you don't mind dropping the dmg shield adv (and it is very good on the defensive side), you could get R3 + the 1pt Boogeyman adv on Bullet Hail as well (since the Wisp and/or Darkness stuff can put up Fear) if you just want more AoE dps instead. Gears mostly for Int, w/ some Con and Dex.
- Be safe and have fun, champs - for science!
and thanks both of you for the help
Outside of uses for theme/fun, you may have to look out for redundant powers when mixing sets. That said, as long as you have a decent single-target attack, a decent AoE (either in coverage or dps, or both), and the stats + EU + slotted passive + and toggle/form to match them (and not have any/many energy issues) then you're generally fine w/ whatever attack or power mixes you take. A patchwork or mixed build likely won't be as optimal dps as a build that's committed to a set, but CO generally doesn't stress that aspect for most of its content anyways.
- Be safe and have fun, champs - for science!