I really don't know where to go with this one, I never really experimented with these power sets, but basically what i'm trying to accomplish is a unarmed ninja with a high tech power gauntlet, any suggestions
Ninja with a power gauntlet - Freeform (Any / Multiple)
v3.41:33
Super Stats
Level 6:
Strength (Primary)
Level 10:
Intelligence (Secondary)
Level 15:
Dexterity (Secondary)Talents
Level 1:
Level 6:
Level 9:
Level 12:
Level 15:
Level 18:
Level 21:
Powers
Level 1:
Power Bolts
Level 1:
Tactical Missiles (Blast Radius)
Level 6:
Concentration
Level 8:
Crashing Wave Kick (Drop Kick)
Level 11:
Invulnerability (Rank 2, Rank 3)
Level 14:
Concussor Beam (Frenetic Blast)
Level 17:
Bountiful Chi Resurgence
Level 20:
Burning Chi Fist (Righteous Fury)
Level 23:
Unbreakable
Level 26:
Energy Shield (Laser Knight)
Level 29:
Molecular Self-Assembly
Level 32:
Backhand Chop (Stinging Bee)
Level 35:
Particle Smash (Null Value)
Level 38:
Intensity
Adv. Points:
19/36Travel Powers
Level 6:
Level 35:
SpecializationsDevices
Comments
(Unnamed Build) - Freeform (Melee Damage)
v3.41:33
Super Stats
Level 6: Dexterity (Primary)
Level 10: Intelligence (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Specialist (Dex: 10, Con: 10, Int: 8, Rec: 10)
Level 6: Covert Ops Training (Str: 3, Dex: 3, Con: 3, Int: 3)
Level 9: Coordinated (Dex: 5, Int: 5)
Level 12: Impresario (Dex: 5, Rec: 5)
Level 15: Negotiator (Int: 5, Rec: 5)
Level 18: Acrobat (Dex: 5, Con: 5)
Level 21: Healthy Mind (Con: 5, Int: 5)
Powers
Level 1: Power Bolts
Level 1: Thundering Kicks (Rank 2, Demolishing Strikes)
Level 6: Night Warrior (Rank 2, Rank 3, Silent Running)
Level 8: Form of the Tempest
Level 11: Rocket Punch (Rank 2, Grasping Hand)
Level 14: Conviction (Rank 2, Rank 3)
Level 17: Molecular Self-Assembly
Level 20: Smoke Bomb Lunge
Level 23: Burning Chi Fist (Righteous Fury)
Level 26: Resurgence (Rank 2)
Level 29: Force Geyser (Nailed to the Ground)
Level 32: Dragon Uppercut (Rank 2, Dragon Rush)
Level 35: Energy Shield (Rank 2)
Level 38:
Adv. Points: 30/36
Travel Powers
Level 6:
Level 35:
Specializations
Dexterity: Combat Training (2/3)
Dexterity: Gear Utilization (3/3)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (2/3)
Vindicator: Mass Destruction (3/3)
Warden: Slaughter (3/3)
Warden: Ruthless (2/2)
Warden: Upper Hand (2/3)
Warden: The Best Defense (3/3)
Mastery: Dexterity Mastery (1/1)
The last power slot can be w/e ya want.
You can opt to just play at long-range w/ Rocket Punch and Force Geyser (latter can help CC and cheaply proc/roll MSA for extra energy at long-range) if you want, but ideally this build plays up in melee. For up-close AoE, you can lunge in, charge BCF to group up mobs, and then hit them w/ TKicks and/or Rocket Punch AoE as a follow-up. Basic single-target rotation is to put up Demolish w/ TKicks, and then charge DU as your main filler and as energy allows. The lunge, Geyser, and Conviction can all help proc MSA. Gears mostly for Dex, w/ some Con and Int.
(also, you could prob still use Tac Missiles w/ Blast adv instead of Rocket Punch here, if you wanted)
- Be safe and have fun, champs - for science!