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Radom Build

This is a very random build I came up with any suggestions on how to tweak it or rework it all together

Ceaser - Freeform (Any / Multiple)
v3.4:33

Super Stats
Level 6: Dexterity (Primary)
Level 10: Ego (Secondary)
Level 15: Recovery (Secondary)

Talents
Level 1: The Psychokinetic (Dex: 10, Ego: 10, Rec: 10, End: 8)
Level 6: Ascetic (Con: 5, Ego: 5)
Level 9: Acrobat (Dex: 5, Con: 5)
Level 12: Impresario (Dex: 5, Rec: 5)
Level 15: Enduring (Con: 8)
Level 18: Quick Recovery (Con: 5, Rec: 5)
Level 21: Command Training (Int: 3, Ego: 3, Pre: 3, Rec: 3)

Powers
Level 1: Shadow Bolt
Level 1: Dark Tether (Rank 2, Work Up)
Level 6: Shadow Manifestation
Level 8: Regeneration (Rank 2, Rank 3)
Level 11: Ebon Void (Voracious Darkness)
Level 14: Spirit Reverberation
Level 17: Resurgence (Unchained)
Level 20: Ego Blade Breach (Rank 2, Rank 3)
Level 23: Two-Gun Mojo (Rank 2, Close the Gap)
Level 26: Void Shift (Emerging Nightmares)
Level 29: Backhand Chop (Rank 2, Chi Flame)
Level 32: Dragon Kick (Rank 2, Flaming Dragon Tail, Spectral Dragon Tail)
Level 35: Shadow Shroud
Level 38: Bountiful Chi Resurgence (Resurgent Reiki)
Adv. Points: 36/36

Travel Powers
Level 6: Acrobatics (Rank 2)
Level 35: Flight (Rank 2)

Specializations
Dexterity: Combat Training (3/3)
Dexterity: Gear Utilization (2/3)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (1/2)
Dexterity: Quick Reflexes (1/3)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (2/3)
Vindicator: Modified Gear (2/2)
Mastery: Dexterity Mastery (1/1)

Devices

Comments

  • flowcytoflowcyto Posts: 12,859 Arc User
    edited September 2019
    Many of these powers don't really go that well w/ each other (which I guess is to be expected for a 'random' build). A main issue is that many of the attacks won't proc your toggle/form or EU here (and even then, Shadow Manifestation scales w/ Presence, which isn't SS'd here). I prob wouldn't get BCR/RR in build w/ low dodge%, and you'd still have the 10% dmg penalty with it. The build's advantage point allocation is also a bit off, and and I'm unsure what the build's main attack rotations are meant to be.

    I would prob start the build over from scratch and just ask: what main attacks do you want to use the most, and what general role do you want to play as?
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • blackwolf305blackwolf305 Posts: 170 Arc User
    @flowcyto

    Hey I know it's a mess 😂😅. I was trying to base this build off of a game I use to play, specifically these two classes, I don't know if it's physically possible in champions online?

    https://wildstaronline.fandom.com/wiki/Esper

    https://wildstaronline.fandom.com/wiki/Spellslinger
  • flowcytoflowcyto Posts: 12,859 Arc User
    edited September 2019
    I only played Wildstar a touch, and not w/ those classes, so I'm not too familiar w/ them. The Esper looks like a Mentalist ranged dps and the Spellslinger looks mostly like pistol Muni w/ a bit of Sorc. I may make the main attacks Muni-based, and add Sorc and TK/TP powers for various utility and theme. Maybe something like this:

    (Unnamed Build) - Freeform (Ranged Damage)
    v3.4:33

    Super Stats
    Level 6: Intelligence (Primary)
    Level 10: Endurance (Secondary)
    Level 15: Constitution (Secondary)

    Talents
    Level 1: The Glacier (Dex: 8, Con: 10, Int: 10, End: 10)
    Level 6: Investigator (Int: 5, End: 5)
    Level 9: Healthy Mind (Con: 5, Int: 5)
    Level 12: Boundless Reserves (Con: 5, End: 5)
    Level 15: Coordinated (Dex: 5, Int: 5)
    Level 18: Accurate (Dex: 5, End: 5)
    Level 21: Acrobat (Dex: 5, Con: 5)

    Powers
    Level 1: Gunslinger
    Level 1: Bullet Hail (Rank 2, Wall of Bullets)
    Level 6: Concentration
    Level 8: Night Warrior (Rank 2, Rank 3, Silent Running)
    Level 11: Conviction (Rank 2, Rank 3)
    Level 14: Molecular Self-Assembly
    Level 17: Mental Leech
    Level 20: Two-Gun Mojo (Rank 2, Rank 3)
    Level 23: Telekinetic Wave (Rank 2, Mental Instability)
    Level 26: Resurgence (Rank 2)
    Level 29: Hex of Suffering (Rank 2, Rune of Lethargy)
    Level 32: Telekinetic Shards (Impaled, Nailed to the Ground)
    Level 35: Eldritch Shield (Rank 2)
    Level 38: Fiery Embrace
    Adv. Points: 34/36

    Travel Powers
    Level 6:
    Level 35:

    Specializations
    Intelligence: Preparation (2/2)
    Intelligence: Enlightened (3/3)
    Intelligence: Detect Vulnerability (3/3)
    Intelligence: Expertise (2/2)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Mass Destruction (2/3)
    Guardian: Fortified Gear (3/3)
    Guardian: Ruthless (2/2)
    Guardian: Find the Mark (3/3)
    Guardian: The Best Defense (2/3)
    Mastery: Intelligence Mastery (1/1)

    Mental Leech, TK Shards, Conviction, TK Wave, and Hex can all help roll MSA. MLeech is a cheap MSA proc that gives some minor healing, TK Shards can help CC and gives you another self-heal, Conviction is an upfront self-heal, TK Wave can clump up mobs in AoE, and Hex can add some dps in the background. The main attacks are TGM for single-targets and Bullet Hail for AoE. You can also stealth around w/ Night Warrior's Sneak, if you want. Gears mostly for Int, w/ some Con and End/Rec.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
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