Name:Augustus 'The Hammer' Steel
Description: Mario Steampunk Homage
Powers:Single Blade (Hammer) and Fire
Optional: HW Hammer (if better suited with fire) and growth advantages. Mario has a lot of powers, so heals like bionic shielding give him the metal mario look.
![9EB6DZG.jpg](https://i.imgur.com/9EB6DZG.jpg)
![wi85xyY.jpg](https://i.imgur.com/wi85xyY.jpg)
Name: Wight Boy
Description: Over-privileged khaki wearing zombie
Powers: Bestial and zombie powers
Optional: Wields a tiki torch of doom
![unsBUDk.jpg](https://i.imgur.com/unsBUDk.jpg)
Name:Dorn 'The Barbarian' Valdor
Description: Nothing can stand against his berserker rage
Powers: HW Battle Axe & Dual bladed. Basically a bases Barabarian
Optional:prefer no fire...if possible.
![zfdApEd.jpg](https://i.imgur.com/zfdApEd.jpg)
Name:The Incredible Adultage
Description:The Hulk meets Shazam.
Powers:Might and electrical.
Optional: I would prefer that he doesn't shoot electricity but more that is come off his body, so like thunderclap and sparkstorm. But whatever makes the build feel like you are an unstoppable static monster.
![ecYnIUC.jpg](https://i.imgur.com/ecYnIUC.jpg)
![1eOEn3o.jpg](https://i.imgur.com/1eOEn3o.jpg)
Comments
Here's a mostly HW build for The Hammer:
(Unnamed Build) - Freeform (Melee Damage)
v3.34:32
Super Stats
Level 6: Strength (Primary)
Level 10: Endurance (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Devastator (Str: 10, Con: 10, Rec: 10, End: 8)
Level 6: Bodybuilder (Str: 5, End: 5)
Level 9: Relentless (Str: 5, Rec: 5)
Level 12: Amazing Stamina (Rec: 5, End: 5)
Level 15: Quick Recovery (Con: 5, Rec: 5)
Level 18: Physical Conditioning (Str: 5, Con: 5)
Level 21: Boundless Reserves (Con: 5, End: 5)
Powers
Level 1: Bludgeon
Level 1: Eruption (Magma Burst)
Level 6: Enrage (Giant Growth)
Level 8: Unstoppable (Rank 2, Rank 3)
Level 11: Arc of Ruin (No Quarter, Wildfire)
Level 14: Thermal Reverberation
Level 17: Bionic Shielding (Rank 2, Rank 3)
Level 20: Skullcrusher (Rank 2, Rank 3, Put Them Down)
Level 23: Decimate (Nailed to the Ground)
Level 26: Resurgence (Rank 2)
Level 29: Absorb Heat (Rank 2, Rank 3)
Level 32: Guard (Rank 2)
Level 35: Imbue
Level 38: Fiery Embrace
Adv. Points: 29/36
Travel Powers
Level 6:
Level 35:
Specializations
Strength: Swole (2/3)
Strength: Physical Peak (3/3)
Strength: Brutality (2/2)
Strength: Juggernaut (1/3)
Strength: Overpower (2/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Offensive Expertise (2/2)
Vindicator: Mass Destruction (3/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Upper Hand (2/3)
Warden: The Best Defense (3/3)
Mastery: Strength Mastery (1/1)
Eruption puts up CFlames, Arc taps an put up No Quarter and refresh both it and CFlames, while Skullcrusher is the main single-target attack (figured it's the most thematic one). Eruption into charges of Arc can be used as the main AoE. Gears mostly for Str, w/ some Con and End.
--
Bestial biting build for the Charlottesville asshole:
(Unnamed Build) - Freeform (Melee Damage)
v3.34:32
Super Stats
Level 6: Strength (Primary)
Level 10: Endurance (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Devastator (Str: 10, Con: 10, Rec: 10, End: 8)
Level 6: Paramilitary Training (Str: 3, Con: 3, Rec: 3, End: 3)
Level 9: Bodybuilder (Str: 5, End: 5)
Level 12: Relentless (Str: 5, Rec: 5)
Level 15: Amazing Stamina (Rec: 5, End: 5)
Level 18: Physical Conditioning (Str: 5, Con: 5)
Level 21: Boundless Reserves (Con: 5, End: 5)
Powers
Level 1: Bestial Fury
Level 1: Shred (Rank 2, Penetrating Strikes)
Level 6: Aspect of the Bestial
Level 8: Pestilence (Rank 2, Rank 3)
Level 11: Supernatural Power
Level 14: Venomous Breath (Rank 2, Paralytic Bile)
Level 17: Thrash (Rank 2, Rank 3)
Level 20: Eviscerate (Rank 2, Messy)
Level 23: Pounce (Furious Rush, Nailed to the Ground)
Level 26: Resurgence (Rank 2)
Level 29: Antagonize (Rank 2)
Level 32: Imbue
Level 35: Fiery Embrace
Level 38:
Adv. Points: 28/36
Travel Powers
Level 6:
Level 35:
Specializations
Strength: Swole (2/3)
Strength: Physical Peak (3/3)
Strength: Brutality (2/2)
Strength: Juggernaut (1/3)
Strength: Overpower (2/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Upper Hand (2/3)
Warden: The Best Defense (3/3)
Mastery: Strength Mastery (1/1)
Put up Shredded and bleeds w/ Shred, use Thrash as the main filler, and refresh debuffs w/ taps of Eviscerate. Took Pestilence for the passive, Antagonize for the block, and Venomous Breath for AoE- because it's fitting. The last power can be w/e ya want. Gears mostly for Str, w/ some Con and End/Rec.
--
Using a Skewer build for the Barbarian, just to better differentiate him from the other HW user, and cause Skewer builds can depend on bleeds instead of CFlames and TReverb (will make him Dex-based w/ FotTiger if you want procing the form/toggle to be reliable, but you can get Unstoppable for some passive knock resist):
(Unnamed Build) - Freeform (Melee Damage)
v3.34:32
Super Stats
Level 6: Dexterity (Primary)
Level 10: Endurance (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Chiller (Dex: 10, Con: 10, Rec: 8, End: 10)
Level 6: Accurate (Dex: 5, End: 5)
Level 9: Impresario (Dex: 5, Rec: 5)
Level 12: Amazing Stamina (Rec: 5, End: 5)
Level 15: Quick Recovery (Con: 5, Rec: 5)
Level 18: Acrobat (Dex: 5, Con: 5)
Level 21: Boundless Reserves (Con: 5, End: 5)
Powers
Level 1: Reaper's Touch
Level 1: Scything Blade (Rank 2, Swallowtail Cut)
Level 6: Deflect (Rank 2)
Level 8: Unstoppable (Rank 2, Rank 3)
Level 11: Form of the Tiger
Level 14: Wild Thing
Level 17: Conviction (Rank 2, Rank 3)
Level 20: Skewer (Rank 2, Rank 3, Follow Through)
Level 23: Decimate (Nailed to the Ground)
Level 26: Resurgence (Rank 2)
Level 29: Reaper's Embrace (Rank 2, Rank 3)
Level 32: Barbed Lariat (Open Wound, Work Up)
Level 35: Imbue
Level 38: Fiery Embrace
Adv. Points: 31/36
Travel Powers
Level 6:
Level 35:
Specializations
Dexterity: Combat Training (3/3)
Dexterity: Gear Utilization (2/3)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Offensive Expertise (2/2)
Vindicator: Mass Destruction (3/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Elusive (2/2)
Warden: The Best Defense (3/3)
Mastery: Dexterity Mastery (1/1)
Scything Blade can be the main AoE, while Skewer can be the main single-target filler. You can rupture any 4-5x bleed stacks w/ REmbrace, if you want some extra burst dps. The Lariat can also be tapped to put up Open Wound and another self-heal. Gears mostly for Dex, w/ some Con and End (and skips severity rating on gear when you get Dex Mastery).
--
Lastly, a Might + Elec build for the kiddo:
(Unnamed Build) - Freeform (Melee Damage)
v3.34:32
Super Stats
Level 6: Dexterity (Primary)
Level 10: Recovery (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Savage (Str: 10, Dex: 8, Con: 10, Rec: 10)
Level 6: Impresario (Dex: 5, Rec: 5)
Level 9: Quick Recovery (Con: 5, Rec: 5)
Level 12: Accurate (Dex: 5, End: 5)
Level 15: Amazing Stamina (Rec: 5, End: 5)
Level 18: Acrobat (Dex: 5, Con: 5)
Level 21: Boundless Reserves (Con: 5, End: 5)
Powers
Level 1: Electric Bolt
Level 1: Beatdown (Rank 2, Rank 3)
Level 6: Sparkstorm (Rank 2, Electric Personality)
Level 8: Form of the Tempest
Level 11: Unstoppable (Rank 2, Rank 3)
Level 14: Ionic Reverberation
Level 17: Conviction (Rank 2, Rank 3)
Level 20: Ball Lightning (Rank 2, Triplicity)
Level 23: Lightning Strike
Level 26: Resurgence (Rank 2)
Level 29: Electrical Siphon (Rank 2, Rank 3)
Level 32: Thunderclap (Rank 2, Collateral Damage)
Level 35: Retaliation (Rank 2)
Level 38: Thundering Return
Adv. Points: 33/36
Travel Powers
Level 6:
Level 35:
Specializations
Dexterity: Combat Training (3/3)
Dexterity: Gear Utilization (2/3)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Warden: Fortified Gear (2/3)
Warden: Slaughter (3/3)
Warden: Ruthless (2/2)
Warden: The Best Defense (3/3)
Mastery: Dexterity Mastery (1/1)
Keeps Sparkstorm and Ball Lit up while using Beatdown to fill time. TClap can be thrown in for some CC. Gears mostly for Dex, w/ some Con and End/Rec (and skips severity rating on gear w/ Dex Mastery).
I took a combo as the basic filler for simplicity and easier energy management w/ Sparkstorm, but if you want to boost single-target dps a bit you could consider getting something like Demolish in Might for the debuff (though you'd have to free up a power slot for it).
- Be safe and have fun, champs - for science!
Also, I’m thinking of modding his gear to give him as much Knock(smash bros hammer) as possible. Is there anything that spec wise that would contribute to that.
Of course thanks for all these.
As for knock specs: there's nothing needed in particular, since most of that is just dictated by how much Str you have and the rank of the knocking powers. There are specs to convert Str's knock energy to ranged attacks (Str PSS's Balance), and vice versa to Ego for melee attacks (Ego PSS's Mind Over Matter), but they aren't really relevant here. I guess Int PSS's Enlightened or Expertise also could do that for Str's knock power, but you mine as well just stick w/ Str PSS since it's more effective for the build overall.
I guess I should mention that in giving you Skullcrusher and Arc as the main attacks, his build will mostly be KDs that aren't really affected by knock power. It'd mainly affect Eruption's knockup there, and you could take R2 of that if you want. Another option is just using Annihilate instead of Skullcrusher, which would be more effective but maybe less thematic. Again, it's up to you.
- Be safe and have fun, champs - for science!
is there any way you can make a single blade version of the Augustus build (if possible) and a non-fire version of the Barbarian one with HW. (or would that just be the Augustus build minus the Cfire bits)
I sure do wish more powers worked with elements like lightening, seems like everything has some sort of fire to it. Be great if 1pt advantage was like add chill, ions, CF. A lot of Thor fans would be happy.
I already took out most of the Fire-related stuff for the Skewer build (it's more a mix of SB and HW's Skewer atm). The only other main variation I'd take for a Skewer/bleed build is using a Str-focus and AotB as the form-toggle, though Skewer doesn't have a 100% bleed chance so you'd want to work around that then.
I can make you an SB version of Augustus' build, though it won't have any Knock-Backs or Knock-Ups, since SB doesn't really have any of those (Kunai can Knock-To and Bladed Cyclone can knock, though neither are specifically SB powers and don't use the weapon). If you still want that, then let me know.
- Be safe and have fun, champs - for science!
However, You think you can make a dual blade build for The Barbarian? He looks much cooler with two axes in his hands and the single blade build just made him look too fast. He is a big boy.
Thanks as always, you are always generous with these builds.
(Unnamed Build) - Freeform (Melee Damage)
v3.34:32
Super Stats
Level 6: Strength (Primary)
Level 10: Dexterity (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Master (Str: 8, Dex: 10, Con: 10, Rec: 10)
Level 6: Covert Ops Training (Str: 3, Dex: 3, Con: 3, Int: 3)
Level 9: Impresario (Dex: 5, Rec: 5)
Level 12: Quick Recovery (Con: 5, Rec: 5)
Level 15: Martial Focus (Str: 5, Dex: 5)
Level 18: Acrobat (Dex: 5, Con: 5)
Level 21: Physical Conditioning (Str: 5, Con: 5)
Powers
Level 1: Rain of Steel
Level 1: Blade Tempest (Rank 2, Rank 3)
Level 6: Form of the Tempest
Level 8: Way of the Warrior (Rank 2, Rank 3)
Level 11: Steadfast
Level 14: Sword Cyclone (Rank 2, Blender)
Level 17: Conviction (Rank 2, Rank 3)
Level 20: Dragon's Wrath (Tiger's Courage, Dragon Rush)
Level 23: Strike Down (Nailed to the Ground)
Level 26: Resurgence (Rank 2)
Level 29: Deflect (Rank 2)
Level 32: Imbue
Level 35: Fiery Embrace
Level 38:
Adv. Points: 27/36
Travel Powers
Level 6:
Level 35:
Specializations
Strength: Swole (2/3)
Strength: Physical Peak (3/3)
Strength: Brutality (2/2)
Strength: Juggernaut (1/3)
Strength: Overpower (2/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Warden: Slaughter (3/3)
Warden: Ruthless (2/2)
Warden: Upper Hand (2/3)
Warden: The Best Defense (3/3)
Mastery: Strength Mastery (1/1)
Blade Tempest can be a basic cleave and puts up Shredded. I figured Sword (Axe) Cyclone was more thematic than EotS for a pbAoE. If you find that DW doesn't fit, then maybe we could change it to Storm's Harvest- not as strong of an attack, but we could make it work w/ Brawler's Setup or something. The last 1-2 powers can be w/e ya want. Gears mostly for Dex, w/ some Con.
- Be safe and have fun, champs - for science!