been play range tank since first day I played this game, So I would like try a close range melee full tank build. Saw some one when I join the special event, someone was unarmed close range (don't sure about the build but looks like) tank with 20K HP and super tanky, maybe has high defense gears and modes. However, I wish I can try it as well too. I already tried to build by my own, but didn't good at all. Someone told me that if I use strength as primary Con and end or dex as sec then I may have more defense and resistances.
So please some one share me a full melee unarmed tank build and gears modes or any better tanky close range build, also another reason is i may join epic alert or hunt giant, as well, my range tank may have hard time to tank it.
Thanks,
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(Unnamed Build) - Freeform (Tank)
v3.34:32
Super Stats
Level 6: Constitution (Primary)
Level 10: Dexterity (Secondary)
Level 15: Recovery (Secondary)
Talents
Level 1: The Master (Str: 8, Dex: 10, Con: 10, Rec: 10)
Level 6: Impresario (Dex: 5, Rec: 5)
Level 9: Quick Recovery (Con: 5, Rec: 5)
Level 12: Acrobat (Dex: 5, Con: 5)
Level 15: Accurate (Dex: 5, End: 5)
Level 18: Amazing Stamina (Rec: 5, End: 5)
Level 21: Boundless Reserves (Con: 5, End: 5)
Powers
Level 1: Vicious Strikes
Level 1: Thundering Kicks (Rank 2, Rank 3, Challenge!)
Level 6: Chi Manipulation
Level 8: Invulnerability (Rank 2, Rank 3)
Level 11: Form of the Tempest
Level 14: Bountiful Chi Resurgence (Resurgent Reiki, Gifts of the Storm)
Level 17: Smoke Bomb Lunge (Nailed to the Ground)
Level 20: Shuriken Storm (Rank 2, Floating Butterfly, Challenge!)
Level 23: Dragon Uppercut (Rank 2, Dragon Rush)
Level 26: Resurgence (Rank 2)
Level 29: Parry (Rank 2, Rank 3)
Level 32: Imbue
Level 35:
Level 38:
Adv. Points: 32/36
Travel Powers
Level 6:
Level 35:
Specializations
Constitution: Unyielding (1/2)
Constitution: Fuel My Fire (2/3)
Constitution: Resilient (2/2)
Constitution: Deflection (3/3)
Constitution: Adrenaline Rush (2/2)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Elusive (2/2)
Warden: The Best Defense (3/3)
Protector: Fortified Gear (3/3)
Protector: Beacon of Hope (1/3)
Protector: Unrelenting (1/2)
Protector: Bulwark (2/2)
Protector: Defensive Expertise (3/3)
Mastery: Constitution Mastery (1/1)
TKicks can put up Lithe (dodge buff) and serve as cheap melee filler, charged DU can be your single-target burst dps attack, and Shuriken Storm can tag enemies in a wide AoE and help stack Challenge. Since you have many options in Unarmed, I decided to leave the last few power slots open for you to experiment with. Gears mostly for Con, w/ some Dex and Rec.
- Be safe and have fun, champs - for science!
- Be safe and have fun, champs - for science!
I currently only have 187 defense and 29% dodge chance, my defense gear has 4 mode slot should I installed for 2 lvl7 dodge should I remove them and replace with 2 defenses mode? I don't know as a tank more defense better or more dodge chance better? Also, Tank's primary superstates Con better or Strength better?
- Be safe and have fun, champs - for science!
Q..Q , cool, next time I will tell him, Hey ! buddy, I really like your build and what gears your using now? What modes you put on it? why you so tanky? I am the little devil in side of your heart so tell me ~ tell me everything! LOL
Thanks for the tips.
Hummm, for the Smoke Bomb Lunge adv, why would we pick the Nailed to the Ground over others? cancel a traveling power will effect to PVE monsters ?
Sometimes holstiles try to run away from those who can smite them with blade, claw, fist and foot... or put more plainly some of the NPC's are coded to pull back, or even fly to put distance between themselves and you. It's one of the 'fun' aspects of being melee rather then range.
Humm, Thanks for the help. I need time to understand that fun, LOL.
- Be safe and have fun, champs - for science!
Also, if I have 50% dodge chance, how much defenses I should have? I currently only have 38% all damage defense. Do I need more of that? If so, what % I should reach?
- Be safe and have fun, champs - for science!