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Need help with tank build that can help me solo the Qzone missions.

boomjenny#3477 boomjenny Posts: 93 Arc User
edited August 2019 in Builds and Roles
I currently using this build, it is tanky and great-self healing, somehow I still got hard time to solo Qzone missions, I think may be is my gear not strong enough.


Here is the build that I using now
Super Stats
Level 6: Constitution (Primary)
Level 10: Dexterity (Secondary)
Level 15: Endurance (Secondary)

Talents
Level 1: The Chiller (Dex: 10, Con: 10, Rec: 8, End: 10)
Level 6: Acrobat (Dex: 5, Con: 5)
Level 9: Boundless Reserves (Con: 5, End: 5)
Level 12: Accurate (Dex: 5, End: 5)
Level 15: Quick Recovery (Con: 5, Rec: 5)
Level 18: Impresario (Dex: 5, Rec: 5)
Level 21: Amazing Stamina (Rec: 5, End: 5)

Powers
Level 1: Infernal Bolts
Level 1: Devour Essence (Rank 2, Rank 3, Challenge!)
Level 6: Supernatural Power
Level 8: Invulnerability (Rank 2, Rank 3)
Level 11: Form of the Tempest
Level 14: Epidemic (Rank 2, Rank 3)
Level 17: Will-o'-the-Wisp (Guide, Ghost Fire, Challenge!)
Level 20: Resurgence (Rank 2)
Level 23: Conviction (Rank 2, Rank 3)
Level 26: Antagonize (Rank 2, Rank 3)
Level 29: Masterful Dodge
Level 32: Pounce (Furious Rush)
Level 35: Imbue
Level 38: Circle of Primal Dominion (Rank 2, Rank 3)
Adv. Points: 34/36

Travel Powers
Level 6:
Level 35:

Specializations
Constitution: Unyielding (1/2)
Constitution: Fuel My Fire (3/3)
Constitution: Resilient (2/2)
Constitution: Adrenaline Rush (2/2)
Constitution: Armored (2/2)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Elusive (2/2)
Warden: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Mastery: Constitution Mastery (1/1)

I am thinking if I can change to AP tank that can be more tanky and self-healing as well too? My current gears are Sorcerer's might heirloom full set I have only 10K HP in tank perk. Also I wonder where can I giant some new gears that can help me solo missions.

Post edited by boomjenny#3477 on

Comments

  • flowcytoflowcyto Posts: 12,852 Arc User
    I'm not sure what you mean by 'AP tank'. Regardless, you already have many good defensive tools- outside of maybe AoE CC for trash. Heirloom gear isn't going to be that great overall. If you have decent resources you can just buy high-level primary and secondary gear on the AH and mod it well. How much in-game currency are you willing to invest for it?
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • boomjenny#3477 boomjenny Posts: 93 Arc User
    flowcyto wrote: »
    I'm not sure what you mean by 'AP tank'. Regardless, you already have many good defensive tools- outside of maybe AoE CC for trash. Heirloom gear isn't going to be that great overall. If you have decent resources you can just buy high-level primary and secondary gear on the AH and mod it well. How much in-game currency are you willing to invest for it?

    Sorry about that, What I mean was PA tank. Btw I got a teammate now, he got full set up of healing skills, so I am not that worry about self healing, so if I try something new as PA tank will be better than my current build?

    Hard to think about it, how much I willing to spend, but as long as it worth I will get it even thought this game is old. This game is super fun, for me other wise I won't buy lifetime subscription in first day. If I really have to make a number I would say 1K - 1K5 for now if I can get a character graduate.


    I really love this game, I been afk and play other games with my friends but in end I will come back here and play again.




  • flowcytoflowcyto Posts: 12,852 Arc User
    edited August 2019
    Well, PA can get you much higher dps, though it will demand much more energy management, and the playstyle takes some getting used to. If you have a healer friend then surviving should be pretty easy all around. Also, the Active Defenses are being changed a bit in an upcoming patch, and once those changes hit you prob won't want Masterful Dodge at rank1 anymore (as it'll take getting it to rank3 to get it to a 100% dodge buff then). You can read about many of those upcoming changes in the PTR threads:
    https://www.arcgames.com/en/forums/championsonline/#/discussion/1213664/feedback-other-power-changes/p1

    You don't have to spend much in-game currency if you don't want to; 1k globals (G) is a pretty good amount, but you don't even have to go that high to get a decent start. It's generally pretty inexpensive to get lvl 38-40 purple/epic 2ndary gear and blue/rare primary gear that has your Superstats on it (maybe one 2ndary piece can have some Rec on it for better equilibrium), and then slot cheap rank 4-6 mods in whatever open mod slots the gear has (Primary gear w/o innate basic stats usually will have 3 open mod slots instead, and you can customize it more via those mod slots). In addition to the Superstats (either already on the gear or modded in), I'd seek out crit rating and crit severity bonuses for Offensive gear, +defense and/or maxHP bonuses for Defensive gear, and cost discount and cd reduction for Utility gear (you could also get a Venomous utility mod if sticking w/ Infernal SN attacks). If you think you need more help there, then you can always ask and follow-up questions here, and/or seek others out to help you in-game w/ it.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • boomjenny#3477 boomjenny Posts: 93 Arc User
    flowcyto wrote: »
    Well, PA can get you much higher dps, though it will demand much more energy management, and the playstyle takes some getting used to. If you have a healer friend then surviving should be pretty easy all around. Also, the Active Defenses are being changed a bit in an upcoming patch, and once those changes hit you prob won't want Masterful Dodge at rank1 anymore (as it'll take getting it to rank3 to get it to a 100% dodge buff then). You can read about many of those upcoming changes in the PTR threads:
    https://www.arcgames.com/en/forums/championsonline/#/discussion/1213664/feedback-other-power-changes/p1

    You don't have to spend much in-game currency if you don't want to; 1k globals (G) is a pretty good amount, but you don't even have to go that high to get a decent start. It's generally pretty inexpensive to get lvl 38-40 purple/epic 2ndary gear and blue/rare primary gear that has your Superstats on it (maybe one 2ndary piece can have some Rec on it for better equilibrium), and then slot cheap rank 4-6 mods in whatever open mod slots the gear has (Primary gear w/o innate basic stats usually will have 3 open mod slots instead, and you can customize it more via those mod slots). In addition to the Superstats (either already on the gear or modded in), I'd seek out crit rating and crit severity bonuses for Offensive gear, +defense and/or maxHP bonuses for Defensive gear, and cost discount and cd reduction for Utility gear (you could also get a Venomous utility mod if sticking w/ Infernal SN attacks). If you think you need more help there, then you can always ask and follow-up questions here, and/or seek others out to help you in-game w/ it.

    Thanks for the information, As you said I have a healer teammate now so I don't have to worry about surviving then can you share me a PA tank build as well? Also, what kind gears & modes should a PA tank seeking for? My current build is strong, however, I would like try something different. I searched some video on YouTube, PA tank's energy management may gives me hard-time but once I get used to it, it should be better than the build that I am using right now. So If I have to worry about energy management, then the cost discount gear & mode will be the best right?

    Again, Thanks for your help.

  • boomjenny#3477 boomjenny Posts: 93 Arc User
    edited August 2019
    flowcyto wrote: »
    Well, PA can get you much higher dps, though it will demand much more energy management, and the playstyle takes some getting used to. If you have a healer friend then surviving should be pretty easy all around. Also, the Active Defenses are being changed a bit in an upcoming patch, and once those changes hit you prob won't want Masterful Dodge at rank1 anymore (as it'll take getting it to rank3 to get it to a 100% dodge buff then). You can read about many of those upcoming changes in the PTR threads:
    https://www.arcgames.com/en/forums/championsonline/#/discussion/1213664/feedback-other-power-changes/p1

    You don't have to spend much in-game currency if you don't want to; 1k globals (G) is a pretty good amount, but you don't even have to go that high to get a decent start. It's generally pretty inexpensive to get lvl 38-40 purple/epic 2ndary gear and blue/rare primary gear that has your Superstats on it (maybe one 2ndary piece can have some Rec on it for better equilibrium), and then slot cheap rank 4-6 mods in whatever open mod slots the gear has (Primary gear w/o innate basic stats usually will have 3 open mod slots instead, and you can customize it more via those mod slots). In addition to the Superstats (either already on the gear or modded in), I'd seek out crit rating and crit severity bonuses for Offensive gear, +defense and/or maxHP bonuses for Defensive gear, and cost discount and cd reduction for Utility gear (you could also get a Venomous utility mod if sticking w/ Infernal SN attacks). If you think you need more help there, then you can always ask and follow-up questions here, and/or seek others out to help you in-game w/ it.

    was this build still good? Or need make any changes ?

    Super Stats
    Level 6: Constitution (Primary)
    Level 10: Dexterity (Secondary)
    Level 15: Endurance (Secondary)

    Talents
    Level 1: The Chiller (Dex: 10, Con: 10, Rec: 8, End: 10)
    Level 6: Acrobat (Dex: 5, Con: 5)
    Level 9: Boundless Reserves (Con: 5, End: 5)
    Level 12: Accurate (Dex: 5, End: 5)
    Level 15: Quick Recovery (Con: 5, Rec: 5)
    Level 18: Impresario (Dex: 5, Rec: 5)
    Level 21: Amazing Stamina (Rec: 5, End: 5)

    Powers
    Level 1: Power Bolts
    Level 1: Mini Gun (Rank 2, U-238 Rounds, Infrared Guidance System)
    Level 6: Overdrive
    Level 8: Defiance
    Level 11: Chilled Form
    Level 14: Micro Munitions (Rank 2, Rank 3, Challenge!)
    Level 17: Dual Wrist Rocket Barrage (Rank 2, Rank 3, Challenge!)
    Level 20: Reconstruction Circuits (Rank 2, Rank 3)
    Level 23: Energy Shield (Rank 2, Phalanx Defense System)
    Level 26: Resurgence (Rank 2)
    Level 29: Masterful Dodge
    Level 32: Imbue
    Level 35: Circle of Arcane Power (Rank 2, Rank 3)
    Level 38: Circle of Primal Dominion (Rank 2, Rank 3)
    Adv. Points: 34/36

    Travel Powers
    Level 6:
    Level 35:

    Specializations
    Constitution: Unyielding (1/2)
    Constitution: Fuel My Fire (3/3)
    Constitution: Resilient (2/2)
    Constitution: Adrenaline Rush (2/2)
    Constitution: Armored (2/2)
    Guardian: Fortified Gear (3/3)
    Guardian: Ruthless (2/2)
    Guardian: Find the Mark (2/3)
    Guardian: The Best Defense (3/3)
    Protector: Fortified Gear (3/3)
    Protector: Bulwark (2/2)
    Protector: Defensive Expertise (3/3)
    Protector: Resolute (2/3)
    Mastery: Protector Mastery (1/1)


  • flowcytoflowcyto Posts: 12,852 Arc User
    edited August 2019
    Yea, that build is a bit older, so although the core attacks and such are fine, some things prob need to be updated.
    - CoAP's energy gain is now exclusive with the energy gain from energy unlocks, so you prob want to pick between OD or CoAP.
    - Soon you'll need to rank up Defiance if you want to get the most out of it (or consider just switching to R3 Invuln); it also won't give you energy on hit when the PTS changes go live.
    - Also when those changes hit, you may want to rank up MD as well, if you want to keep it as a mitigation cd (or maybe consider switching to one of the other ADs).
    - Since the shared AD cd is also being increased to 90 seconds, you may even just want to settle on having one AD and free up a power slot for something else.
    - I may just use ranked Power Conversion in Laser Sword to help you w/ getting extra energy, as it'll be tougher to constantly use the PA attack toggles w/ having weaker energy stats (due to being a tank) and w/ the changes to CoAP and (eventually) Defiance.

    Here's one way to edit the build to consider the upcoming changes:

    (Unnamed Build) - Freeform (Tank)
    v3.34:32

    Super Stats
    Level 6: Constitution (Primary)
    Level 10: Dexterity (Secondary)
    Level 15: Endurance (Secondary)

    Talents
    Level 1: The Chiller (Dex: 10, Con: 10, Rec: 8, End: 10)
    Level 6: Accurate (Dex: 5, End: 5)
    Level 9: Amazing Stamina (Rec: 5, End: 5)
    Level 12: Impresario (Dex: 5, Rec: 5)
    Level 15: Quick Recovery (Con: 5, Rec: 5)
    Level 18: Acrobat (Dex: 5, Con: 5)
    Level 21: Boundless Reserves (Con: 5, End: 5)

    Powers
    Level 1: Power Bolts
    Level 1: Mini Gun (Rank 2, U-238 Rounds, Infrared Guidance System)
    Level 6: Overdrive
    Level 8: Invulnerability (Rank 2, Rank 3)
    Level 11: Chilled Form
    Level 14: Micro Munitions (Rank 2, Rank 3, Challenge!)
    Level 17: Reconstruction Circuits (Rank 2, Rank 3)
    Level 20: Dual Wrist Rocket Barrage (Rank 2, Rank 3, Challenge!)
    Level 23: Resurgence (Rank 2)
    Level 26: Energy Shield (Rank 2, Phalanx Defense System)
    Level 29: Power Conversion (Rank 2, Rank 3)
    Level 32: Imbue
    Level 35: Thundering Return
    Level 38: Fire All Weapons (Rank 2)
    Adv. Points: 36/36

    Travel Powers
    Level 6:
    Level 35:

    Specializations
    Constitution: Unyielding (1/2)
    Constitution: Fuel My Fire (3/3)
    Constitution: Resilient (2/2)
    Constitution: Adrenaline Rush (2/2)
    Constitution: Armored (2/2)
    Guardian: Fortified Gear (3/3)
    Guardian: Ruthless (2/2)
    Guardian: Find the Mark (3/3)
    Guardian: The Best Defense (2/3)
    Protector: Fortified Gear (3/3)
    Protector: Unrelenting (1/2)
    Protector: Bulwark (2/2)
    Protector: Defensive Expertise (3/3)
    Protector: Resolute (1/3)
    Mastery: Protector Mastery (1/1)

    Gears mostly for Con, w/ some Dex and End.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • boomjenny#3477 boomjenny Posts: 93 Arc User
    edited August 2019
    flowcyto wrote: »
    Yea, that build is a bit older, so although the core attacks and such are fine, some things prob need to be updated.
    - CoAP's energy gain is now exclusive with the energy gain from energy unlocks, so you prob want to pick between OD or CoAP.
    - Soon you'll need to rank up Defiance if you want to get the most out of it (or consider just switching to R3 Invuln); it also won't give you energy on hit when the PTS changes go live.
    - Also when those changes hit, you may want to rank up MD as well, if you want to keep it as a mitigation cd (or maybe consider switching to one of the other ADs).
    - Since the shared AD cd is also being increased to 90 seconds, you may even just want to settle on having one AD and free up a power slot for something else.
    - I may just use ranked Power Conversion in Laser Sword to help you w/ getting extra energy, as it'll be tougher to constantly use the PA attack toggles w/ having weaker energy stats (due to being a tank) and w/ the changes to CoAP and (eventually) Defiance.

    Here's one way to edit the build to consider the upcoming changes:

    (Unnamed Build) - Freeform (Tank)
    v3.34:32

    Super Stats
    Level 6: Constitution (Primary)
    Level 10: Dexterity (Secondary)
    Level 15: Endurance (Secondary)

    Talents
    Level 1: The Chiller (Dex: 10, Con: 10, Rec: 8, End: 10)
    Level 6: Accurate (Dex: 5, End: 5)
    Level 9: Amazing Stamina (Rec: 5, End: 5)
    Level 12: Impresario (Dex: 5, Rec: 5)
    Level 15: Quick Recovery (Con: 5, Rec: 5)
    Level 18: Acrobat (Dex: 5, Con: 5)
    Level 21: Boundless Reserves (Con: 5, End: 5)

    Powers
    Level 1: Power Bolts
    Level 1: Mini Gun (Rank 2, U-238 Rounds, Infrared Guidance System)
    Level 6: Overdrive
    Level 8: Invulnerability (Rank 2, Rank 3)
    Level 11: Chilled Form
    Level 14: Micro Munitions (Rank 2, Rank 3, Challenge!)
    Level 17: Reconstruction Circuits (Rank 2, Rank 3)
    Level 20: Dual Wrist Rocket Barrage (Rank 2, Rank 3, Challenge!)
    Level 23: Resurgence (Rank 2)
    Level 26: Energy Shield (Rank 2, Phalanx Defense System)
    Level 29: Power Conversion (Rank 2, Rank 3)
    Level 32: Imbue
    Level 35: Thundering Return
    Level 38: Fire All Weapons (Rank 2)
    Adv. Points: 36/36

    Travel Powers
    Level 6:
    Level 35:

    Specializations
    Constitution: Unyielding (1/2)
    Constitution: Fuel My Fire (3/3)
    Constitution: Resilient (2/2)
    Constitution: Adrenaline Rush (2/2)
    Constitution: Armored (2/2)
    Guardian: Fortified Gear (3/3)
    Guardian: Ruthless (2/2)
    Guardian: Find the Mark (3/3)
    Guardian: The Best Defense (2/3)
    Protector: Fortified Gear (3/3)
    Protector: Unrelenting (1/2)
    Protector: Bulwark (2/2)
    Protector: Defensive Expertise (3/3)
    Protector: Resolute (1/3)
    Mastery: Protector Mastery (1/1)

    Gears mostly for Con, w/ some Dex and End.

    Thanks for the new build, I am still working on my gears, Hard to get golds, trying to sell keys lol. I wonder what is Bonus healing stand for? Was it means that I can gain more HP from my or my teammate's healing skill?
  • flowcytoflowcyto Posts: 12,852 Arc User
    edited August 2019
    Bonus healing increases the healing sourced from your own hero (so either w/ self-healing or any healing you do to allies). It doesn't boost incoming heals sourced from other players. Most normal heals scale w/ bonus healing, but a few don't; Resurgence's heal is one notable example that scales w/ rank and maxHP, and not w/ bonus healing (cause it's an Active Defense). Regeneration as a slotted passive is another notable exception (scales w/ total Superstats instead).

    And keep in mind that you can also do Smash Alerts for some Globals ('gold') that way.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • boomjenny#3477 boomjenny Posts: 93 Arc User
    flowcyto wrote: »
    Bonus healing increases the healing sourced from your own hero (so either w/ self-healing or any healing you do to allies). It doesn't boost incoming heals sourced from other players. Most normal heals scale w/ bonus healing, but a few don't; Resurgence's heal is one notable example that scales w/ rank and maxHP, and not w/ bonus healing (cause it's an Active Defense). Regeneration as a slotted passive is another notable exception (scales w/ total Superstats instead).

    And keep in mind that you can also do Smash Alerts for some Globals ('gold') that way.

    OK, I guess I need get another sec gear instead, I will take the one with Crit. I thought bonus healing will increase all healing skills.

    Yeah that alerts will gives only 3 globals.... I wish there is a way to use Zen exchange globals as well too.

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