Please use these threads for feedback:
Might Framework Power Changes:
https://www.arcgames.com/en/forums/championsonline#/discussion/1213662/feedback-might-framework-power-changes/
Other Power Changes:
https://www.arcgames.com/en/forums/championsonline#/discussion/1213664/feedback-other-power-changes/
Archetype Changes:
https://www.arcgames.com/en/forums/championsonline#/discussion/1213663/feedback-archetype-changes/
PowersMight/Brick FrameworkDefiance
- Now scales with rank and superstats. Damage resistance values have been adjusted for this new scaling.
- No longer provides energy when damaged.
- No longer provides additional stacks with ranks.
- Can be applied once every 2 seconds (from 4).
- Removed Force of Will advantage. This effect has been moved to another power.
Unstoppable
- Energy return trigger has been changed from 'attempting to knock a target' to 'being knocked by a target'.
- Changed energy amount from a flat rate into a percentage.
Reckless
- Removed offense effect.
- Now applies Bastion when dealing direct damage, giving you a small shield based on the amount of damage you deal.
Defensive Combo
- Moved this power to Tier 0.
- Added area effect damage.
- Removed Defiance application. This power now applies a shield effect every hit.
- Removed bonus threat effect.
- Surge of Strength advantage: Now only refreshes the Defiant buff instead of applying it.
- New Advantage (2): Chance to Disorient targets.
- New Advantage (2): Chance to knock down targets on last hit. Chance on primary target increases if affected by Enrage. Last hit becomes a knock upward if target is affected by a hold effect or hold resistance.
Beatdown
- Added area effect damage.
- Removed Stagger effect.
- Now has a chance to apply Reckless.
- Blindside Blow: Removed damage bonus effect. Now applies Blindside when finishing this power's combo, which increases the base damage of your next Brick Framework attack based on the number of Enrage stacks on you but reduces any other attack damage. Also partially refreshes the duration of Demolish.
- New Advantage (2): Chance to knock down targets on last hit. Chance on primary target increases if affected by Enrage. Last hit becomes a knock upward if target is affected by hold resistance.
Nuclear Shockwave
- No longer needs to be charged.
- Reduced radius to 10ft (from 20).
- Increased target cap to 7 (from 5).
- Increased damage and cost.
- Increased cooldown to 30 seconds (from 0).
- Now has a chance to apply Particle Burn based on rank.
- Now Knocks back, down or repels targets based on distance from you.
- Updated visuals.
- New Advantage (2): Applies Disintegrate to targets.
Haymaker
- Lowered bonus damage on knock resistance targets from 0-60% (based on charge time) to a flat 30%.
- Slightly increased base damage and cost.
- Removed Enrage effect.
- Removed Nullifying Punch advantage.
- New Advantage (2): Increases base damage if affected by Reckless.
- New Advantage (5): Dramatically increases the damage of this attack for every stack of Enrage on you. Requires being fully charged. Cannot move while charging. Purges all form stacks and puts this power and ultimate powers on long cooldown. Using an ultimate power also places this power on cooldown.
Uppercut
- New Advantage (2): Applies Blindside when fully charged, which increases the base damage of your next Brick Framework attack based on the number of Enrage stacks on you but reduces any other attack damage.
Kick
- Madness advantage: Now only refreshes the Defiant buff. Refreshes on tap now.
- New Advantage (2): Applies an Interrupt effect.
Unleashed Rage
- Now deals Crushing damage.
- Replaced Fear effect with Disorient.
- New Advantage (1): Changes damage to Sonic typed.
- New Advantage (1): Large threat over time bonus.
Hurl
- Removed strong arm advantage.
- Removed Snare from base effect.
- Added knockdown effect.
- Rubble Trouble advantage: Increased damage. Fixed a bug where it wasn't flagged as ranged damage.
- New Advantage (2): Disorients target.
Thunderclap
- Removed Enrage effect.
- Collateral damage advantage: Increased to 20ft (from 15).
- New Advantage (2): Knocks back targets.
- New Advantage (2): Chance to apply Disorient to targets.
Havoc Stomp
- Removed Enrage effect.
- Cooldown increased to 6 seconds (from 0).
- Knock is guaranteed now when charged or tapped.
- New advantage (2): Changes the knock back to a knock to.
Shockwave
- Increased Damage and cost.
- Damage within 10ft is now crushing.
- Power Shift advantage: Now also has a small chance to knock targets to you every hit.
- Removed Leg Rumbler advantage.
- New Advantage (2): Chance to apply Reckless.
- New Advantage (2): Applies Demolish when fully maintained.
Roomsweeper
- Removed Enrage effect.
- Targets are knocked upward if affected by a hold effect or hold resistance.
- New Advantage (2): Disorients targets.
- New Advantage (2): Applies Demolish to your primary target.
Clobber
- Removed Onslaught advantage.
Demolish
- Reduced charge time to 0.83 seconds (from 1.33).
- Damage and cost has been adjusted for the new charge time.
- Below the Belt advantage: Changed to knock targets upward. This effect has a short cooldown.
- New Advantage (2): Fully charging Demolish now applies Despondency to your target, lowering their dodge chance.
Retaliation
- Fixed a bug where the Retaliation buff was not lasting for its full duration.
- Punitive Pummeling Advantage: Increased knock chance to 100%.
- New Advantage (3): Increases your resistance to damage, hold and knock effects for a short time when taking damage while blocking. This amount starts small but scales the lower your health gets.
Enrage
- Removed Endorphin Rush advantage. This effect has been moved to a new power.
Mighty Leap
- Bull Rush Advantage: Increased area effect to 10ft (from 7).
- New Advantage (2): Applies Reckless to you.
- New Advantage (2): Applies a non-scaling Stun to nearby targets.
Aggressor
- Removed enrage effect.
- Added cost discount effect.
- New Advantage (2): Chance to Stun targets on all damaging attacks.
Iron Chain
- Removed Knock Down on first two attacks to make the Knock Up on the last attack apply more reliably.
New PowersNote: New power icons are placeholder.New Power: Impressive Physique
- Might Framework
- Maintained Heal
- Heals nearby allies. Does not heal yourself.
- Heal scales with your Strength instead of Presence.
- Shields you while maintaining.
- Advantage (2): Greatly increases knock resistance while maintaining.
- Advantage (2): Chance to stun targets while maintaining.
New Power: Warcry
- Might Framework
- Applies Reckless to nearby allies.
- Applies Disorient to nearby targets.
- Advantage (2): Knocks down targets.
- Advantage (2): Applies Restoration to you.
New Power: Indestructible
- Brick Framework Shared Power
- Active Defense
- Increases your damage resistance and reduces incoming damage by a flat amount.
- Known issue: power name has a typo.
New Power: Brute Force
- Brick Framework Shared Power
- Energy Unlock
- Grants energy over time when you knock a target. This effect can stack up to 3 times. Scales with your Recovery primarily and Endurance.
New Power: Endorphin Rush
- Brick Framework Shared Power
- Heals you over time when taking or receiving direct damage. Heal scales off of your Recovery and Constitution up to a certain amount.
- Places other Self Heal over Time powers (like Bountiful Chi Resurgence) on shared cooldown.
- Advantage (2): Taking damage applies Charged Up to you.
Misc Power ChangesCircles
- Fixed a bug where Advanced Casting on Circle of Arcane Power and Ebon Wrath was not working.
Cleave
- Defensive Stance advantage: Now only refreshes the Defiant buff.
Onslaught Gloves of the Defender
- Updated tooltip.
- Bastion can only be triggered by direct damage now (from any kind).
- Capped out Bastion stacks to 10 (from 100). This was done for balance and performance reasons.
Force Shield
- Force Sheathe advantage: Increased cost to 3 advantage points (from 1).
Telekinetic Shield
- Telekinetic Reinforcement advantage: Increased cost to 3 advantage points (from 1).
Inborn Tenacity Device
- The low health damage trigger effect can no longer stack and no longer refreshes itself.
- Increased duration to 10 seconds (from 9)
- Increased trigger chance to 15% (from 12).
Howl
- Adds additional stacks of Furious per rank.
- Additional ranks no longer reduce the power's cooldown time.
Ultimate Powers
- The following Ultimate powers have had their cooldown changed to 60 seconds (from 90):
- Storm Strike, Crashing Incantation, Showdown, Fire All Weapons, Mental Impact, Gravity Driver, Planar Fracture, Fractal Aegis, Implosion Engine, Whirlpool, Mechnical Monstrosity.
Active Powers
- Active Offense and Defense powers now place powers of their type on a 90 second cooldown (from 30). This was done to address balance issues with using active powers back to back.
- Active Offense powers no longer scale their duration with rank and have a flat duration of 15 seconds.
- Added Active Power category for the powers list.
Masterful Dodge
- Dodge bonus now scales with rank (from a flat amount every rank).
- Increased Dot resistance.
- Removed Unfettered Strikes advantage.
- New Advantage (2): Greatly increases breakout damage and adds a stack of Knock and Hold resistance.
Resurgence
- Added a Regeneration effect to this power.
- Evanescent Advantage: Renamed to Unchained. Greatly increased breakout damage and now adds a stack of Knock and Hold resistance. Removed Furious effect.
Unbreakable
- Updated tooltips as they referenced an unused effect.
- Removed Better You Than Me advantage.
- New Advantage (2): Greatly increases breakout damage and adds a stack of Knock and Hold resistance.
Ice Barrier
- Removed innate root effect. Removed root removal advantage.
- Replaced healing effect with a Healing Rune. This rune is summon when activating this power and will not vanish if the barriers are destroyed.
- Fixed a bug where the resistance on this power could scale from other stats.
- Increased base resistance value to 20% (from 15).
- New Advantage (2): Greatly increases breakout damage and adds a stack of Knock and Hold resistance.
Field Surge
- Removed Power Swell advantage.
- New Advantage (2): Greatly increases breakout damage and adds a stack of Knock and Hold resistance.
ArchetypesBehemoth
Corrected diminishing return values on this archetype.
New Power Progression:
- 1 Clobber
- 1 Defensive Combo
- 6 Mighty Leap
- 8 Defiance
- 11 Thunderclap OR Roomsweeper
- 14 Enrage
- 17 Uppercut OR Haymaker
- 21 Retaliation
- 25 Brute Force
- 30 Havoc Stomp OR Shockwave
- 35 Indestructable OR Endorphin Rush
- 40 Warcry
New Archetype: The Wrecker
Strength - Constitution - Recovery
Warden - Brawler
Unlock item is available on the Debugger store.
Costume is placeholder.
Power Progression:
- 1 Clobber
- 1 Beatdown
- 6 Mighty Leap
- 8 Unstoppable
- 11 Demolish OR Roomsweeper
- 14 Enrage
- 17 Haymaker
- 21 Retaliation
- 25 Brute Force
- 30 Shockwave OR Havoc Stomp
- 35 Aggressor OR Endorphin Rush
- 40 Unleashed Rage