Hello! I'm using the HW block ability, which provides a buff increasing the damage of your next attack by 120% damage strength. However, I've been a bit unsure on how this works exactly, as when I am tanking cosmics, I have never noticed any actual increase to damage against a cosmic target after blocking compared to if I simply tap annihilate normally.
Now, there are a couple of things that could be playing into this. The first of which is that I use the Primus Spark Shield device, which reflects a portion of the damage I take back at the boss. I was thinking that perhaps that is what may be consuming the retaliation buff, but I don't think a mistake as simple and obvious as that would be overlooked within the game mechanics. Similarly, I use the an advantage which applies Clinging Flames to a target through Eruption. It has left me wondering if perhaps the dot ticks might be consuming or somehow bugging the buff?
As such, I'm left wondering what exactly is going on here and if I'm simply using a bugged, useless block ability or if indeed my own device is cheating me out of additional damage/threat and would very much appreciate some insight on the subject.
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Edit: quick testing w/ the Spark Shield slotted in the PH's Battle Station didn't have it passively consume the Retaliate buff, so I don't think that's the issue here (same thing w/ Clinging Flames already being up- DoT ticks didn't apply/consume it). It may just be that dmg DR + a skill's tap dmg already not being high per hit is why its harder to notice then.
- Be safe and have fun, champs - for science!
Curious about that specific statement actually. I personally though that since it's a flat 120% damage strength increase, it wouldn't be effected by any "DR", but rather just add an amount of first-layer damage to the attack equal to 120% of its base damage, which is then multiplied by other layers etc. Wasn't aware that it would actually be heavily reduced. Wouldn't that then make Retaliate and Guard obsolete as abilities, if that's the case?
For a geared dps w/ a stacked toggle/form, +50% bonus damage can mean as little as +4-5% final dmg, so maybe R3 Retaliate buff gives a ~10-12% dmg buff for a geared dps' next hit (before enemy defenses are factored). It'd be more for you, but not sure exactly how much (you can always test it for yourself, though I'm guessing its in the 20-30% range if you have a stacked toggle/form).
edit: oh, and it seems like the Retaliate/Guard dmg buff can still be consumed by energy builder hits, so also be wary of that.
- Be safe and have fun, champs - for science!