I'm going to need everyone's help on this matter, here's how it's going to work:
- I'll split the lists on 3 categories: Tanks, Damage and Support.
- Each category will have their own subcategories.
- There's gonna be a 4th category, PvP, this one will not have subcategories yet.
- Each subcategory will have a main goal that will serve as a criteria to rank the archetypes in them.
- Then each subcategory is going to have a list, depending on the main goal of these subcategories.
- These lists aren't tied to the role of the archetypes, since there's also a lot of hybrid ATs, and some that have role locked because of being an archetype can also perform good in another role.
- Consider that there's some free archetypes, and some that can be unlock-able through events, these will be colored differently in each list.
- If an archetype is not put in the list, assume it's either a D tier or it wasn't tried before under such category.
- I sure hope this gets people's attention enough so they can show us where to put every AT in all the lists.
- I also hope this is going to be useful for people in the future ni order to know what to choose when they're picking up archetypes.
- I created this template to make the lists fancier and easier to make.
Here's what each tier means:S: Best, compared to a free form and the rest of the ATs (considering that ATs have less choices and powers, this tier is for those ATs that can achieve a level of objective accomplishment
similar to a FF).
A: Good, lacks powers to achieve their objectives easier, often these problems are solved with devices.
B: Ok, but lacks some of the minor objectives, and even with devices they put out some troubles like, energy management.
C: Lackluster, they need a lot of job, time and resources in order to complete just their key objective (tank, damage or support), may have some energy or survivability issues.
D: Bad, they don't accomplish any of the objectives, and there's no way they can.
This is the color legend:
- This Archetype is free.
- This Archetype is available through certain events.
- This archetype is only available through Zen store or Gold status account.
Without anything further to do, let's get started:
TANK
These archetypes are known for their toughness and endurance (the real definition, not the stat), things to consider are the kind of gameplay, either melee or ranged. These are split in 2 subcategories:
Main Tanks:
The Main goal of these archetypes is to withstand big chunks of damage at a time, they have a big health pool and have the most potential defense and/or dodge chance of any archetype. This play-style is usually seen more in melee with single target powers than ranged.
S: ~
A: The Glacier, The Behemoth, The Rockstar, The Master
B: ~
C: The Mountain, The Invincible
D: The Samurai, The Savage, The Impulse, The Specialist, The Dragon Spirit
Off-Tanks:
These Archetypes are durable, but their main goal is to attract and withstand big groups of enemies, and recover or heal/shield every tiny bit of damage they can get, these are also very popular among people that want a character that can solo "most" of the actual content in the game. Usually a ranged with AoEs play style has more benefit than a melee here.
S: The Master
A: The Glacier, The Invincible, The Samurai, The Savage, The Impulse, The Witch
B: The Dragon Spirit, The Behemoth, The Rockstar, The Mountain
C: The Specialist
D: ~
DAMAGE
Also known as "DPS", these archetypes are known for their huge output damage in game, things to be considered here are the speed at which these ATs can clean up a group of enemies (AoE) and the speed they can lower a boss' HP bar (Single target), as well if they are ranged or melee. They are be split in 2 subcategories:
Focused Strikes:
Single target dps. Most useful for efficiently melting bosses in situations where you have a tank.
S:
A:
B:
C:
D:
Mass Destruction:
General blowing up everything in sight; strong area damage, generally wants a bit of durability as aggro control cannot be guaranteed. Somewhat limited in endgame content but quite useful in lower end content, including alert farming, low level lairs, etc.
S:
A:
B:
C:
D:
SUPPORT
They aren't just your usual medic/angel/phoenix archetype, they allow the rest of the heroes succeed in their tasks by aiding them in all sorts of different ways, like buffing heroes with auras, or by either de-buffing their enemies. they are split in 3 categories:
Healers:
These archetypes help their fellow heroes by healing and/or reviving mostly, things to be considered are the quality of the healing; if it's AoE or single target, range on the heals, etc. It's also considering survivability; self heals and resurrection, a healer can't heal good if is dead.
S: ~
A: ~
B: The Mind, The Blazing, The Witch, The Radiant
C: The Inventor, The Grimoire
D: The Impulse, The Void
Crowd Controllers:
These archetypes are considered to be really useful in groups of mobs or certain situations in the highest difficulty parts of the game, they weaken their enemies by CCing them, by means of sleep, stun, paralyze, root, etc, effectively stopping them for taking any sort of action. Like healers, a CC must have some sort of survivability; or self resurrection.
S: ~
A: The Witch, The Mind
B: The Impulse
C: The Radiant, The Grimoire, The Blazing
D: The Void, The Inventor
Summoners:
These archetypes are known for being in charge of an army of pets, often known as "petmasters", these archetypes are also popular for playing on solo against "most" of the content in-game.
S: ~
A: ~
B: The Inventor
C: The Void, The Mind
D: The Impulse, The Grimoire, The Blazing, The Radiant, The Witch
PvP
These archetypes are ranked here by their usefulness in duels or team duels.
S:
A:
B:
C:
D:
Just another reptile lover, known in game as
@nacito
This is a big journey, so far if you're reading this, wish you a good day
Comments
EDIT: You added more since I started typing so I don't know of this post's current worth considering that.
-Sterga
Epic Stronghold
Block timing explained
Pantagruel, did you deliberately opt not to mention the Master or are it and Samurai interchangeable?
-Sterga
Epic Stronghold
Block timing explained
Should I split OTs into rangeds and melee?
This is a big journey, so far if you're reading this, wish you a good day
-Sterga
Epic Stronghold
Block timing explained
Focused Strikes
Single target dps. Most useful for efficiently melting bosses in situations where you have a tank.
Mass Destruction
General blowing up everything in sight; strong area damage, generally wants a bit of durability as aggro control cannot be guaranteed. Somewhat limited in endgame content (clearing early stages of lairs, keeping towers clear in High Noon and orbs clear in Nightmare Invasion, Warzone farming) but quite useful in lower end content, including alert farming.
Epic Stronghold
Block timing explained
I will use this same formatting if you dont mind
This is a big journey, so far if you're reading this, wish you a good day
Separate from that, you might want to call out the free ATs in your list since it is worth noting if you want a certain playstyle and it's already available.
-Sterga
go ahead and feel free to argue against the picks
This is a big journey, so far if you're reading this, wish you a good day
- Able to quickly gather potentially scattered adds.
- Sufficient defense and/or self-healing to make staying up require minimal effort.
Looking at available ATs:Epic Stronghold
Block timing explained
Behemoth: they have access to small self heals (specs and enrage), and able to get healing devices
Impulse: you don't just get the attention from a lot of mobs by Aoe, you can also build it to AoE CC them with FC's adv (which is pretty amusing if you ask me), survivability is not a problem unless mobs hit through shields, this is currently my best OT atm to bring to Save the Earth, and if it can help to keep mobs away in that alert for me it is a win, the energy issues are solved with the correct specs and lots of END
thanks for this
This is a big journey, so far if you're reading this, wish you a good day
Epic Stronghold
Block timing explained
test
This is a big journey, so far if you're reading this, wish you a good day
tl;dr
Merged C and D, these will be on new C
Merged E and F, made them the new D
I condensed the criteria to make them more clear.
Note: Off-Tanks stayed the same
This is a big journey, so far if you're reading this, wish you a good day
- Finished with the Supports section
- Moved The Master on Off-Tanks from A tier to S tier
feel free to discuss changes.This is a big journey, so far if you're reading this, wish you a good day
Epic Stronghold
Block timing explained
https://drive.google.com/file/d/1WRzQZRcQOVeqtRsDsMQPqx1nSgq7bujg/view?usp=sharing
W/ the many reworks, most ATs are at least semi-decent to me, either way. There's only 3 that I generally wouldn't recommend atm.
(And yea, I also couldn't justify giving any of the Support ATs a high rating)
- Be safe and have fun, champs - for science!
- Shuffled the healers down a bit
- Fixed the tier lists width
This is a big journey, so far if you're reading this, wish you a good day