Looking to try switching out some powers on my main Think Tank. Liking the idea of range tanking with PFF, but would like advice. I done some research in the forums, and would like pointers on this build. Using Dex PS to help with damage and reducing the damage taken by the PFF. Basically layering defense/ avoidance/ and bubble strength.
Sonic Ranged Tank Tank
v3.32:32
Super Stats
Level 6:
Dexterity (Primary)
Level 10:
Presence (Secondary)
Level 15:
Constitution (Secondary)Talents
Level 1:
The Void (Dex: 8, Con: 10, Rec: 10, End: 10)
Level 6:
Boundless Reserves (Con: 5, End: 5)
Level 9:
Quick Recovery (Con: 5, Rec: 5)
Level 12:
Shrug It Off (Con: 5, Pre: 5)
Level 15:
Acrobat (Dex: 5, Con: 5)
Level 18:
Finesse (Dex: 5, Pre: 5)
Level 21:
Amazing Stamina (Rec: 5, End: 5)Powers
Level 1:
Force Bolts
Level 1:
Personal Force Field (Rank 2, Rank 3)
Level 6:
Force Shield (Rank 2, Rank 3)
Level 8:
Field Surge (Rank 2, Rank 3)
Level 11:
Overdrive
Level 14:
Hyper Voice (Deafening, Challenge!)
Level 17:
Sonic Boom Generator (Sonic Suppression Enhancer, Challenge!)
Level 20:
Inertial Dampening Field (Rank 2, Rank 3)
Level 23:
Particle Wave (Bad Footing, Challenge!)
Level 26:
Unbreakable (Rank 2, Rank 3)
Level 29:
Shockwave (Power Shift, Challenge!)
Level 32:
Bountiful Chi Resurgence (Rank 2, Rank 3)
Level 35:
Level 38:
Adv. Points:
36/36Travel Powers
Level 6:
Displacement Acrobatics
Level 35:
Jet BootsSpecializations
Dexterity:
Gear Utilization (3/3)
Dexterity:
Brush It Off (2/2)
Dexterity:
Evasion (2/2)
Dexterity:
Quick Reflexes (3/3)
Overseer:
Administer (3/3)
Overseer:
Overseer Aura (3/3)
Overseer:
Impact (1/2)
Overseer:
Enhanced Gear (3/3)
Warden:
Fortified Gear (3/3)
Warden:
Elusive (2/2)
Warden:
Tenacious (2/2)
Warden:
The Best Defense (3/3)
Mastery:
Dexterity Mastery (1/1)Devices
Comments
- Sonic dmg limits what the build can do offensively. Namely, you won't have good single-target dps/threat options. Maybe stick in an easy single-target maintain in there like PBR.
- Your dps/threat gen will be low anyways, cause you're using IDF, which also takes 4 more adv points from the build over a normal toggle and doesn't give you extra energy.
- Its mostly redundant to have both Hyper Voice and Shockwave in one build. Just one of them is fine for wide AoE tagging (you can keep Particle Wave if you want the ability to clump up and debuff mobs, though).
- Generally you shouldn't skip out on normal ranks, and some special advs aren't always worth it.
- Dex PSS isn't great for tanking, and the dodge/avoid options aren't that good and preclude getting the strong options in Dex PSS (DA and EW).
- BCR, while a decent self-heal, is best left for builds w/ higher dodge w/ the RR adv, and comes w/ a dmg penalty.
Here's an edit, keeping PFF if you really want it (obv I would normally recommend something like R1 Defiance or R3 Invuln, but its ultimately up to you):
https://aesica.net/co/herocreator.htm?v=32&n=&d=13280iLKaGQP0000007000740J7D0134035800JI0Z9E003B03AD0iER00K5033707K60000002sib3BIR2MGB30000000000&e=
Super Stats
Level 6: Constitution (Primary)
Level 10: Dexterity (Secondary)
Level 15: Endurance (Secondary)
Talents
Level 1: The Chiller (Dex: 10, Con: 10, Rec: 8, End: 10)
Level 6: Accurate (Dex: 5, End: 5)
Level 9: Impresario (Dex: 5, Rec: 5)
Level 12: Amazing Stamina (Rec: 5, End: 5)
Level 15: Acrobat (Dex: 5, Con: 5)
Level 18: Boundless Reserves (Con: 5, End: 5)
Level 21: Quick Recovery (Con: 5, Rec: 5)
Powers
Level 1: Sonic Blaster
Level 1: Pulse Beam Rifle (Rank 2, Rank 3, Challenge!)
Level 6: Sonic Device (Rank 2)
Level 8: Personal Force Field (Rank 2, Rank 3)
Level 11: Chilled Form
Level 14: Hyper Voice (Rank 2, Rank 3, Challenge!)
Level 17: Overdrive
Level 20: Field Surge (Rank 2, Rank 3)
Level 23: Particle Wave (Illuminate, Bad Footing, Challenge!)
Level 26: Masterful Dodge
Level 29: Conviction (Rank 2, Rank 3)
Level 32: Force Shield (Rank 2, Rank 3, Force Sheathe)
Level 35: Imbue
Level 38:
Adv. Points: 34/36
Travel Powers
Level 6:
Level 35:
Specializations
Constitution: Unyielding (1/2)
Constitution: Fuel My Fire (3/3)
Constitution: Resilient (2/2)
Constitution: Adrenaline Rush (2/2)
Constitution: Armored (2/2)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (3/3)
Guardian: The Best Defense (2/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Mastery: Constitution Mastery (1/1)
PBR is the main single-target attack, w/ Particle Wave and Hyper Voice for AoE. Sonic Device can add some dps and extra CC. Specs can use Protector (w/ its Mastery) instead, if you want more of a defensive focus. Warden w/ Elusive is also okay to keep, if you want. Last power can be w/e ya want. For casual content w/ PFF, you can prob gear mostly for Dex for Chilled Form and crit here, w/ some End and Con on the side.
- Be safe and have fun, champs - for science!
Sonic Tank version 2 Tank
v3.32:32
Super Stats
Level 6: Constitution (Primary)
Level 10: Dexterity (Secondary)
Level 15: Ego (Secondary)
Talents
Level 1: The Gunslinger (Dex: 10, Con: 10, Ego: 8, Rec: 10)
Level 6: Daredevil (Ego: 5, End: 5)
Level 9: Impresario (Dex: 5, Rec: 5)
Level 12: Acrobat (Dex: 5, Con: 5)
Level 15: Ascetic (Con: 5, Ego: 5)
Level 18: Boundless Reserves (Con: 5, End: 5)
Level 21: Quick Recovery (Con: 5, Rec: 5)
Powers
Level 1: Force Bolts
Level 1: Force Blast (Rank 2)
Level 6: Force Shield (Rank 2, Rank 3, Force Sheathe)
Level 8: Invulnerability (Rank 2, Rank 3)
Level 11: Concentration
Level 14: Overdrive
Level 17: Thunderclap (Rank 2, Collateral Damage)
Level 20: Unbreakable (Rank 2, Rank 3)
Level 23: Force Cascade (Rank 2, Rank 3, Challenge!)
Level 26: Hyper Voice (Rank 2, Rank 3, Challenge!)
Level 29: Shockwave (Rank 2, Power Shift, Challenge!)
Level 32: Conviction (Rank 2)
Level 35:
Level 38:
Adv. Points: 36/36
Travel Powers
Level 6: Displacement Acrobatics
Level 35: Jet Boots
Specializations
Constitution: Fuel My Fire (3/3)
Constitution: Tough (3/3)
Constitution: Adrenaline Rush (2/2)
Constitution: Armored (2/2)
Guardian: Fortified Gear (3/3)
Guardian: Make It Count (2/3)
Guardian: Ruthless (2/2)
Guardian: The Best Defense (3/3)
Sentry: Fortified Gear (3/3)
Sentry: Precise (2/3)
Sentry: Sentry Aura (3/3)
Sentry: Stalling Tactics (2/3)
Mastery: Sentry Mastery (1/1)
Devices
Okay, I'll take a different approach here: what powers/attacks do you want to use the most? Its easier to start w/ the basics and build around them. Keep in mind that you generally want to have one AoE attack w/ decent coverage (so you can easily tag things as a tank) and one decent single-target attack (to secure boss aggro) at the core of your build.
- Be safe and have fun, champs - for science!