You can.. as there are still plenty of Might powers that don't necc KB (some conditionally, like Havoc Stomp doesn't KB if you don't charge it most of the way), but I'd prob still keep Haymaker for bosses cause most of them can't be knocked anyways (unless you are sick of using Haymaker, which I could understand). Hell, in most Might builds I include Demolish, which can sub for Haymaker if you don't want its KB anyways, so it doesn't even really have to be any diff than a normal Might build (again, unless you just want to try diff attacks in Might for once). An example that keeps Haymaker:
Shockwave, Hyper Voice, and Havoc Stomp could also be used as AoE instead of vortex Cyclone (w/ some power re-ordering). Gears mostly for Str, w/ some Con and Rec.
Also it depends what you mean by "might tank". If you mean the theme rather than the power set, then you could sub in BCF or Dragon's Claws using imaginary weapons.
If you mean the powerset, then do what flow posted above, but replace that useless self rez with Uppercut, then spam that 3 times before you Haymaker anything so you'll never knock it back.
Comments
Epic Stronghold
Block timing explained
https://aesica.net/co/herocreator.htm?v=32&n=&d=11730NEPAFaQ000000J000J905JB03JE04JD087G00JG05K503JK03ON01JC01JJ012Q00JO032jN742iK2MGB40000000000&e=
Super Stats
Level 6: Strength (Primary)
Level 10: Recovery (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Behemoth (Str: 10, Con: 10, Rec: 10, End: 8)
Level 6: Relentless (Str: 5, Rec: 5)
Level 9: Quick Recovery (Con: 5, Rec: 5)
Level 12: Physical Conditioning (Str: 5, Con: 5)
Level 15: Bodybuilder (Str: 5, End: 5)
Level 18: Amazing Stamina (Rec: 5, End: 5)
Level 21: Boundless Reserves (Con: 5, End: 5)
Powers
Level 1: Clobber
Level 1: Iron Cyclone (Rank 2, Vortex Technique)
Level 6: Unstoppable (Rank 2, Rank 3)
Level 8: Enrage (Endorphin Rush)
Level 11: Mighty Leap (Nailed to the Ground)
Level 14: Molecular Self-Assembly
Level 17: Demolish (Rank 2, Below the Belt)
Level 20: Conviction (Rank 2, Rank 3)
Level 23: Haymaker (Rank 2, Rank 3)
Level 26: Resurgence (Rank 2)
Level 29: Retaliation (Rank 2)
Level 32: Aggressor (Rank 2)
Level 35: Fiery Embrace
Level 38: Unleashed Rage (Rank 2, Rank 3)
Adv. Points: 34/36
Travel Powers
Level 6:
Level 35:
Specializations
Strength: Swole (2/3)
Strength: Physical Peak (3/3)
Strength: Brutality (2/2)
Strength: Juggernaut (1/3)
Strength: Overpower (2/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Upper Hand (2/3)
Warden: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Mastery: Strength Mastery (1/1)
Shockwave, Hyper Voice, and Havoc Stomp could also be used as AoE instead of vortex Cyclone (w/ some power re-ordering). Gears mostly for Str, w/ some Con and Rec.
- Be safe and have fun, champs - for science!
If you mean the powerset, then do what flow posted above, but replace that useless self rez with Uppercut, then spam that 3 times before you Haymaker anything so you'll never knock it back.
My super cool CC build and how to use it.
https://aesica.net/co/herocreator.htm?v=32&n=&d=11380NEPAFaQ000000J000J90bJA00JE04JD087G00JG0LK503JK0JON01JC03ER00K600000010gy3T3B21u640000000000&e=
Super Stats
Level 6: Strength (Primary)
Level 10: Constitution (Secondary)
Level 15: Endurance (Secondary)
Talents
Level 1: The Behemoth (Str: 10, Con: 10, Rec: 10, End: 8)
Level 6: Relentless (Str: 5, Rec: 5)
Level 9: Quick Recovery (Con: 5, Rec: 5)
Level 12: Physical Conditioning (Str: 5, Con: 5)
Level 15: Bodybuilder (Str: 5, End: 5)
Level 18: Amazing Stamina (Rec: 5, End: 5)
Level 21: Boundless Reserves (Con: 5, End: 5)
Powers
Level 1: Clobber
Level 1: Iron Cyclone (Rank 2, Vortex Technique, Challenge!)
Level 6: Defiance
Level 8: Enrage (Endorphin Rush)
Level 11: Mighty Leap (Nailed to the Ground)
Level 14: Molecular Self-Assembly
Level 17: Demolish (Rank 2, Below the Belt, Challenge!)
Level 20: Conviction (Rank 2, Rank 3)
Level 23: Haymaker (Rank 2, Rank 3, Challenge!)
Level 26: Resurgence (Rank 2)
Level 29: Retaliation (Rank 2, Rank 3)
Level 32: Masterful Dodge
Level 35: Imbue
Level 38:
Adv. Points: 29/36
Travel Powers
Level 6:
Level 35:
Specializations
Strength: Swole (2/3)
Strength: Physical Peak (3/3)
Strength: Brutality (2/2)
Strength: Juggernaut (3/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Elusive (2/2)
Warden: The Best Defense (3/3)
Protector: Fortified Gear (3/3)
Protector: Unrelenting (1/2)
Protector: Bulwark (2/2)
Protector: Defensive Expertise (3/3)
Protector: Resolute (1/3)
Mastery: Protector Mastery (1/1)
Gear more for Con, in this case. Last power can be w/e ya want.
And yea, Uppercut is also a fine alternative for Might builds that doesn't KB.
- Be safe and have fun, champs - for science!