So far ive been having a blast with it in alerts and such but I know there's glaring outdated perks in it. I'll be purchasing a retcon soon to fix it but need help customizing/updating the build. Here's what I have so far:
https://aesica.net/co/herocreator.htm?v=32&n=&d=14360nMOSGHJ0X309320002C012D008805MB03GB00K5038M0COI0K2H03ON018O00AD0C1L002Wx91lhP438W10000000000&e= Any / Multiple
v3.32:32
Super Stats
Level 6:
Intelligence (Primary)
Level 10:
Constitution (Secondary)
Level 15:
Presence (Secondary)Talents
Level 1:
The Witch (Con: 10, Int: 8, Pre: 10, Rec: 10)
Level 6:
Healthy Mind (Con: 5, Int: 5)
Level 9:
Shrug It Off (Con: 5, Pre: 5)
Level 12:
Diplomatic (Int: 5, Pre: 5)
Level 15:
Acrobat (Dex: 5, Con: 5)
Level 18:
Coordinated (Dex: 5, Int: 5)
Level 21:
Finesse (Dex: 5, Pre: 5)Powers
Level 1:
Throw Fire
Level 1:
Fire Shield (Rank 2)
Level 6:
Thermal Reverberation
Level 8:
Flamethrower (Rank 2, Panic)
Level 11:
Aura of Primal Majesty (Rank 2, Rank 3)
Level 14:
Manipulator
Level 17:
Conviction (Rank 2, Rank 3)
Level 20:
Incendiary Grenade (Chemical Burn, Scorched Ground)
Level 23:
Will-o'-the-Wisp (Guide, Ghost Fire)
Level 26:
Absorb Heat (Rank 2, Rank 3)
Level 29:
Resurgence (Rank 2)
Level 32:
Lock N Load
Level 35:
Particle Wave (Illuminate, Bad Footing)
Level 38:
Thundering Return
Adv. Points:
36/36Travel Powers
Level 6:
Displacement Acrobatics (Rank 2, Rank 3)
Level 35:
Swinging (Rank 2, Rank 3)Specializations
Intelligence:
Enlightened (2/3)
Intelligence:
Battle of Wits (3/3)
Intelligence:
Detect Vulnerability (3/3)
Intelligence:
Expertise (2/2)
Sentinel:
Torment (2/2)
Sentinel:
Sentinel Aura (3/3)
Sentinel:
Moment of Need (2/3)
Sentinel:
Wither (2/2)
Sentinel:
Genesis (1/2)
Guardian:
Fortified Gear (3/3)
Guardian:
Ruthless (2/2)
Guardian:
Find the Mark (2/3)
Guardian:
The Best Defense (3/3)
Mastery:
Sentinel Mastery (1/1)Devices
Comments
https://aesica.net/co/herocreator.htm?v=32&n=&d=14230qbTPMHG0X3090800088058E009903GB00K5038M0CAD0CJH05ON012C018H08K6002Q002Wx91lhP3BIR50000000000&e=
Super Stats
Level 6: Intelligence (Primary)
Level 10: Dexterity (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Specialist (Dex: 10, Con: 10, Int: 8, Rec: 10)
Level 6: Covert Ops Training (Str: 3, Dex: 3, Con: 3, Int: 3)
Level 9: Negotiator (Int: 5, Rec: 5)
Level 12: Quick Recovery (Con: 5, Rec: 5)
Level 15: Healthy Mind (Con: 5, Int: 5)
Level 18: Coordinated (Dex: 5, Int: 5)
Level 21: Acrobat (Dex: 5, Con: 5)
Powers
Level 1: Gunslinger
Level 1: Flamethrower (Rank 2, Panic)
Level 6: Killer Instinct
Level 8: Targeting Computer (Rank 2, Rank 3)
Level 11: Manipulator
Level 14: Conviction (Rank 2, Rank 3)
Level 17: Incendiary Grenade (Chemical Burn, Scorched Ground)
Level 20: Particle Wave (Illuminate, Bad Footing)
Level 23: Thunderclap (Rank 2, Collateral Damage)
Level 26: Resurgence (Rank 2)
Level 29: Fire Shield (Rank 2)
Level 32: Mini Mines (Stim Pack)
Level 35: Imbue
Level 38: Fiery Embrace
Adv. Points: 32/36
Travel Powers
Level 6: Displacement Acrobatics (Rank 2, Rank 3)
Level 35: Swinging
Specializations
Intelligence: Enlightened (2/3)
Intelligence: Battle of Wits (3/3)
Intelligence: Detect Vulnerability (3/3)
Intelligence: Expertise (2/2)
Sentinel: Torment (2/2)
Sentinel: Sentinel Aura (3/3)
Sentinel: Moment of Need (2/3)
Sentinel: Wither (2/2)
Sentinel: Genesis (1/2)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (3/3)
Guardian: The Best Defense (2/3)
Mastery: Sentinel Mastery (1/1)
I included TClap if you want an AoE stun for when you get surrounded. I kept Particle Wave just for its potential use in clumping up mobs for follow-ups. As w/ all Flamethrower setups, its more of a trash/AoE build, but it can also supply some useful debuffs to the team. Mini Mines can also give you another self-heal. Gears mostly for Int, w/ some Con (and maybe some Rec for KI).
- Be safe and have fun, champs - for science!
My super cool CC build and how to use it.
- Be safe and have fun, champs - for science!
My super cool CC build and how to use it.
- Be safe and have fun, champs - for science!