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FC.31.20190510.5 - Bug Fixes
Destroyer's Factory
- Added a 'teleport to boss room door' option at the start of the lair once players have gotten to the boss room and there are no players present in the boss room.
- Fixed a bug where Dr. Destroyer would reset his health occasionally.
- Fixed a bug where Dr. Destroyer would repeat his lines.
- Fixed various animation issues with enemies.
- Enemies in the lair will now scale with player level in addition to being skull level. They have a minimum level of 28 and can scale up to 40. This is being done to adjust what powers enemies use based on the level of players in the lair.
- Fixed an infinite spawn in the first room.
- Added additional spawns in the boss room.
- Disabled the Foxbat mission. He will return at a later date.
- Fixed a bug where some enemies were not marked as Tough.
- Fixed a bug where some ambushes were not triggering at the correct times.
Misc
- Fixed a bug with the Rebel Mohawk hair where its materials were not unlocking.
0
Comments
CRISIS AVERTED!!
THANKS FOR THE QUICK FIX!
Rewards and motivation to run this lair?
My super cool CC build and how to use it.
...
what rewards do we get for testing?
My super cool CC build and how to use it.
I only manage to fight Mega D in the first form, with all the weapon install, lets just say, if you like grond, you sure as hell would love hell here. Bots respawn upon death, your TP will get disable from his clap, and he drop fire patches that kind of act like TA Grond's green lava. They are permanent, so be aware where you place them. I haven't gotten pass stage 2 or 3, so I wouldn't know what to expect there. I'll leave off with two fun images of both boss fight.
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Alts:
Lord Sans (Full Healer FF)/Axel Leonard (Crowd Controller/Off-Tank)
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