It appears you can get very high defense penetration from Detect Vulnerability. How much is enough for Cosmics and Rampages? I read that Dino has up to 40% resistance.
Follow-up question, is Warlord mod and Detect Vulnerability additive? So if you have enough from DV then a warlord mod is unnecessary. But a reduce resistance debuff can make a target's resistance go negative and you do extra damage?
Thanks again!
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Block timing explained
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On my Int DV toon cosmics still resist some portion of her damage even though I solely stack Int.
My super cool CC build and how to use it.
If you want to take things to an extreme, you can figure the right amount by stacking INT sky high, seeing if you hit 0 resist with minimal-to-no use of debuffs on a cosmic, and then progressively lowering the amount of INT until cosmic's resist is no longer 0.
For that method you will want to choose a damage type that is not often debuffed. I like sonic. And do runs where there are fewer people present which reduces the chances of DIno's resist being affected by debuffs.
Yes. So if you have 40% def pen from detect vuln and you slot a DUC then you character will have 55% def pen.
There isn't much in the way of gear that's necessary. But if you mean redundant then, when it comes to Dino, the DUC is still the best mod to slot in terms increasing your damage output.
Yes, however those debuffs are also affected by diminishing returns. This can be significant vs a cosmic if you have a lot of other debuffers present.
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Spectre beats Eido in an SG run: VIDEO HERE
My super cool CC build and how to use it.
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Spectre beats Eido in an SG run: VIDEO HERE
Epic Stronghold
Block timing explained
Much like at Dino when the "wheels start to fall off" and Dino starts spitting for a million damage plus, unmitigated. (I should have screenshotted my combat chat bar when she did that to my healer 2 days ago).
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"Okay, you're DEAD, what do you do NEXT?"
Epic Stronghold
Block timing explained
My super cool CC build and how to use it.
Epic Stronghold
Block timing explained
How did I forget about a form I use Dx
All right then, melee or ranged, stack dat Int!
My super cool CC build and how to use it.
I know the difference between frenzy and not frenzy. I'm talking about the ridiculous ramp up of damage when NOT frenzy. As I said, my healer got a 1+ million hit and dino was NOT in frenzy.
-=-=-=-=-=-(CO in-game handle: @WarCan )-=-=-=-=-=-
"Okay, you're DEAD, what do you do NEXT?"
My super cool CC build and how to use it.
And if you are there often enough, you see them in action. I check my combat log. I'm (usually) targeted on Dino (in my example) and can see there is no Frenzy buff. Hence, my claim. I know others have seen this often enough, as well.
When she is Frenzied, well, it's time to die or get out of range. That's a given. Her hits are gonna be killers. But, another issue I have is that NO attack should be an "unknown ability". Which we see quite often, too.
And, sorry, I did not mean to sidetrack the OP into this.
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"Okay, you're DEAD, what do you do NEXT?"
There are other options for why something is "unknown ability" of course, but for monkey and dino that one seems somewhat plausible.
I assume some of these may be related to some kind of lag or delay issue, though I have my performance settings tuned to give me max framerate at all times and my internet connection is excellent, but who knows when the game has to coordinate lag between all the people in-zone and all the attacks.
Night Warrior and Targeting Computer are fairly equal choices in regards to dual pistols. Night Warrior tends to be better for builds that use lots of charges, due to the charge speed bonus.
My super cool CC build and how to use it.
Imagine you have a dino fight going with 40 players attacking it. So, its DR scales to 40 players. Then 10 people quit. It's obviously not going to scale down immediately, so it has to scale back down to the DR for 30 players after X amount of time.
So what you'd see is those 30 people sucking for X amount of time not passing their checks, then the cosmic recalculates its DR to scale against 30 people, and then all of a sudden their DPS spikes drastically and they do start passing their checks.
Then, let's consider a more realistic case where you have people coming and going, people switching toons, people coming with auras, and the fact that we don't actually know what "X" is, and it's easy to see how the DR scaling can appear to be chaotic.