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Request help to update my Ranged Munitions built around the Gatling Gun

This build used to be a favorite, but noticed running her in Alerts and Fury of the Dragon, she can get high criticals and has high critical severity through DEX, specs and gear. But she seems fairly fragile, more so than I remember. She was built around Quarry and if she pulls too much Agro she can go down in one shot. The only thing with her is for her theme and costume, I have built it around the Gatling Gun and her Attack Toys. If I can keep those but make her a more substantial, I would appreciate it. Thanks in advance.

Suzuki Hokkaido - Freeform (Ranged Damage)


Super Stats
Level 6: Ego (Primary)
Level 10: Dexterity (Secondary)
Level 15: Intelligence (Secondary)

Talents
Level 1: The Soldier (Dex: 10, Int: 8, Ego: 10, Rec: 10)
Level 6: Shooter (Dex: 5, Ego: 5)
Level 9: Coordinated (Dex: 5, Int: 5)
Level 12: Academics (Int: 5, Ego: 5)
Level 15: Impresario (Dex: 5, Rec: 5)
Level 18: Negotiator (Int: 5, Rec: 5)
Level 21: Worldly (Ego: 5, Rec: 5)

Powers
Level 1: Gunslinger
Level 1: Killer Instinct
Level 6: Concentration
Level 8: Gatling Gun (Rank 2, Rank 3)
Level 11: Breakaway Shot (Rank 2, Rank 3)
Level 14: Quarry (Rank 2, Rank 3)
Level 17: Two-Gun Mojo (Rank 2, Close the Gap)
Level 20: Bountiful Chi Resurgence (Rank 2, Resurgent Reiki)
Level 23: Lead Tempest (Rank 2, Tread Softly)
Level 26: Smoke Grenade (Rank 2, Escape Artist)
Level 29: Attack Toys (Rank 2, Rank 3)
Level 32: Masterful Dodge
Level 35: Lock N Load
Level 38: Implosion Engine (Rank 2, Rank 3)
Adv. Points: 36/36

Travel Powers
Level 6: Athletics
Level 35: Rainbow Flight: Cloud

Specializations
Ego: Force of Will (2/2)
Ego: Insight (3/3)
Ego: Follow Through (3/3)
Ego: Exploit Opening (1/2)
Ego: Sixth Sense (1/3)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: The Rush of Battle (3/3)
Vindicator: Focused Strikes (2/3)
Mastery: Ego Mastery (1/1)
_________________

Apathy is on the rise, but nobody seems to care.

Comments

  • flowcytoflowcyto Posts: 12,867 Arc User
    edited December 2018
    Well, if you want to be more survivable, you can use R3 Invuln in the Hybrid role, though that will lower your base dps considerably. Ideally for dps, though, you'd use the Ranged dps role and R3 Targeting Computer (can keep everything else the same).

    https://aesica.net/co/herocreator.htm?v=30&n=&d=15730bNPWQXa00000080008D008E009A038K038H08K5038U099D01ON017D038O031H008V030ckr438W42ct20000000000&e=

    Super Stats
    Level 6: Ego (Primary)
    Level 10: Recovery (Secondary)
    Level 15: Constitution (Secondary)

    Talents
    Level 1: The Scourge (Con: 10, Ego: 10, Rec: 10, End: 8)
    Level 6: Ascetic (Con: 5, Ego: 5)
    Level 9: Quick Recovery (Con: 5, Rec: 5)
    Level 12: Worldly (Ego: 5, Rec: 5)
    Level 15: Boundless Reserves (Con: 5, End: 5)
    Level 18: Daredevil (Ego: 5, End: 5)
    Level 21: Amazing Stamina (Rec: 5, End: 5)

    Powers
    Level 1: Gunslinger
    Level 1: Concentration
    Level 6: Killer Instinct
    Level 8: Invulnerability (Rank 2, Rank 3)
    Level 11: Gatling Gun (Rank 2, Rank 3)
    Level 14: Mini Mines (Stim Pack)
    Level 17: Conviction (Rank 2, Rank 3)
    Level 20: Lead Tempest (Rank 2, Maybe I'm Just Better)
    Level 23: Energy Shield (Rank 2)
    Level 26: Resurgence (Rank 2)
    Level 29: Sonic Device (Rank 2, Rank 3)
    Level 32: Lock N Load (Rank 2, Rank 3)
    Level 35: Blinding Light
    Level 38: Implosion Engine (Rank 2, Rank 3)
    Adv. Points: 34/36

    Travel Powers
    Level 6:
    Level 35:

    Specializations
    Ego: Force of Will (2/2)
    Ego: Insight (3/3)
    Ego: Follow Through (3/3)
    Ego: Sixth Sense (2/3)
    Guardian: Fortified Gear (3/3)
    Guardian: Ruthless (2/2)
    Guardian: Find the Mark (2/3)
    Guardian: The Best Defense (3/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Offensive Expertise (2/2)
    Vindicator: Mass Destruction (3/3)
    Mastery: Ego Mastery (1/1)

    Kept LT in there for the wide AoE option, though the build is still centered around Gatling Gun. Mini Mines can CC, but also be used at anytime to proc a self-heal (heal triggers on use, not on detonation). Sonic Device can also stun for a short time. CoPD in Sorcery could also be another defensive option. Gears mostly for Ego, w/ some Con and Rec.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • slowecsl4pweslowecsl4pwe Posts: 221 Arc User
    Thank you. I want to keep the Ranged DPS role so I'll try Targeting Computer.
    _________________

    Apathy is on the rise, but nobody seems to care.
  • flowcytoflowcyto Posts: 12,867 Arc User
    Sure thing. Yea, TC is generally the best dps passive for Ranged Tech builds now.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • slowecsl4pweslowecsl4pwe Posts: 221 Arc User
    Ok, with your help I updated to this. I wanted to keep 2 Gun Mojo and Attack Toys for theme. What is your opinion?

    Suzuki Hokkaido - Freeform (Ranged Damage)

    Link to this build: https://aesica.net/co/herocreator.htm?v=30&amp;n=Suzuki Hokkaido&amp;d=15730bNPWQXa0600I080008D008E0099038K038H09K5038U099D01ON038S058O011H007R030ckr438W42ct50000000000&amp;e=djMuMjY6MzA~
    v3.26:30

    Super Stats
    Level 6: Ego (Primary)
    Level 10: Recovery (Secondary)
    Level 15: Constitution (Secondary)

    Talents
    Level 1: The Scourge (Con: 10, Ego: 10, Rec: 10, End: 8)
    Level 6: Ascetic (Con: 5, Ego: 5)
    Level 9: Quick Recovery (Con: 5, Rec: 5)
    Level 12: Worldly (Ego: 5, Rec: 5)
    Level 15: Boundless Reserves (Con: 5, End: 5)
    Level 18: Daredevil (Ego: 5, End: 5)
    Level 21: Amazing Stamina (Rec: 5, End: 5)

    Powers
    Level 1: Gunslinger
    Level 1: Concentration
    Level 6: Killer Instinct
    Level 8: Targeting Computer (Rank 2, Rank 3)
    Level 11: Gatling Gun (Rank 2, Rank 3)
    Level 14: Mini Mines (Rank 2, Stim Pack)
    Level 17: Conviction (Rank 2, Rank 3)
    Level 20: Lead Tempest (Rank 2, Maybe I'm Just Better)
    Level 23: Energy Shield (Rank 2)
    Level 26: Resurgence (Rank 2, Rank 3)
    Level 29: Two-Gun Mojo (Rank 2, Close the Gap)
    Level 32: Lock N Load (Rank 2)
    Level 35: Blinding Light
    Level 38: Attack Toys (Rank 2, Rank 3)
    Adv. Points: 36/36

    Travel Powers
    Level 6: Athletics
    Level 35: Rainbow Flight: Cloud

    Specializations
    Ego: Force of Will (2/2)
    Ego: Insight (3/3)
    Ego: Follow Through (3/3)
    Ego: Sixth Sense (2/3)
    Guardian: Fortified Gear (3/3)
    Guardian: Ruthless (2/2)
    Guardian: Find the Mark (2/3)
    Guardian: The Best Defense (3/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Offensive Expertise (2/2)
    Vindicator: Mass Destruction (3/3)
    Mastery: Ego Mastery (1/1)

    Devices

    Additional Notes:
    v3.26:30
    _________________

    Apathy is on the rise, but nobody seems to care.
  • flowcytoflowcyto Posts: 12,867 Arc User
    Eh, Attack Toys will give an energy penalty and not that much extra dps, but I suppose they're fine for the theme. TGM is a stronger single-target attack, but seems kinda out-of-place if you're mostly using Gatling. I guess you could save TGM for when enemies are in your face. I also prob wouldn't get R2 of Mini Mines; you can rank up the main travel power instead. I'd also pass on R3 of Resurgence, since it'll mostly be over-heal.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • jaazaniah1jaazaniah1 Posts: 5,563 Arc User
    Take only R2 for Resurgence. Drop R2 for mini mines. Drop Blinding light and take Invulnerability and create a hybrid build to use that option.
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    Project Attalus: Saving the world so you don't have to!
  • flowcytoflowcyto Posts: 12,867 Arc User
    Yea, the dual-passive route can also work, though that's assuming he's fine swapping between roles and sets to make good use of them.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • slowecsl4pweslowecsl4pwe Posts: 221 Arc User
    Thanks, for ease of use, I'd stick with just the Offensive Passive, but thanks for the advice. I may try it down the road.
    _________________

    Apathy is on the rise, but nobody seems to care.
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