test content
What is the Arc Client?
Install Arc

Request help to update Heavy Weapon Tank

Hi,

I am attempting to rebuild one of my only end game/Alerts tanks (as I tend to favor healing roles). The original was built around Regeneration as the Defensive passive, but would it be better to go with Definace in the rebuild. I wish for her to hold the agro as much as possible while staying alive if there are no healers about. Any suggestions for improvement would be appreciated. Thanks

Natasha of the Northlands - Freeform (Tank)


Super Stats
Level 6: Strength (Primary)
Level 10: Constitution (Secondary)
Level 15: Intelligence (Secondary)

Talents
Level 1: The Devastator (Str: 10, Con: 10, Rec: 10, End: 8)
Level 6: Physical Conditioning (Str: 5, Con: 5)
Level 9: Healthy Mind (Con: 5, Int: 5)
Level 12: Body and Mind (Str: 5, Int: 5)
Level 15: Relentless (Str: 5, Rec: 5)
Level 18: Quick Recovery (Con: 5, Rec: 5)
Level 21: Negotiator (Int: 5, Rec: 5)

Powers
Level 1: Bludgeon
Level 1: Cleave (Rank 2, Rank 3, Challenge!)
Level 6: Eruption (Rank 2, Break Through)
Level 8: Defiance (Rank 2, Rank 3)
Level 11: Molecular Self-Assembly
Level 14: Enrage (Endorphin Rush)
Level 17: Vicious Descent (Nailed to the Ground, Challenge!)
Level 20: Brimstone (Rank 2, Rank 3, Challenge!)
Level 23: Conviction (Rank 2, Rank 3)
Level 26: Parry (The Elusive Monk)
Level 29: Masterful Dodge
Level 32: Bountiful Chi Resurgence (Rank 2, Resurgent Reiki)
Level 35: Intensity
Level 38: Aurora
Adv. Points: 35/36

Travel Powers
Level 6: Athletics
Level 35: Swinging

Specializations
Strength: Physical Peak (3/3)
Strength: Aggression (2/2)
Strength: Brutality (2/2)
Strength: Overpower (3/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Elusive (2/2)
Warden: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: The Rush of Battle (3/3)
Vindicator: Modified Gear (2/2)
Mastery: Strength Mastery (1/1)
_________________

Apathy is on the rise, but nobody seems to care.

Comments

  • flowcytoflowcyto Posts: 12,859 Arc User
    Here's a HW Defiance tank w/ a bit of Fire to support it:

    https://aesica.net/co/herocreator.htm?v=30&n=&d=11380WdAQFPE000000H000H20aH400H804H90iK5032D00HE0L2H0JON01ER00H603H708HC0110gC3T3B3BIL30000000000&e=

    Super Stats
    Level 6: Strength (Primary)
    Level 10: Constitution (Secondary)
    Level 15: Endurance (Secondary)

    Talents
    Level 1: The Devastator (Str: 10, Con: 10, Rec: 10, End: 8)
    Level 6: Paramilitary Training (Str: 3, Con: 3, Rec: 3, End: 3)
    Level 9: Physical Conditioning (Str: 5, Con: 5)
    Level 12: Boundless Reserves (Con: 5, End: 5)
    Level 15: Bodybuilder (Str: 5, End: 5)
    Level 18: Quick Recovery (Con: 5, Rec: 5)
    Level 21: Relentless (Str: 5, Rec: 5)

    Powers
    Level 1: Bludgeon
    Level 1: Eruption (Magma Burst, Challenge!)
    Level 6: Defiance
    Level 8: Enrage (Endorphin Rush)
    Level 11: Arc of Ruin (No Quarter, Wildfire, Challenge!)
    Level 14: Conviction (Rank 2, Rank 3)
    Level 17: Thermal Reverberation
    Level 20: Annihilate (Rank 2, Scorching Blade, Challenge!)
    Level 23: Absorb Heat (Rank 2, Rank 3, Challenge!)
    Level 26: Resurgence (Rank 2)
    Level 29: Masterful Dodge
    Level 32: Guard (Rank 2, Rank 3)
    Level 35: Decimate (Nailed to the Ground)
    Level 38: Aggressor (Rank 2)
    Adv. Points: 34/36

    Travel Powers
    Level 6:
    Level 35:

    Specializations
    Strength: Swole (3/3)
    Strength: Physical Peak (2/3)
    Strength: Brutality (2/2)
    Strength: Juggernaut (3/3)
    Warden: Fortified Gear (3/3)
    Warden: Ruthless (2/2)
    Warden: Elusive (2/2)
    Warden: The Best Defense (3/3)
    Protector: Fortified Gear (3/3)
    Protector: Bulwark (2/2)
    Protector: Defensive Expertise (3/3)
    Protector: Resolute (2/3)
    Mastery: Protector Mastery (1/1)

    Uses Eruption to put up CFlames in any case. Charged Arc of Ruin is the main AoE, while charged Annihilate is the main boss killer. Taps of Arc can also apply/refresh debuffs to boost Annihilates dmg/threat. Absorb heat can consume CFlames for another heal option. Gears mostly for Con and some Str.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • slowecsl4pweslowecsl4pwe Posts: 221 Arc User
    Nice, I like this and its synergy with Thermal Reverberation. The only thing I worry about is Annihilate in Alerts. I know it won't throw Cosmics and such, but in Alerts, people get teed off when you knock guys up, up and away when they are trying to attack. Is this a concern against Alert Villains?

    Thanks
    _________________

    Apathy is on the rise, but nobody seems to care.
  • flowcytoflowcyto Posts: 12,859 Arc User
    If you want, you can build up knock immunity on trash via using Eruption and some Arc of Ruins first. Then you can use Annihilate when they are at 3x resist stacks (no knock, and you'll deal more base dmg instead).
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • slowecsl4pweslowecsl4pwe Posts: 221 Arc User
    Good idea. Thanks
    _________________

    Apathy is on the rise, but nobody seems to care.
Sign In or Register to comment.