Hi,
I am attempting to rebuild one of my only end game/Alerts tanks (as I tend to favor healing roles). The original was built around Regeneration as the Defensive passive, but would it be better to go with Definace in the rebuild. I wish for her to hold the agro as much as possible while staying alive if there are no healers about. Any suggestions for improvement would be appreciated. Thanks
Natasha of the Northlands - Freeform (Tank)
Super Stats
Level 6: Strength (Primary)
Level 10: Constitution (Secondary)
Level 15: Intelligence (Secondary)
Talents
Level 1: The Devastator (Str: 10, Con: 10, Rec: 10, End: 8)
Level 6: Physical Conditioning (Str: 5, Con: 5)
Level 9: Healthy Mind (Con: 5, Int: 5)
Level 12: Body and Mind (Str: 5, Int: 5)
Level 15: Relentless (Str: 5, Rec: 5)
Level 18: Quick Recovery (Con: 5, Rec: 5)
Level 21: Negotiator (Int: 5, Rec: 5)
Powers
Level 1: Bludgeon
Level 1: Cleave (Rank 2, Rank 3, Challenge!)
Level 6: Eruption (Rank 2, Break Through)
Level 8: Defiance (Rank 2, Rank 3)
Level 11: Molecular Self-Assembly
Level 14: Enrage (Endorphin Rush)
Level 17: Vicious Descent (Nailed to the Ground, Challenge!)
Level 20: Brimstone (Rank 2, Rank 3, Challenge!)
Level 23: Conviction (Rank 2, Rank 3)
Level 26: Parry (The Elusive Monk)
Level 29: Masterful Dodge
Level 32: Bountiful Chi Resurgence (Rank 2, Resurgent Reiki)
Level 35: Intensity
Level 38: Aurora
Adv. Points: 35/36
Travel Powers
Level 6: Athletics
Level 35: Swinging
Specializations
Strength: Physical Peak (3/3)
Strength: Aggression (2/2)
Strength: Brutality (2/2)
Strength: Overpower (3/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Elusive (2/2)
Warden: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: The Rush of Battle (3/3)
Vindicator: Modified Gear (2/2)
Mastery: Strength Mastery (1/1)
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Apathy is on the rise, but nobody seems to care.
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https://aesica.net/co/herocreator.htm?v=30&n=&d=11380WdAQFPE000000H000H20aH400H804H90iK5032D00HE0L2H0JON01ER00H603H708HC0110gC3T3B3BIL30000000000&e=
Super Stats
Level 6: Strength (Primary)
Level 10: Constitution (Secondary)
Level 15: Endurance (Secondary)
Talents
Level 1: The Devastator (Str: 10, Con: 10, Rec: 10, End: 8)
Level 6: Paramilitary Training (Str: 3, Con: 3, Rec: 3, End: 3)
Level 9: Physical Conditioning (Str: 5, Con: 5)
Level 12: Boundless Reserves (Con: 5, End: 5)
Level 15: Bodybuilder (Str: 5, End: 5)
Level 18: Quick Recovery (Con: 5, Rec: 5)
Level 21: Relentless (Str: 5, Rec: 5)
Powers
Level 1: Bludgeon
Level 1: Eruption (Magma Burst, Challenge!)
Level 6: Defiance
Level 8: Enrage (Endorphin Rush)
Level 11: Arc of Ruin (No Quarter, Wildfire, Challenge!)
Level 14: Conviction (Rank 2, Rank 3)
Level 17: Thermal Reverberation
Level 20: Annihilate (Rank 2, Scorching Blade, Challenge!)
Level 23: Absorb Heat (Rank 2, Rank 3, Challenge!)
Level 26: Resurgence (Rank 2)
Level 29: Masterful Dodge
Level 32: Guard (Rank 2, Rank 3)
Level 35: Decimate (Nailed to the Ground)
Level 38: Aggressor (Rank 2)
Adv. Points: 34/36
Travel Powers
Level 6:
Level 35:
Specializations
Strength: Swole (3/3)
Strength: Physical Peak (2/3)
Strength: Brutality (2/2)
Strength: Juggernaut (3/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Elusive (2/2)
Warden: The Best Defense (3/3)
Protector: Fortified Gear (3/3)
Protector: Bulwark (2/2)
Protector: Defensive Expertise (3/3)
Protector: Resolute (2/3)
Mastery: Protector Mastery (1/1)
Uses Eruption to put up CFlames in any case. Charged Arc of Ruin is the main AoE, while charged Annihilate is the main boss killer. Taps of Arc can also apply/refresh debuffs to boost Annihilates dmg/threat. Absorb heat can consume CFlames for another heal option. Gears mostly for Con and some Str.
- Be safe and have fun, champs - for science!
Thanks
Apathy is on the rise, but nobody seems to care.
- Be safe and have fun, champs - for science!
Apathy is on the rise, but nobody seems to care.