I guess you want a street brawler w/ a defensive passive like Invuln or Regen? Unarmed may be too flashy, and Might too slow and large w/ its knock effects. I guess you could go w/ Fighting Claw's anims, as long as you have invis weapons for them..
btw, are you actually going to be using any of these builds? You're posting a lot of requests all of the sudden, and aren't giving much info regarding in-game content or goals for any of them.
> @flowcyto said: > I guess you want a street brawler w/ a defensive passive like Invuln or Regen? Unarmed may be too flashy, and Might too slow and large w/ its knock effects. I guess you could go w/ Fighting Claw's anims, as long as you have invis weapons for them.. > > btw, are you actually going to be using any of these builds? You're posting a lot of requests all of the sudden, and aren't giving much info regarding in-game content or goals for any of them. Yes I was collecting so that I don't have to do all this waiting but I was thinking of making luke cage might themed
Sure, I guess that can work if you don't have invis weapons, and as long as you focus on basic punches or strikes- though it'll prob just look like a basic Might build then:
I borrowed Rising Knee from Unarmed cause it seemed fitting enough, and it has utility in refreshing Demolish (the debuff) easier than charging Demolish (the attack) again, and it can proc MSA for extra energy (as its a cd attack). You can always build knock resistance w/ other attacks if you want to not knock trash away w/ Haymaker or Roomsweeper. Basic boss dps rotation is to lunge in and charge Demolish to debuff, then spam charged Haymaker while hitting Rising Knee occasionally. If you wanted an AoE that will knock up instead of away (and don't mind the leg sweep anim), you could consider replacing Roomsweeper w/ Inexorable Tides from MA. Gears mostly for Str, w/ some Con and Int.
Beatdown or Defense Combo could be more fitting to the theme w/o the crazy knocks, though those two currently don't work well in Might dps builds using Enrage and Strength.
(Also, again you can use the forum's quote feature; its cleaner than the format you're using.)
Comments
btw, are you actually going to be using any of these builds? You're posting a lot of requests all of the sudden, and aren't giving much info regarding in-game content or goals for any of them.
- Be safe and have fun, champs - for science!
> I guess you want a street brawler w/ a defensive passive like Invuln or Regen? Unarmed may be too flashy, and Might too slow and large w/ its knock effects. I guess you could go w/ Fighting Claw's anims, as long as you have invis weapons for them..
>
> btw, are you actually going to be using any of these builds? You're posting a lot of requests all of the sudden, and aren't giving much info regarding in-game content or goals for any of them.
Yes I was collecting so that I don't have to do all this waiting but I was thinking of making luke cage might themed
https://aesica.net/co/herocreator.htm?v=30&n=&d=11430GbAMBPE000000J000J803JE049A03JH057G00JD08JG05JK03JC01ON01EO05JJ012Q002jN742iK0tid20000000000&e=
Super Stats
Level 6: Strength (Primary)
Level 10: Intelligence (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Hero (Str: 8, Dex: 8, Con: 8, Int: 8, Ego: 8, Pre: 8, Rec: 6, End: 6)
Level 6: Covert Ops Training (Str: 3, Dex: 3, Con: 3, Int: 3)
Level 9: Physical Conditioning (Str: 5, Con: 5)
Level 12: Healthy Mind (Con: 5, Int: 5)
Level 15: Body and Mind (Str: 5, Int: 5)
Level 18: Quick Recovery (Con: 5, Rec: 5)
Level 21: Relentless (Str: 5, Rec: 5)
Powers
Level 1: Clobber
Level 1: Roomsweeper (Rank 2, Rank 3)
Level 6: Enrage (Endorphin Rush)
Level 8: Invulnerability (Rank 2, Rank 3)
Level 11: Thunderclap (Rank 2, Collateral Damage)
Level 14: Molecular Self-Assembly
Level 17: Mighty Leap (Nailed to the Ground)
Level 20: Demolish (Rank 2, Below the Belt)
Level 23: Haymaker (Rank 2, Rank 3)
Level 26: Retaliation (Rank 2)
Level 29: Resurgence (Rank 2)
Level 32: Rising Knee (Rank 2, Flowing Strikes)
Level 35: Aggressor (Rank 2)
Level 38: Fiery Embrace
Adv. Points: 34/36
Travel Powers
Level 6:
Level 35:
Specializations
Strength: Swole (2/3)
Strength: Physical Peak (3/3)
Strength: Brutality (2/2)
Strength: Juggernaut (1/3)
Strength: Overpower (2/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Upper Hand (2/3)
Warden: The Best Defense (3/3)
Brawler: The Glory of Battle (1/3)
Brawler: Penetrating Strikes (2/2)
Brawler: Ruthless (2/2)
Brawler: Finishing Blow (2/3)
Brawler: Flanking (3/3)
Mastery: Strength Mastery (1/1)
I borrowed Rising Knee from Unarmed cause it seemed fitting enough, and it has utility in refreshing Demolish (the debuff) easier than charging Demolish (the attack) again, and it can proc MSA for extra energy (as its a cd attack). You can always build knock resistance w/ other attacks if you want to not knock trash away w/ Haymaker or Roomsweeper. Basic boss dps rotation is to lunge in and charge Demolish to debuff, then spam charged Haymaker while hitting Rising Knee occasionally. If you wanted an AoE that will knock up instead of away (and don't mind the leg sweep anim), you could consider replacing Roomsweeper w/ Inexorable Tides from MA. Gears mostly for Str, w/ some Con and Int.
Beatdown or Defense Combo could be more fitting to the theme w/o the crazy knocks, though those two currently don't work well in Might dps builds using Enrage and Strength.
(Also, again you can use the forum's quote feature; its cleaner than the format you're using.)
- Be safe and have fun, champs - for science!