Specializations
Dexterity: Combat Training(2/3)
Dexterity: Gear Utilization(3/3)
Dexterity: Deadly Aim(3/3)
Dexterity: Expose Weakness(2/2)
Guardian: Fortified Gear(3/3)
Guardian: Ruthless(2/2)
Guardian: Find the Mark(2/3)
Guardian: The Best Defense(3/3)
Vindicator: Aggressive Stance(2/2)
Vindicator: Merciless(3/3)
Vindicator: Focused Strikes(3/3)
Vindicator: Mass Destruction(2/3)
Mastery: Dexterity Mastery(1/1)
The last power slot can be w/e ya want. Uses Bullet Hail for AoE, TGM for single target, and Frag Grenade for debuffing and extra dps in general. Holdout Shot can ground flying enemies and be used to give you another self-heal. Gears mostly for Dex, w/ some Con and Rec.
Comments
https://www.arcgames.com/en/forums/championsonline#/discussion/1211634/the-super-soldier-munitions-build
My super cool CC build and how to use it.
https://aesica.net/co/herocreator.htm?v=30&n=&d=12730iGPKQLa0000008000890H8C0099038E008J0CK5038S03850KON019D018O011L0000000mUB438W2MGB50000000000&e=
Super Stats
Level 6: Dexterity (Primary)
Level 10: Recovery (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Chiller (Dex: 10, Con: 10, Rec: 8, End: 10)
Level 6: Acrobat (Dex: 5, Con: 5)
Level 9: Quick Recovery (Con: 5, Rec: 5)
Level 12: Impresario (Dex: 5, Rec: 5)
Level 15: Boundless Reserves (Con: 5, End: 5)
Level 18: Accurate (Dex: 5, End: 5)
Level 21: Amazing Stamina (Rec: 5, End: 5)
Powers
Level 1: Gunslinger
Level 1: Bullet Hail (Rank 2, Wall of Bullets)
Level 6: Sharp Shooter
Level 8: Targeting Computer (Rank 2, Rank 3)
Level 11: Killer Instinct
Level 14: Frag Grenade (Cuts and Scrapes, Open Wound)
Level 17: Conviction (Rank 2, Rank 3)
Level 20: Two-Gun Mojo (Rank 2, Rank 3)
Level 23: Holdout Shot (Stim Pack, Nailed to the Ground)
Level 26: Resurgence (Rank 2)
Level 29: Energy Shield (Rank 2)
Level 32: Lock N Load (Rank 2)
Level 35: Thundering Return
Level 38:
Adv. Points: 31/36
Travel Powers
Level 6:
Level 35:
Specializations
Dexterity: Combat Training (2/3)
Dexterity: Gear Utilization (3/3)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Mastery: Dexterity Mastery (1/1)
The last power slot can be w/e ya want. Uses Bullet Hail for AoE, TGM for single target, and Frag Grenade for debuffing and extra dps in general. Holdout Shot can ground flying enemies and be used to give you another self-heal. Gears mostly for Dex, w/ some Con and Rec.
- Be safe and have fun, champs - for science!