Elbow Slam can put up Demolish and Chi Flame. Charged Dragon Kick can be your main AoE and can also be used for Rush (and can build FotM even outside of combat). BCF is your main single-target attack once you get debuffs up, and Rush from DK can help fuel it. Inexorable Tides I just threw in there for the easy Demolish refresh, though you could use Rising Knee or Backhand Chop w/ advs for that purpose too (or just free up that power slot and be fine w/ charging Elbow Slam to refresh Demolish). There's a good amount of CC potential here as well. Finally, BCR is a nice self-heal here that can also proc FotM and Chi Manip, but keep in mind that it does lower your dmg by 10% for the duration (could be replaced if you don't want a heal w/ that penalty).
I pefer the build just use fists then kicks> @flowcyto said: > I assume you mean a dps build? Unarmed has a good amount of possibilities. Here's one example of such: > > https://aesica.net/co/herocreator.htm?v=30&n=&d=11230abGA9PK000000E100E30KEB00ED03EK00EP0XEQ05ES0PE808ON01EG03EI08K6002Q002jN742iK0tid40000000000&e= > > Super Stats > Level 6: Strength (Primary) > Level 10: Dexterity (Secondary) > Level 15: Constitution (Secondary) > > Talents > Level 1: The Master (Str: 8, Dex: 10, Con: 10, Rec: 10) > Level 6: Covert Ops Training (Str: 3, Dex: 3, Con: 3, Int: 3) > Level 9: Acrobat (Dex: 5, Con: 5) > Level 12: Physical Conditioning (Str: 5, Con: 5) > Level 15: Martial Focus (Str: 5, Dex: 5) > Level 18: Quick Recovery (Con: 5, Rec: 5) > Level 21: Impresario (Dex: 5, Rec: 5) > > Powers > Level 1: Vicious Strikes > Level 1: Elbow Slam (Falling Hammer, Flaming Chicken Wing) > Level 6: Form of the Master > Level 8: Way of the Warrior (Rank 2, Rank 3) > Level 11: Chi Manipulation > Level 14: Dragon Kick (Rank 2, Dragon Rush) > Level 17: Bountiful Chi Resurgence (Rank 2, Resurgent Reiki) > Level 20: Burning Chi Fist (Rank 2, Shattering Strike, Ghostly Strikes) > Level 23: Inexorable Tides (Flowing Strikes) > Level 26: Resurgence (Rank 2) > Level 29: Parry (Rank 2, Rank 3) > Level 32: Thunderbolt Lunge (Nailed to the Ground) > Level 35: Imbue > Level 38: Fiery Embrace > Adv. Points: 32/36 > > Travel Powers > Level 6: > Level 35: > > Specializations > Strength: Swole (2/3) > Strength: Physical Peak (3/3) > Strength: Brutality (2/2) > Strength: Juggernaut (1/3) > Strength: Overpower (2/3) > Warden: Fortified Gear (3/3) > Warden: Ruthless (2/2) > Warden: Upper Hand (2/3) > Warden: The Best Defense (3/3) > Brawler: The Glory of Battle (1/3) > Brawler: Penetrating Strikes (2/2) > Brawler: Ruthless (2/2) > Brawler: Finishing Blow (2/3) > Brawler: Flanking (3/3) > Mastery: Strength Mastery (1/1) > > Elbow Slam can put up Demolish and Chi Flame. Charged Dragon Kick can be your main AoE and can also be used for Rush (and can build FotM even outside of combat). BCF is your main single-target attack once you get debuffs up, and Rush from DK can help fuel it. Inexorable Tides I just threw in there for the easy Demolish refresh, though you could use Rising Knee or Backhand Chop w/ advs for that purpose too (or just free up that power slot and be fine w/ charging Elbow Slam to refresh Demolish). There's a good amount of CC potential here as well. Finally, BCR is a nice self-heal here that can also proc FotM and Chi Manip, but keep in mind that it does lower your dmg by 10% for the duration (could be replaced if you don't want a heal w/ that penalty). > > Gears mostly for Dex, w/ some Con and Rec.
I would pefer if the build uses just fist rather then kicks
I would pefer if the build uses just fist rather then kicks
Hm.. okay.
The only kick I'd keep in there is Dragon Kick, cause it is very useful, but you don't strictly need Tides, as already mentioned. I guess if you really wanted to use only fists then you could take 100Hands over DK for AoE, and replace Tides w/ Dragon Uppercut so you can still have Rush.
> @flowcyto said: > urug22#2344 wrote: » > > I would pefer if the build uses just fist rather then kicks > > > > Hm.. okay. > The only kick I'd keep in there is Dragon Kick, cause it is very useful, but you don't strictly need Tides, as already mentioned. I guess if you really wanted to use only fists then you could take 100Hands over DK for AoE, and replace Tides w/ Dragon Uppercut so you can still have Rush.
Like I will take one kick but I want majority fist related
Like I will take one kick but I want majority fist related
Okay, well in that case then I'd keep Dragon Kick and replace Tides w/ Backhand Chop and its Demolish refresh adv.
I guess Thunderbolt Lunge counts as a kick too, but you can use Smoke Bomb lunge instead (Elbow Slam can lunge as well- though its anim, limited range, and charge time doesn't make it very practical for that purpose alone). Parry has a kick anim for its special effect too, but again that's easily replaceable (w/ any other block enhancer except Fluidity, like Retaliation in Might if you want a theme-neutral one).
Comments
https://aesica.net/co/herocreator.htm?v=30&n=&d=11230abGA9PK000000E100E30KEB00ED03EK00EP0XEQ05ES0PE808ON01EG03EI08K6002Q002jN742iK0tid40000000000&e=
Super Stats
Level 6: Strength (Primary)
Level 10: Dexterity (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Master (Str: 8, Dex: 10, Con: 10, Rec: 10)
Level 6: Covert Ops Training (Str: 3, Dex: 3, Con: 3, Int: 3)
Level 9: Acrobat (Dex: 5, Con: 5)
Level 12: Physical Conditioning (Str: 5, Con: 5)
Level 15: Martial Focus (Str: 5, Dex: 5)
Level 18: Quick Recovery (Con: 5, Rec: 5)
Level 21: Impresario (Dex: 5, Rec: 5)
Powers
Level 1: Vicious Strikes
Level 1: Elbow Slam (Falling Hammer, Flaming Chicken Wing)
Level 6: Form of the Master
Level 8: Way of the Warrior (Rank 2, Rank 3)
Level 11: Chi Manipulation
Level 14: Dragon Kick (Rank 2, Dragon Rush)
Level 17: Bountiful Chi Resurgence (Rank 2, Resurgent Reiki)
Level 20: Burning Chi Fist (Rank 2, Shattering Strike, Ghostly Strikes)
Level 23: Inexorable Tides (Flowing Strikes)
Level 26: Resurgence (Rank 2)
Level 29: Parry (Rank 2, Rank 3)
Level 32: Thunderbolt Lunge (Nailed to the Ground)
Level 35: Imbue
Level 38: Fiery Embrace
Adv. Points: 32/36
Travel Powers
Level 6:
Level 35:
Specializations
Strength: Swole (2/3)
Strength: Physical Peak (3/3)
Strength: Brutality (2/2)
Strength: Juggernaut (1/3)
Strength: Overpower (2/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Upper Hand (2/3)
Warden: The Best Defense (3/3)
Brawler: The Glory of Battle (1/3)
Brawler: Penetrating Strikes (2/2)
Brawler: Ruthless (2/2)
Brawler: Finishing Blow (2/3)
Brawler: Flanking (3/3)
Mastery: Strength Mastery (1/1)
Elbow Slam can put up Demolish and Chi Flame. Charged Dragon Kick can be your main AoE and can also be used for Rush (and can build FotM even outside of combat). BCF is your main single-target attack once you get debuffs up, and Rush from DK can help fuel it. Inexorable Tides I just threw in there for the easy Demolish refresh, though you could use Rising Knee or Backhand Chop w/ advs for that purpose too (or just free up that power slot and be fine w/ charging Elbow Slam to refresh Demolish). There's a good amount of CC potential here as well. Finally, BCR is a nice self-heal here that can also proc FotM and Chi Manip, but keep in mind that it does lower your dmg by 10% for the duration (could be replaced if you don't want a heal w/ that penalty).
Gears mostly for Dex, w/ some Con and Rec.
- Be safe and have fun, champs - for science!
https://www.arcgames.com/en/forums/championsonline#/discussion/1211368/the-monk-unarmed-build
My super cool CC build and how to use it.
> I assume you mean a dps build? Unarmed has a good amount of possibilities. Here's one example of such:
>
> https://aesica.net/co/herocreator.htm?v=30&n=&d=11230abGA9PK000000E100E30KEB00ED03EK00EP0XEQ05ES0PE808ON01EG03EI08K6002Q002jN742iK0tid40000000000&e=
>
> Super Stats
> Level 6: Strength (Primary)
> Level 10: Dexterity (Secondary)
> Level 15: Constitution (Secondary)
>
> Talents
> Level 1: The Master (Str: 8, Dex: 10, Con: 10, Rec: 10)
> Level 6: Covert Ops Training (Str: 3, Dex: 3, Con: 3, Int: 3)
> Level 9: Acrobat (Dex: 5, Con: 5)
> Level 12: Physical Conditioning (Str: 5, Con: 5)
> Level 15: Martial Focus (Str: 5, Dex: 5)
> Level 18: Quick Recovery (Con: 5, Rec: 5)
> Level 21: Impresario (Dex: 5, Rec: 5)
>
> Powers
> Level 1: Vicious Strikes
> Level 1: Elbow Slam (Falling Hammer, Flaming Chicken Wing)
> Level 6: Form of the Master
> Level 8: Way of the Warrior (Rank 2, Rank 3)
> Level 11: Chi Manipulation
> Level 14: Dragon Kick (Rank 2, Dragon Rush)
> Level 17: Bountiful Chi Resurgence (Rank 2, Resurgent Reiki)
> Level 20: Burning Chi Fist (Rank 2, Shattering Strike, Ghostly Strikes)
> Level 23: Inexorable Tides (Flowing Strikes)
> Level 26: Resurgence (Rank 2)
> Level 29: Parry (Rank 2, Rank 3)
> Level 32: Thunderbolt Lunge (Nailed to the Ground)
> Level 35: Imbue
> Level 38: Fiery Embrace
> Adv. Points: 32/36
>
> Travel Powers
> Level 6:
> Level 35:
>
> Specializations
> Strength: Swole (2/3)
> Strength: Physical Peak (3/3)
> Strength: Brutality (2/2)
> Strength: Juggernaut (1/3)
> Strength: Overpower (2/3)
> Warden: Fortified Gear (3/3)
> Warden: Ruthless (2/2)
> Warden: Upper Hand (2/3)
> Warden: The Best Defense (3/3)
> Brawler: The Glory of Battle (1/3)
> Brawler: Penetrating Strikes (2/2)
> Brawler: Ruthless (2/2)
> Brawler: Finishing Blow (2/3)
> Brawler: Flanking (3/3)
> Mastery: Strength Mastery (1/1)
>
> Elbow Slam can put up Demolish and Chi Flame. Charged Dragon Kick can be your main AoE and can also be used for Rush (and can build FotM even outside of combat). BCF is your main single-target attack once you get debuffs up, and Rush from DK can help fuel it. Inexorable Tides I just threw in there for the easy Demolish refresh, though you could use Rising Knee or Backhand Chop w/ advs for that purpose too (or just free up that power slot and be fine w/ charging Elbow Slam to refresh Demolish). There's a good amount of CC potential here as well. Finally, BCR is a nice self-heal here that can also proc FotM and Chi Manip, but keep in mind that it does lower your dmg by 10% for the duration (could be replaced if you don't want a heal w/ that penalty).
>
> Gears mostly for Dex, w/ some Con and Rec.
I would pefer if the build uses just fist rather then kicks
> Here is my MA build, along with video on how to use it to beat up dimensional aliens \o/
> https://www.arcgames.com/en/forums/championsonline#/discussion/1211368/the-monk-unarmed-build
Neat build
My super cool CC build and how to use it.
The only kick I'd keep in there is Dragon Kick, cause it is very useful, but you don't strictly need Tides, as already mentioned. I guess if you really wanted to use only fists then you could take 100Hands over DK for AoE, and replace Tides w/ Dragon Uppercut so you can still have Rush.
- Be safe and have fun, champs - for science!
> urug22#2344 wrote: »
>
> I would pefer if the build uses just fist rather then kicks
>
>
>
> Hm.. okay.
> The only kick I'd keep in there is Dragon Kick, cause it is very useful, but you don't strictly need Tides, as already mentioned. I guess if you really wanted to use only fists then you could take 100Hands over DK for AoE, and replace Tides w/ Dragon Uppercut so you can still have Rush.
Like I will take one kick but I want majority fist related
I guess Thunderbolt Lunge counts as a kick too, but you can use Smoke Bomb lunge instead (Elbow Slam can lunge as well- though its anim, limited range, and charge time doesn't make it very practical for that purpose alone). Parry has a kick anim for its special effect too, but again that's easily replaceable (w/ any other block enhancer except Fluidity, like Retaliation in Might if you want a theme-neutral one).
- Be safe and have fun, champs - for science!
My super cool CC build and how to use it.