Some years ago, a Shotgun Blast heavy build was posted here:
https://www.arcgames.com/en/forums/championsonline#/discussion/242445/super-shotgun-build-reloaded
With all the changes to Muni over the years, I was just curious if this is still a viable powerset? The biggest change since then is that Shotgun is now a charge instead of a tap, other than that i'd like to know if there could be a modern update to this old build?
Comments
Anyways, assuming the goal is to spam Shotgun as much as possible, then yea its still feasible. I wouldn't normally use Defiance on a non-tank Hybrid build, unless you are only playing solo (you shouldn't really need the extra energy anyways, if the rest of the build is in order). Ofc, there's also the potential annoyance of knockback for your teammates when spamming Shotgun, but I'll leave the importance of that factor up to you.
Here's a 'dps' shotgun build:
https://aesica.net/co/herocreator.htm?v=30&n=&d=15730bNPWQXa000000800087038D008E0099038J0CK5038H0CON019D038O03K6007N031L000ckr3BIR42ct500000000&e=
Super Stats
Level 6: Ego (Primary)
Level 10: Recovery (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Scourge (Con: 10, Ego: 10, Rec: 10, End: 8)
Level 6: Ascetic (Con: 5, Ego: 5)
Level 9: Quick Recovery (Con: 5, Rec: 5)
Level 12: Worldly (Ego: 5, Rec: 5)
Level 15: Boundless Reserves (Con: 5, End: 5)
Level 18: Daredevil (Ego: 5, End: 5)
Level 21: Amazing Stamina (Rec: 5, End: 5)
Powers
Level 1: Gunslinger
Level 1: Shotgun Blast (Rank 2, Rank 3)
Level 6: Concentration
Level 8: Killer Instinct
Level 11: Targeting Computer (Rank 2, Rank 3)
Level 14: Frag Grenade (Cuts and Scrapes, Open Wound)
Level 17: Conviction (Rank 2, Rank 3)
Level 20: Mini Mines (Wall of Fire, Stim Pack)
Level 23: Resurgence (Rank 2)
Level 26: Energy Shield (Rank 2, Rank 3)
Level 29: Lock N Load (Rank 2, Rank 3)
Level 32: Imbue
Level 35: Toxic Nanites (Rank 2, Rank 3)
Level 38: Thundering Return
Adv. Points: 34/36
Travel Powers
Level 6:
Level 35:
Specializations
Ego: Force of Will (2/2)
Ego: Insight (3/3)
Ego: Follow Through (3/3)
Ego: Sixth Sense (2/3)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (3/3)
Guardian: The Best Defense (2/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Offensive Expertise (2/2)
Vindicator: Mass Destruction (3/3)
Mastery: Ego Mastery (1/1)
Its single-target dps won't be good, but throwing in Frag Grenade, Toxic Nanites, and 2 AO's can help w/ that a bit- and w/o taking that much away from the shotgun spam. Mini Mines can give you an extra self-heal on use, and can KD enemies that get close. Gears mostly for Ego, w/ some Con. If energy is abundant (and it could be), then you can consider switching Rec SS for Dex SS for more dps.
- Be safe and have fun, champs - for science!
I see you picked Ego/Guardian/Vindicator/Ego mastery, this other build has Constitution/Avenger/Vindicator/Constitution Mastery, is there a significant difference to your choices versus theirs?
Iron Cyclone was there I guess because that poster was going for a specific theme that also used some chains, but since its a non-Muni power and kinda costly it wouldn't play too well in the build (its a decent corralling power w/ Vortex, though). But yea, the other On-Next Hit powers can work too; I chose nanites cause its the best one for pure dps.
- Be safe and have fun, champs - for science!
My super cool CC build and how to use it.
something like-
Specializations
Ego: Force of Will (2/2)
Ego: Insight (3/3)
Ego: Follow Through (3/3)
Ego: Sixth Sense (2/3)
Avenger: Ruthless (2/2)
Avenger: Round 'em Up (3/3)
Avenger: Offensive Expertise (2/2)
Avenger: Preemptive Strike (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Offensive Expertise (2/2)
Vindicator: Mass Destruction (3/3)
Mastery: Avenger Mastery (1/1)
Assuming its still w/ Ego PSS and Con SS:
Talents
Level 1: The Gunslinger (Dex: 10, Con: 10, Ego: 8, Rec: 10)
Level 6: Quick Recovery (Con: 5, Rec: 5)
Level 9: Worldly (Ego: 5, Rec: 5)
Level 12: Impresario (Dex: 5, Rec: 5)
Level 15: Ascetic (Con: 5, Ego: 5)
Level 18: Shooter (Dex: 5, Ego: 5)
Level 21: Acrobat (Dex: 5, Con: 5)
- Be safe and have fun, champs - for science!
My super cool CC build and how to use it.
- Be safe and have fun, champs - for science!
Burst Shot and Shotgun are Munition's blast attacks. Munitions doesn't seem terribly well suited to taking advantage of Preemptive Strike, at least not as well as other sets. It only buffs the first tic of any dots, so Frag Grenade won't get much from it. Conc grenade, Incen grenade, Rocket, and Holdout shot seem like the primary candidates - maybe Sniper Rifle, but that'd be a bit iffy to actually pull off. Execution Shot is melee so it likely won't benefit, same with Mini Mines.
Could be a shotgunner who throws grenades? Swap out Energy Shield and Thundering return for Conc Grenade and Incen Grenade. Might be more damage I dunno u3u WIthout something to take advantage of Preemptive Strike might as well take those points and put em in Anguish and Can't Touch This.
My super cool CC build and how to use it.