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Debuffer Summoner build

doomedluke1doomedluke1 Posts: 118 Arc User
Hello there, I've been around a build for originally a summoner, retconned him a few times already and now I'm trying to make him more of a support debuffer with some summons and healing.

Tried the build bellow and it seemed very fun, it worked nicely in the Powerhouse Battle Station, wiped the room with almost no effort. I know I lack an EU but I really didn't miss one, little use of the Energy Builder. I've built him with higher end content like cosmics as a general support, not a specialized healer (I play on a gamepad because of tendinitis). The DPS is not great but it seems very survivable. Geared mostly for PRE, and some CON.


Right now I have (with Heroic gear):
8238HP
127/190 energy
2230.4 (8.3%) Offense
35% crit chance
50% crit sev
212.9 (50%) Def


thothin debuffer Any / Multiple
v3.11:30

Super Stats
Level 6: Presence (Primary)
Level 10: Constitution (Secondary)
Level 15: Intelligence (Secondary)

Talents
Level 1: The Witch (Con: 10, Int: 8, Pre: 10, Rec: 10)
Level 6: Healthy Mind (Con: 5, Int: 5)
Level 9: Diplomatic (Int: 5, Pre: 5)
Level 12: Shrug It Off (Con: 5, Pre: 5)
Level 15: Enduring (Con: 8)
Level 18: Brilliant (Int: 8)
Level 21: Intimidating (Pre: 8)

Powers
Level 1: Infernal Bolts
Level 1: Life Essence (Rank 2, Infernal Bond)
Level 6: Condemn (Redemption Denied, Dark Rune)
Level 8: Compassion
Level 11: Ebon Void (Rank 2)
Level 14: Soul Vortex (Soul Drain)
Level 17: Star Barrage (Rank 2, Light Everlasting)
Level 20: Hex of Suffering (Rune of Dismay, Rune of Terror)
Level 23: Ritual of Arcane Summoning (Rank 2, Rank 3)
Level 26: Void Horror (Rank 2)
Level 29: Circle of Primal Dominion (Rank 2)
Level 32: Resurgence (Rank 2)
Level 35: Aura of Primal Majesty (Rank 2, Rank 3)
Level 38: Collective Will (Rank 2)
Adv. Points: 36/36

Travel Powers
Level 6: Mystic Flight
Level 35: Electric Arc

Specializations
Presence: Dominion (2/2)
Presence: Grandeur (3/3)
Presence: Moment of Glory (3/3)
Presence: Force of Will (2/2)
Sentry: Fortified Gear (3/3)
Sentry: Sentry Aura (3/3)
Sentry: Fortify (2/2)
Sentry: Stalling Tactics (2/3)
Sentinel: Torment (2/2)
Sentinel: Caregiver (3/3)
Sentinel: Sentinel Aura (3/3)
Sentinel: Wither (2/2)
Mastery: Sentinel Mastery (1/1)

Devices

I was previously using Medical Nanites instead, and was in doubt between it, AOPM or AORP, but I didn't like AORP and with AOPM it seems I have better energy, more crit and healing.
I'm not willing to change much of the powers, maybe the Circle of Dominion or Star Barrage (Skarn's Bane instead maybe?), but Is there anything I could improve in my toggle form, specs and super stats? For now, it looks like the powers are going well with the specs, also letting me summon even 4 of the Collective Will entities.

Comments

  • flowcytoflowcyto Posts: 12,852 Arc User
    edited October 2018
    Eh, you're bringing pets to cosmics? I generally wouldn't recommend that. The rest of the powers could be fine, depending on how you plan on using all of them.

    AoPM is a good passive in Support, but its also very common. You could see what auras other Supports are generally bringing, and maybe fill the gap if one of them is usually missing. Also possible to make the aura the last power/advs trained if you want faster and cheaper retrains of it. Keep in mind that dropping AoPM can mean you have more energy issues, though. Even if you say you aren't a committed healer, it could also be nice to bring reses as a support (unless you have devices for that).
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • doomedluke1doomedluke1 Posts: 118 Arc User
    Hi, Flow,
    I'm aware of the issues with pets in cosmics, like Qwijibo's hearts or the hounds in Kiga. I have those pets mostly for theme and solo or minor groups contents. Do you think Collective Will might have the same problems?

    Medical Nanites gives nice healing, but with AOPM and all the buffs and debuffs, I've been able to keep my pets healthy in general. Also my Arcane Summon has over 7k HP. As I haven't got out of the PH yet, I couldn't test the build with other players though, but I'm pretty sure if I swap AOPM I'll need an energy unlock.

    What I've been doing in combat is open with Condemn, follow with Hex, Collective Will, Soul Vortex and then Star Barrage. As Soul Vortex and Star Barrage expire, and with Sentinel Aura and Mastery, there's enough healing to keep me and the pets healthy. Also, in an emergency, I have Resurgence and Life Essence. But I really missed a Rez for the build. Could you suggest some devices to supply this need?
  • flowcytoflowcyto Posts: 12,852 Arc User
    edited October 2018
    Collective Will is.. weird, I find it to be laggy and sometimes buggy whether you get extra entities or not, but perhaps you'll have diff results in the field. The AI can also be a bit iffy sometimes and not attack the correct target.

    Anyways, pet builds can be fine in more casual content, esp as the pets can distract or tie up trash. It just kinda sucks that you effectively have to waste power slots when you can't safely use pets on some content like cosmics. The attack rotation is a bit hectic for a support, but I guess if you're not being side-tracked by direct ally healing then it can work okay. As far as devices- that would be either the become Celestial or become Doom Lord devices that have powers that can resurrect allies, and Recovery devices can res you from death (though they typically have limited charges).
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
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