Crossed post from the 7/26/2018 release notes thread. These are bugs I noticed with the event, at least for the Franklin Stone alert.
Queueing for it is odd. As soon as you hit ready you get in, not when all five checkmarks appear and a ten second countdown. Also in the alert itself, players are not sidekicked to any particular level. This in itself causes a major issue that I’ll bring up in a moment. Franklin Stone himself is level 30 and not skull level. This means lower level players are doing far less damage to him compared to level 40 players. Was this alert intended to have everyone sidekicked to level 30? This can make the alert very hard if not almost impossible to win if there are multiple low level players in it. By comparison, the Anniversary Event had the Mega Ds changed from level 60 to skull level so players of any level could have a fair chance.
There are also a couple of really minor bugs. At the beginning of the long cutscene when you confront Franklin Stone, there’s a voice line of “You got it” played. It’s the same one from Thick as Thieves and seems really out of place, almost as if it were there by mistake. Also the scoring at the end of the alert is really buggy. Players can often get 0, 1, or 2 points even from doing a lot of damage. At least this seems to have no effect on rewards or completing the daily mission.
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