Berserker
Requires 1 power from Bestial Supernatural or 2 non-energy building powers from any framework.
Slotted Offensive Passive
- Increase your Bleed and Melee damage.
- Increases your other damage by a lesser amount.
- Each time you apply a Bleed, you gain a small Heal-Over-Time. This scales based on your Superstats, lasts 8 seconds, and can stack up to 8 times.
- Generates a small amount of energy each time you take damage.
Comments
I'd change that to:
- Each time you rupture a stack of Bleed, you gain a small HoT. This is a set value and lasts 8 seconds. This effect stacks up to 5 times.
My Characters on PRIMUS
[#]WeNeedHeroicFashion - <Aura Suggestions> - <CO Wiki (WIP)> - <Crowd Control Discussion> - <Telepathy in Champions Online> - How to review The Force Power Set - Join the Champions Online: On Alert Discord!
I am @RavenForce in game
__________________________
This might work out better but it still has my support either way
He did say a small heal, implying it'd be like Endorphin Rush level, in which case making it only happen on ruptures would neuter it a bit too much. Having it happen on applied bleeds sounds fine to me and would make it similar to Electric Form's self heal advantage.
I think it might even be neat if applying bleeds gives you the hot, and rupturing a bleed gives you a slightly bigger heal that isn't a hot.
My super cool CC build and how to use it.
Maybe, but then again...rupturing bleeds isn't too difficult. I didn't say it had to be 5 stacks.
Either way, I like the idea and I have no doubt it would be balanced either way.
I'm just thinking about how much bleed factors into Bestial healing options now and having a passive that did that would be a bit much when combined...then again...if it was endorphin rush level then it would probably be okay.
My Characters on PRIMUS
[#]WeNeedHeroicFashion - <Aura Suggestions> - <CO Wiki (WIP)> - <Crowd Control Discussion> - <Telepathy in Champions Online> - How to review The Force Power Set - Join the Champions Online: On Alert Discord!
I am @RavenForce in game
__________________________
It would be nice if refreshing bleeds trigger the healing stacks.
__________________________________________________________________
Alts:
Lord Sans (Full Healer FF)/Axel Leonard (Crowd Controller/Off-Tank)
- - - - - -
Feel free to visit my websites!^^:
DeviantART|FurAffinity|
Twitter
I've got it for a few of those that use Bleeds, cause that's limited to Beastial and Single Blade STR builds for the most part so not many options, I haven't seen many who play with those lately either, ever since MA Unarmed got revamped, human nature and an all that I suppose,
as for this suggestion, sounds like a cross between Unstoppable/WoTW/Pestilence with a side of Endorphin Rush from Enrage.
I take this quote from a review that I agree with.
"customisation is so linear; everyone is after the optimal dps:survivability ratio with 0 reliance on other players = autonomous gameplay... Players don't need each other anymore... which in my opinion is a bad thing."
42 40s, LTSer.
That's basically what I was thinking. Unstoppable with a different defensive component. I figured we have offensive passives that give defensive benefits through dodge/avoidance or damage resistance, why not a heal-over time?
Thinking from a balancing standpoint Heals over Time(And Energy to?) maybe a tad, over-performing, bestial already has built in tools for Heals, like Thrash and Bite, don't want to trivialize variety making a go-to passive for most builds, the developers would have to deliberate, you also got Regen to consider.
I take this quote from a review that I agree with.
"customisation is so linear; everyone is after the optimal dps:survivability ratio with 0 reliance on other players = autonomous gameplay... Players don't need each other anymore... which in my opinion is a bad thing."
42 40s, LTSer.
You can't take Regen at the same time as another passive, to there's really nothing to consider. As far as becoming a go-to passive, Electric Form isn't the go-to passive for most builds, and it provides similar levels of healing to what's being proposed here.
Devs can work on multiple things at once. This is basically just the "I'd rather they spend their resources on something else" response.
My super cool CC build and how to use it.
Berserk would be a cool name for a Bestial AO in which you gain a buff to your Charge Speed, Critical Chance and Critical Severity at the expense of losing Damage Resistance for the duration of the AO. Alternatively you lose Hp over time for a weaker Power version of Draysha Supercharge.
Actually one of the things attributed to Berserkers was that during their berserker rages they seemed immune to harm.
The Icelandic historian and poet Snorri Sturluson (1179–1241) wrote the following description of berserkers in his Ynglinga saga:
"His (Odin's) men rushed forwards without armour, were as mad as dogs or wolves, bit their shields, and were strong as bears or wild oxen, and killed people at a blow, but neither fire nor iron told upon them. This was called Berserkergang."
So the idea that a berserker keeps going despite incoming damage is very much in line with the history, and they were very much known for their resilience. One could even say that their resilience in combat was one of the most important aspects of being a berserker since nobody would have been impressed if the pissed off guy went down the second someone retaliated.
My super cool CC build and how to use it.
I'm referring mechanic wise in contrast with Regen how it functions with HoT, if it works well more variety for us, but we've for two Melee passives you can use for Bestial/SB that's Way of the Warrior/Unstoppable, well to a lesser extent Pestilence if you utilize Poison & Bleeds to maximize potential, my concern if you add the same think with HoT attached it would be over performing for a DPS Passive compared to the other 2(3?), maybe if you rupture max stacks then stack bleeds it would be manageable but without any other defenses, as I said, Developers would have to deliberate and test if this is to ever happen.
I take this quote from a review that I agree with.
"customisation is so linear; everyone is after the optimal dps:survivability ratio with 0 reliance on other players = autonomous gameplay... Players don't need each other anymore... which in my opinion is a bad thing."
-=-=-=-=-=-(CO in-game handle: @WarCan )-=-=-=-=-=-
"Okay, you're DEAD, what do you do NEXT?"
You've said it, and so have so many others I figure it's my turn.
42 40s, LTSer.
I'd rather you spend your resources on something else.
My super cool CC build and how to use it.
No u.
42 40s, LTSer.
Yeah but I see HoT representing resilience, not regeneration. I'd have the stack provide damage resistance as someone else said, or absorb damage (but Unstoppable already does that...kinda).
Also if we are going to make a passive meant to emulate berserkers in the Bestial Supernatural tree then we might as well go with the whole vampire/werewolf theme and make it give some healing.
My super cool CC build and how to use it.
-If an enemy has a bleed or a poison, that you put on it, and it hits you, you get that small heal (I see 121 hp restored on Electric Form), max of once per second. It doesn't matter how many bleeds you have on them, max of 1 heal tick per second total. And not 1 per foe hitting you either. Then we run into the old Resurgent Reiki + MD that was god-mode.
Or
-A hit on you from a bleeding/poisoned (by you) opponent, applies a HoT. Duration equivalent to how many bleeds/poisons on the foe. Can't be refreshed. Has to run its' duration. But can be reapplied after an applications' duration runs out or a short cooldown.
That should keep it below Regen level? Yet still allow it to be an Offensive passive.
And, agree with Spinny on the laughable defense one gets from the mentioned passives that say they have it. But, they are supposed to be Offensive, so they can't be at Defensive passive levels.
-=-=-=-=-=-(CO in-game handle: @WarCan )-=-=-=-=-=-
"Okay, you're DEAD, what do you do NEXT?"