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[SUGGESTION] Offensive Bestial Passive

silvergryphsilvergryph Posts: 63 Arc User
Berserker

Requires 1 power from Bestial Supernatural or 2 non-energy building powers from any framework.

Slotted Offensive Passive
  • Increase your Bleed and Melee damage.
  • Increases your other damage by a lesser amount.
  • Each time you apply a Bleed, you gain a small Heal-Over-Time. This scales based on your Superstats, lasts 8 seconds, and can stack up to 8 times.
  • Generates a small amount of energy each time you take damage.

Comments

  • shadowolf505shadowolf505 Posts: 697 Arc User
    Hmm, I see this being a nice thing for Single Blade as well. You got my vote to have this happen. :D​​
    || Main Tank || DPSer || Healer || CCer || Altoholic || @shadowolf505 in game ||
  • theravenforcetheravenforce Posts: 7,152 Arc User
    Combined with other forms of healing...and how easy it is to apply bleeds...this might be a bit much.

    I'd change that to:

    - Each time you rupture a stack of Bleed, you gain a small HoT. This is a set value and lasts 8 seconds. This effect stacks up to 5 times.
  • shadowolf505shadowolf505 Posts: 697 Arc User
    Combined with other forms of healing...and how easy it is to apply bleeds...this might be a bit much.

    I'd change that to:

    - Each time you rupture a stack of Bleed, you gain a small HoT. This is a set value and lasts 8 seconds. This effect stacks up to 5 times.

    This might work out better but it still has my support either way :D​​
    || Main Tank || DPSer || Healer || CCer || Altoholic || @shadowolf505 in game ||
  • spinnytopspinnytop Posts: 16,467 Arc User
    edited July 2018
    Combined with other forms of healing...and how easy it is to apply bleeds...this might be a bit much.

    I'd change that to:

    - Each time you rupture a stack of Bleed, you gain a small HoT. This is a set value and lasts 8 seconds. This effect stacks up to 5 times.

    He did say a small heal, implying it'd be like Endorphin Rush level, in which case making it only happen on ruptures would neuter it a bit too much. Having it happen on applied bleeds sounds fine to me and would make it similar to Electric Form's self heal advantage.

    I think it might even be neat if applying bleeds gives you the hot, and rupturing a bleed gives you a slightly bigger heal that isn't a hot.​​
  • theravenforcetheravenforce Posts: 7,152 Arc User
    edited July 2018
    spinnytop wrote: »
    Combined with other forms of healing...and how easy it is to apply bleeds...this might be a bit much.

    I'd change that to:

    - Each time you rupture a stack of Bleed, you gain a small HoT. This is a set value and lasts 8 seconds. This effect stacks up to 5 times.

    He did say a small heal, implying it'd be like Endorphin Rush level, in which case making it only happen on ruptures would neuter it a bit too much. Having it happen on applied bleeds sounds fine to me and would make it similar to Electric Form's self heal advantage.

    I think it might even be neat if applying bleeds gives you the hot, and rupturing a bleed gives you a slightly bigger heal that isn't a hot.​​

    Maybe, but then again...rupturing bleeds isn't too difficult. I didn't say it had to be 5 stacks.

    Either way, I like the idea and I have no doubt it would be balanced either way.

    I'm just thinking about how much bleed factors into Bestial healing options now and having a passive that did that would be a bit much when combined...then again...if it was endorphin rush level then it would probably be okay.
  • chaosdrgnz43chaosdrgnz43 Posts: 1,683 Arc User
    This would go well with Aspect of the Bestial which is a form I rarely see in the game nowadays. The healing could be like 50 every 2 sec, at 8 stacks that's 400 every 2 sec.

    It would be nice if refreshing bleeds trigger the healing stacks.
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  • rtmartma Posts: 1,200 Arc User
    edited July 2018
    This would go well with Aspect of the Bestial which is a form I rarely see in the game nowadays. The healing could be like 50 every 2 sec, at 8 stacks that's 400 every 2 sec.

    It would be nice if refreshing bleeds trigger the healing stacks.

    I've got it for a few of those that use Bleeds, cause that's limited to Beastial and Single Blade STR builds for the most part so not many options, I haven't seen many who play with those lately either, ever since MA Unarmed got revamped, human nature and an all that I suppose,

    as for this suggestion, sounds like a cross between Unstoppable/WoTW/Pestilence with a side of Endorphin Rush from Enrage.
    Want to get to know me a bit better, Click me and take a read of My Dragon Profile Page, it's a bit dated but still relevant.

    I take this quote from a review that I agree with.

    "customisation is so linear; everyone is after the optimal dps:survivability ratio with 0 reliance on other players = autonomous gameplay... Players don't need each other anymore... which in my opinion is a bad thing."
  • xcelsior41xcelsior41 Posts: 1,056 Arc User
    edited July 2018
    Maybe that can work
    Buffing everything to stupid high levels and nerfing everything to piss poor levels yields the same results, but not the same community reactions.

    42 40s, LTSer.
  • silvergryphsilvergryph Posts: 63 Arc User
    rtma wrote: »

    as for this suggestion, sounds like a cross between Unstoppable/WoTW/Pestilence with a side of Endorphin Rush from Enrage.

    That's basically what I was thinking. Unstoppable with a different defensive component. I figured we have offensive passives that give defensive benefits through dodge/avoidance or damage resistance, why not a heal-over time?
  • rtmartma Posts: 1,200 Arc User
    edited July 2018
    That's basically what I was thinking. Unstoppable with a different defensive component. I figured we have offensive passives that give defensive benefits through dodge/avoidance or damage resistance, why not a heal-over time?

    Thinking from a balancing standpoint Heals over Time(And Energy to?) maybe a tad, over-performing, bestial already has built in tools for Heals, like Thrash and Bite, don't want to trivialize variety making a go-to passive for most builds, the developers would have to deliberate, you also got Regen to consider.
    Want to get to know me a bit better, Click me and take a read of My Dragon Profile Page, it's a bit dated but still relevant.

    I take this quote from a review that I agree with.

    "customisation is so linear; everyone is after the optimal dps:survivability ratio with 0 reliance on other players = autonomous gameplay... Players don't need each other anymore... which in my opinion is a bad thing."
  • xcelsior41xcelsior41 Posts: 1,056 Arc User
    But now that I give myself more time, nothing against your suggestion. but I feel other sets need a few more viable passives than bestial supernatural. Supernatural has a number of passives/EUs/everything they need to make the set really function both on its' own and with other sets, can't really say that about some sets.
    Buffing everything to stupid high levels and nerfing everything to piss poor levels yields the same results, but not the same community reactions.

    42 40s, LTSer.
  • spinnytopspinnytop Posts: 16,467 Arc User
    rtma wrote: »
    Thinking from a balancing standpoint Heals over Time(And Energy to?) maybe a tad, over-performing, bestial already has built in tools for Heals, like Thrash and Bite, don't want to trivialize variety making a go-to passive for most builds, the developers would have to deliberate, you also got Regen to consider.

    You can't take Regen at the same time as another passive, to there's really nothing to consider. As far as becoming a go-to passive, Electric Form isn't the go-to passive for most builds, and it provides similar levels of healing to what's being proposed here.

    xcelsior41 wrote: »
    But now that I give myself more time, nothing against your suggestion. but I feel other sets need a few more viable passives than bestial supernatural. Supernatural has a number of passives/EUs/everything they need to make the set really function both on its' own and with other sets, can't really say that about some sets.

    Devs can work on multiple things at once. This is basically just the "I'd rather they spend their resources on something else" response.​​
  • lezard21lezard21 Posts: 1,510 Arc User
    edited July 2018
    I like it, but have a minor pet peeve with the Passive's name vs the effect, mostly the HoT part. Berserkers were not known for their resilience, they just went into a frenzy after which they were left weak and damaged.

    Berserk would be a cool name for a Bestial AO in which you gain a buff to your Charge Speed, Critical Chance and Critical Severity at the expense of losing Damage Resistance for the duration of the AO. Alternatively you lose Hp over time for a weaker Power version of Draysha Supercharge.​​
  • spinnytopspinnytop Posts: 16,467 Arc User
    edited July 2018
    lezard21 wrote: »
    I like it, but have a minor pet peeve with the Passive's name vs the effect, mostly the HoT part. Berserkers were not known for their resilience, they just went into a frenzy after which they were left weak and damaged.

    Actually one of the things attributed to Berserkers was that during their berserker rages they seemed immune to harm.

    The Icelandic historian and poet Snorri Sturluson (1179–1241) wrote the following description of berserkers in his Ynglinga saga:

    "His (Odin's) men rushed forwards without armour, were as mad as dogs or wolves, bit their shields, and were strong as bears or wild oxen, and killed people at a blow, but neither fire nor iron told upon them. This was called Berserkergang."

    So the idea that a berserker keeps going despite incoming damage is very much in line with the history,​ and they were very much known for their resilience. One could even say that their resilience in combat was one of the most important aspects of being a berserker since nobody would have been impressed if the pissed off guy went down the second someone retaliated.​​
  • rtmartma Posts: 1,200 Arc User
    edited July 2018
    spinnytop wrote: »
    rtma wrote: »
    Thinking from a balancing standpoint Heals over Time(And Energy to?) maybe a tad, over-performing, bestial already has built in tools for Heals, like Thrash and Bite, don't want to trivialize variety making a go-to passive for most builds, the developers would have to deliberate, you also got Regen to consider.

    You can't take Regen at the same time as another passive, to there's really nothing to consider. As far as becoming a go-to passive, Electric Form isn't the go-to passive for most builds, and it provides similar levels of healing to what's being proposed here.​​

    I'm referring mechanic wise in contrast with Regen how it functions with HoT, if it works well more variety for us, but we've for two Melee passives you can use for Bestial/SB that's Way of the Warrior/Unstoppable, well to a lesser extent Pestilence if you utilize Poison & Bleeds to maximize potential, my concern if you add the same think with HoT attached it would be over performing for a DPS Passive compared to the other 2(3?), maybe if you rupture max stacks then stack bleeds it would be manageable but without any other defenses, as I said, Developers would have to deliberate and test if this is to ever happen.
    Want to get to know me a bit better, Click me and take a read of My Dragon Profile Page, it's a bit dated but still relevant.

    I take this quote from a review that I agree with.

    "customisation is so linear; everyone is after the optimal dps:survivability ratio with 0 reliance on other players = autonomous gameplay... Players don't need each other anymore... which in my opinion is a bad thing."
  • warcanchwarcanch Posts: 1,149 Arc User
    How about a small, stacking: damage resistance, damage boost, (some other things?) based on the number of bleed stacks you have going, with a max of 5 being effective. Leave the healing to the other powers.​​
    .

    -=-=-=-=-=-(CO in-game handle: @WarCan )-=-=-=-=-=-
    "Okay, you're DEAD, what do you do NEXT?"
  • xcelsior41xcelsior41 Posts: 1,056 Arc User
    spinnytop wrote: »
    rtma wrote: »
    Thinking from a balancing standpoint Heals over Time(And Energy to?) maybe a tad, over-performing, bestial already has built in tools for Heals, like Thrash and Bite, don't want to trivialize variety making a go-to passive for most builds, the developers would have to deliberate, you also got Regen to consider.

    You can't take Regen at the same time as another passive, to there's really nothing to consider. As far as becoming a go-to passive, Electric Form isn't the go-to passive for most builds, and it provides similar levels of healing to what's being proposed here.

    xcelsior41 wrote: »
    But now that I give myself more time, nothing against your suggestion. but I feel other sets need a few more viable passives than bestial supernatural. Supernatural has a number of passives/EUs/everything they need to make the set really function both on its' own and with other sets, can't really say that about some sets.

    Devs can work on multiple things at once. This is basically just the "I'd rather they spend their resources on something else" response.​​

    You've said it, and so have so many others :tongue: I figure it's my turn.
    Buffing everything to stupid high levels and nerfing everything to piss poor levels yields the same results, but not the same community reactions.

    42 40s, LTSer.
  • spinnytopspinnytop Posts: 16,467 Arc User
    xcelsior41 wrote: »
    You've said it, and so have so many others :tongue: I figure it's my turn.

    I'd rather you spend your resources on something else.​​
  • xcelsior41xcelsior41 Posts: 1,056 Arc User
    edited July 2018
    spinnytop wrote: »
    xcelsior41 wrote: »
    You've said it, and so have so many others :tongue: I figure it's my turn.

    I'd rather you spend your resources on something else.​​

    No u.
    Buffing everything to stupid high levels and nerfing everything to piss poor levels yields the same results, but not the same community reactions.

    42 40s, LTSer.
  • lezard21lezard21 Posts: 1,510 Arc User
    spinnytop wrote: »
    snip

    Yeah but I see HoT representing resilience, not regeneration. I'd have the stack provide damage resistance as someone else said, or absorb damage (but Unstoppable already does that...kinda).​​
  • spinnytopspinnytop Posts: 16,467 Arc User
    edited July 2018
    Eh, whatever pithy damage resistence they would allow an offensive passive to give wouldn't really give you the berserker feel - i mean, is anyone impressed with Targeting Computer's ability to keep you going? Also Unstoppable's damage absorb makes you really good at blocking, not relentlessly attacking - know what gives my Unstoppable toon the ability to keep charging forward in a battle? Self-healing.

    Also if we are going to make a passive meant to emulate berserkers in the Bestial Supernatural tree then we might as well go with the whole vampire/werewolf theme and make it give some healing.​​
  • warcanchwarcanch Posts: 1,149 Arc User
    I think this is like the Electric form one:
    -If an enemy has a bleed or a poison, that you put on it, and it hits you, you get that small heal (I see 121 hp restored on Electric Form), max of once per second. It doesn't matter how many bleeds you have on them, max of 1 heal tick per second total. And not 1 per foe hitting you either. Then we run into the old Resurgent Reiki + MD that was god-mode.
    Or
    -A hit on you from a bleeding/poisoned (by you) opponent, applies a HoT. Duration equivalent to how many bleeds/poisons on the foe. Can't be refreshed. Has to run its' duration. But can be reapplied after an applications' duration runs out or a short cooldown.

    That should keep it below Regen level? Yet still allow it to be an Offensive passive.

    And, agree with Spinny on the laughable defense one gets from the mentioned passives that say they have it. But, they are supposed to be Offensive, so they can't be at Defensive passive levels.​​
    .

    -=-=-=-=-=-(CO in-game handle: @WarCan )-=-=-=-=-=-
    "Okay, you're DEAD, what do you do NEXT?"
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