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Loyal Sidekick: Lucky Harry
This Loyal Sidekick is a loose-cannon cop who uses The Fatalist Archetype. Has single pistol ultimate Lucky Shot.
Lucky Shot
Single pistol munitions ultimate power. Single target medium range damage. Charge time 2-3 seconds. User holds pistol off to the right, thumbs back the hammer, takes aim and fires one devastating shot with damage that rivals Shadow Strike. Applies Feelin' Lucky buff which increases critical severity. Long cooldown, can be interrupted.
Yep. You had me at "shoulder holster", but this whole thing would be awesome.
It would be quite easy to make, there's already a shoulder harness in the list of chest accessories. Just add a revolver and some extra bullets and voila. (Also give players the option to have the gun on the left or right)
(Hard Boiled Mod increases damage of Single Pistol powers by _%)
Ascii's precision already does this.... Except for all Muni powers.
Yes but the devs have been making mods specifically for certain powers so I figured I would create one just for single pistol.
Single Pistol is not a seperate powerset from Munitions so you don't need a new mod to increase the damage. And it's for certain powersets, not powers.
|| Main Tank || DPSer || Healer || CCer || Altoholic || @shadowolf505 in game ||
(Hard Boiled Mod increases damage of Single Pistol powers by _%)
Ascii's precision already does this.... Except for all Muni powers.
Yes but the devs have been making mods specifically for certain powers so I figured I would create one just for single pistol.
Single Pistol is not a seperate powerset from Munitions so you don't need a new mod to increase the damage. And it's for certain powersets, not powers.
Which is why I mentioned The Fatalist AT in this thread, referring to my custom AT concept that I made and submitted a year ago to no avail.
(Hard Boiled Mod increases damage of Single Pistol powers by _%)
Ascii's precision already does this.... Except for all Muni powers.
Yes but the devs have been making mods specifically for certain powers so I figured I would create one just for single pistol.
Single Pistol is not a seperate powerset from Munitions so you don't need a new mod to increase the damage. And it's for certain powersets, not powers.
Which is why I mentioned The Fatalist AT in this thread, referring to my custom AT concept that I made and submitted a year ago to no avail.
I'm just saying that the mod specifically for Single Pistol Munitions powers wouldn't happen, I didn't make mention to the AT anywhere in my previous statement either.
|| Main Tank || DPSer || Healer || CCer || Altoholic || @shadowolf505 in game ||
Yeah it's just a fact that single pistol powers wont get their own mod cause they wouldn't be their own powerset. In fact, they shouldn't be their own powerset. Single pistol should be part of munitions and hence would share a mod.
Yeah it's just a fact that single pistol powers wont get their own mod cause they wouldn't be their own powerset. In fact, they shouldn't be their own powerset. Single pistol should be part of munitions and hence would share a mod.
Yes that is true. But consider this; The Specialist uses pistols and swords, yet we don't have a single mod to increase both the munition and blade damage as far as I know. You kinda have to choose one or the other for that AT. I decided to add punches to the single pistol's AT both to give it a balance of ranged and melee damage, and because there isn't a lot of variation you can do with a single pistol by itself. Steady Shot shoots it from about hip level, the Gunslinger's Legacy device fires multiple shots at arm's length, and our Lucky Shot concept power would most likely be a charge similar to what Primus soldiers have. Melee would help break up the "monotony" of using only one pistol and give players the choice to stay out of range or close the distance and finish enemies up close and personal.
The Specialist is an okay AT for thematic reasons, but it's difficult to maximize it's effectiveness because slashing damage leans more toward Bleed while Munitions doesn't have a special secondary effect. They don't mesh very well being two different types of damage, they don't compliment each other in terms of unity.
Since we don't want spins, flips, and cartwheels like The Gunslinger uses, it only makes sense thematically to add in some melee strikes as well. The way I imagine it, we'd have both a ranged and melee equivalent for both powers; a ranged tap could be a single pistol shot, a melee tap would be a punch with stun/interrupt capability. A ranged maintain could be the Gunslinger's Legacy-style multiple shot attack, a melee maintain could be like the Sweeping Hooks power I suggested. A ranged charge could be the Lucky Shot ultimate, and a melee charge could be one heavy punch to use as a finisher if an enemy got all up in your grill. When you look at old pulp detective comics, their primary forms of combat are punches and one trusty pistol:
Ehh, not exactly but @spinnytop decided to name the single pistol ultimate Lucky Shot, and if it applies a Feelin' Lucky buff then a Dirty Harry clone just fits that concept perfectly. It's more like a homage to those hard boiled private investigators who always find themselves with their backs against the wall in a fatalist situation.
No superpowers, no Kung Fu, no Equilibrium/Matrix style gunplay. Just one heavy booming pistol is all it takes. (though if that fails, you can always rely on justice punches to get the job done) Nearly every superhero ever punches a bad guy at some point, which is why i'm puzzled that CO has so few of them, the existing ones being either super strength or martial arts with flames/chi FX.
I'm currently leveling an electric/MA tank. When I get my Distinguished utility piece I plan to slot an unarmed MA mod and an electric mod. That will get me more damage than a mod that splits its boost between 2 sets. If I were doing a Specialist I would get an ascii mod and double blade mod.
Yes that is true. But consider this; The Specialist uses pistols and swords, yet we don't have a single mod to increase both the munition and blade damage as far as I know. You kinda have to choose one or the other for that AT.
Split damage mods would just make each of them be less of a bonus, regarding to the sets. Say how it would be +3% for one powerset, it would be +1.5% for the two powersets each. That will cause a lot of complaints. And given how many powersets you can combine, that's about 25 different combos per mod. You really want 26 mods for every powerset?
|| Main Tank || DPSer || Healer || CCer || Altoholic || @shadowolf505 in game ||
I apologize then, I'm just asking questions while looking at how the future entails if something was implemented. I'll just take my leave from this topic.
|| Main Tank || DPSer || Healer || CCer || Altoholic || @shadowolf505 in game ||
Noir is a seriously under represented comic book hero style. We really haven't had much to this costume style since the game launched and the pieces we do have look pretty stupid compared to a lot of the new costume pieces these days. I'd have loved some of these suggested new pieces back when I had the ability to make new characters.
Noir is a seriously under represented comic book hero style. We really haven't had much to this costume style since the game launched and the pieces we do have look pretty stupid compared to a lot of the new costume pieces these days.
Absolutely. Better suits, waistcoats, shirts, trenchcoats, dress shoes and fedoras would be great. Shoulder holsters, pocket squares and other overcoats would also be great.
Noir is a seriously under represented comic book hero style. We really haven't had much to this costume style since the game launched and the pieces we do have look pretty stupid compared to a lot of the new costume pieces these days. I'd have loved some of these suggested new pieces back when I had the ability to make new characters.
People also forget that detective comics came out before superhero comics did, and Batman started out as a detective comic before evolving into the hero he is today. It'd be great to pay a tribute to those old pulp detective comics by creating a noir lockbox.
Absolutely. Better suits, waistcoats, shirts, trenchcoats, dress shoes and fedoras would be great. Shoulder holsters, pocket squares and other overcoats would also be great.
We also need a combo that allows us to wear a suit jacket underneath a trenchcoat without clipping. The closest we can get is to pair the Victorian vest with a trenchcoat but it clips in certain areas. We haven't had a new watch ever, the current one clips into the wrist if your character has large arms so an expensive looking one would be nice. A pocket square would fit any of the old suit jackets, the detective in the comic picture I linked has one on his suit. The shoulder harness itself already exists, it would be easy to modify to include a gun on either side. A toothpick would be the simplest mouth accessory ever to create and implement.
My ultimate wish would be to have a yearly Noir event like High Noon or Bloodmoon; the sky in MC would become overcast and rain like in Vibora Bay, there would be daily missions to complete for reward tokens specific to the event store, and each year the devs would add a few new costume pieces/weapon skins/vehicles/mods and so on. The archetype included in the vendor store would be the single pistol AT concept I suggested since it's a good fit for the theme. The villains would use the AT and wear costume pieces from the event store, and could be competition for the Purple Gang. Since MC is in Detroit, maybe they could be The Soprano's type of goons from New Jersey.
1950's "At the Hop" style poodle skirts, rolled up pack of smokes in white t-shirt, cuffed jeans, pocket protectors, taped retro glasses and of course the iconic hairstyles.
1950's "At the Hop" style poodle skirts, rolled up pack of smokes in white t-shirt, cuffed jeans, pocket protectors, taped retro glasses and of course the iconic hairstyles.
This isn't the Costume Suggestion Thread there moneygrip.
I'm all for more Noir stuff. But all the talk about a Single Pistol mod is pointless when we only have one "Single Pistol" power, and it's an EB. Maybe add more single pistol powers before thinking about adding mods.
My guess is that jebediah wants to make Nior-styled characters o3o like Kick Tracy, a hard-boiled police detective from the inner city who uses martial arts to kick crime to the curb, or John Smelly, a private dick with a bone to pick who uses his power to expel noxious knockout gas to put crime in a sleeper hold!
I'm all for more Noir stuff. But all the talk about a Single Pistol mod is pointless when we only have one "Single Pistol" power, and it's an EB. Maybe add more single pistol powers before thinking about adding mods.
I can't believe the number of forum members who miss the forest for the trees and repeatedly quibble over a nonexistent mod. I went back to my original post and edited it just now to remove that part from the concept.
There. Are you all happy? It's gone. Now stop continuously bringing it up and focus on the whole point of the post ffs.
Comments
My super cool CC build and how to use it.
It would be quite easy to make, there's already a shoulder harness in the list of chest accessories. Just add a revolver and some extra bullets and voila. (Also give players the option to have the gun on the left or right)
Ascii's precision already does this.... Except for all Muni powers.
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My characters
Yes but the devs have been making mods specifically for certain powers so I figured I would create one just for single pistol.
Single Pistol is not a seperate powerset from Munitions so you don't need a new mod to increase the damage. And it's for certain powersets, not powers.
Which is why I mentioned The Fatalist AT in this thread, referring to my custom AT concept that I made and submitted a year ago to no avail.
I'm just saying that the mod specifically for Single Pistol Munitions powers wouldn't happen, I didn't make mention to the AT anywhere in my previous statement either.
My super cool CC build and how to use it.
╚╗╔╝
╔╝(¯v´¯)
╚══.¸Menagerie
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My characters
Yes that is true. But consider this; The Specialist uses pistols and swords, yet we don't have a single mod to increase both the munition and blade damage as far as I know. You kinda have to choose one or the other for that AT. I decided to add punches to the single pistol's AT both to give it a balance of ranged and melee damage, and because there isn't a lot of variation you can do with a single pistol by itself. Steady Shot shoots it from about hip level, the Gunslinger's Legacy device fires multiple shots at arm's length, and our Lucky Shot concept power would most likely be a charge similar to what Primus soldiers have. Melee would help break up the "monotony" of using only one pistol and give players the choice to stay out of range or close the distance and finish enemies up close and personal.
The Specialist is an okay AT for thematic reasons, but it's difficult to maximize it's effectiveness because slashing damage leans more toward Bleed while Munitions doesn't have a special secondary effect. They don't mesh very well being two different types of damage, they don't compliment each other in terms of unity.
Since we don't want spins, flips, and cartwheels like The Gunslinger uses, it only makes sense thematically to add in some melee strikes as well. The way I imagine it, we'd have both a ranged and melee equivalent for both powers; a ranged tap could be a single pistol shot, a melee tap would be a punch with stun/interrupt capability. A ranged maintain could be the Gunslinger's Legacy-style multiple shot attack, a melee maintain could be like the Sweeping Hooks power I suggested. A ranged charge could be the Lucky Shot ultimate, and a melee charge could be one heavy punch to use as a finisher if an enemy got all up in your grill. When you look at old pulp detective comics, their primary forms of combat are punches and one trusty pistol:
Ehh, not exactly but @spinnytop decided to name the single pistol ultimate Lucky Shot, and if it applies a Feelin' Lucky buff then a Dirty Harry clone just fits that concept perfectly. It's more like a homage to those hard boiled private investigators who always find themselves with their backs against the wall in a fatalist situation.
No superpowers, no Kung Fu, no Equilibrium/Matrix style gunplay. Just one heavy booming pistol is all it takes. (though if that fails, you can always rely on justice punches to get the job done) Nearly every superhero ever punches a bad guy at some point, which is why i'm puzzled that CO has so few of them, the existing ones being either super strength or martial arts with flames/chi FX.
Absolutely. Better suits, waistcoats, shirts, trenchcoats, dress shoes and fedoras would be great. Shoulder holsters, pocket squares and other overcoats would also be great.
Click here to check out my costumes/milleniumguardian (MG) in-game/We need more tights, stances and moods
People also forget that detective comics came out before superhero comics did, and Batman started out as a detective comic before evolving into the hero he is today. It'd be great to pay a tribute to those old pulp detective comics by creating a noir lockbox.
We also need a combo that allows us to wear a suit jacket underneath a trenchcoat without clipping. The closest we can get is to pair the Victorian vest with a trenchcoat but it clips in certain areas. We haven't had a new watch ever, the current one clips into the wrist if your character has large arms so an expensive looking one would be nice. A pocket square would fit any of the old suit jackets, the detective in the comic picture I linked has one on his suit. The shoulder harness itself already exists, it would be easy to modify to include a gun on either side. A toothpick would be the simplest mouth accessory ever to create and implement.
My ultimate wish would be to have a yearly Noir event like High Noon or Bloodmoon; the sky in MC would become overcast and rain like in Vibora Bay, there would be daily missions to complete for reward tokens specific to the event store, and each year the devs would add a few new costume pieces/weapon skins/vehicles/mods and so on. The archetype included in the vendor store would be the single pistol AT concept I suggested since it's a good fit for the theme. The villains would use the AT and wear costume pieces from the event store, and could be competition for the Purple Gang. Since MC is in Detroit, maybe they could be The Soprano's type of goons from New Jersey.
My super cool CC build and how to use it.
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My characters
This isn't the Costume Suggestion Thread there moneygrip.
[The Point] <========================================> [Your head]
This would go great for Holdout shot too.
Or something like that I guess >.>
My super cool CC build and how to use it.
I can't believe the number of forum members who miss the forest for the trees and repeatedly quibble over a nonexistent mod. I went back to my original post and edited it just now to remove that part from the concept.
There. Are you all happy? It's gone. Now stop continuously bringing it up and focus on the whole point of the post ffs.
Wait, you suggested a Single Pistol damage buff mod? I have a list of grievances related to this suggestion!
My super cool CC build and how to use it.