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Technopathy build?!

nuxyrryxunnuxyrryxun Posts: 21 Arc User
Hej guys/girls,

I created a new character (Screenshot for visual reference) that I thought of being a "technopath" (what?), but don't seem to find the fitting powersset(s)...
Already thought of using lasersword combined with electricity or telekinesis, but I couldn't manage to cram those two/three together.

Any ideas?

Thanks!

Comments

  • flowcytoflowcyto Posts: 12,858 Arc User
    Well, one synergy you could try is using Storm Summoner w/ its special advs to pull in enemies while applying PBurn to them, and then following up w/ Particle Smash and/or Lightspeed Strike's cone AoE, since the enemies should be grouped up by then. Maybe can also throw Elec's lunge and/or Elec Siphon in there too. An example of that:

    https://aesica.net/co/herocreator.htm?v=29&n=&d=14830oMQUPTa0000001000A105A603A700AA001B0KK503AC0CAE031903ON0115001E031L002WAL3SWh3UbT

    Super Stats
    Level 6: Intelligence (Primary)
    Level 10: Endurance (Secondary)
    Level 15: Constitution (Secondary)

    Talents
    Level 1: The Cybernetic Warrior (Con: 10, Int: 10, Rec: 8, End: 10)
    Level 6: Healthy Mind (Con: 5, Int: 5)
    Level 9: Boundless Reserves (Con: 5, End: 5)
    Level 12: Investigator (Int: 5, End: 5)
    Level 15: Quick Recovery (Con: 5, Rec: 5)
    Level 18: Negotiator (Int: 5, Rec: 5)
    Level 21: Amazing Stamina (Rec: 5, End: 5)

    Powers
    Level 1: Electric Bolt (advantages)
    Level 1: Lightspeed Strike (Rank 2, Particle Acceleration)
    Level 6: Quantum Stabilizer (Rank 2, Rank 3)
    Level 8: Particle Accelerator (advantages)
    Level 11: Unified Theory
    Level 14: Storm Summoner (Magnetic, Particle Storm)
    Level 17: Conviction (Rank 2, Rank 3)
    Level 20: Particle Smash (Light Everlasting, Null Value)
    Level 23: Luminescent Slash (Rank 2, Rank 3)
    Level 26: Electric Shield (Rank 2, Rank 3)
    Level 29: Resurgence (Rank 2)
    Level 32: Lightning Strike (advantages)
    Level 35: Electrical Siphon (Rank 2, Rank 3)
    Level 38: Thundering Return (advantages)
    Adv. Points: 34/36

    Travel Powers
    Level 6:
    Level 35:

    Specializations
    Intelligence: Preparation (2/2)
    Intelligence: Enlightened (3/3)
    Intelligence: Detect Vulnerability (3/3)
    Intelligence: Expertise (2/2)
    Warden: Fortified Gear (3/3)
    Warden: Slaughter (2/3)
    Warden: Ruthless (2/2)
    Warden: The Best Defense (3/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (2/3)
    Vindicator: Mass Destruction (3/3)
    Mastery: Intelligence Mastery (1/1)

    For single targets, it can put up debuffs w/ Lightspeed Strike, and charge Lume Slash when your energy is moderate-to-high. Gears mostly for Int, w/ some Con and End.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • nuxyrryxunnuxyrryxun Posts: 21 Arc User
    flowcyto wrote: »
    Well, one synergy you could try is using Storm Summoner w/ its special advs to pull in enemies while applying PBurn to them, and then following up w/ Particle Smash and/or Lightspeed Strike's cone AoE, since the enemies should be grouped up by then. Maybe can also throw Elec's lunge and/or Elec Siphon in there too. An example of that:

    https://aesica.net/co/herocreator.htm?v=29&n=&d=14830oMQUPTa0000001000A105A603A700AA001B0KK503AC0CAE031903ON0115001E031L002WAL3SWh3UbT

    Super Stats
    Level 6: Intelligence (Primary)
    Level 10: Endurance (Secondary)
    Level 15: Constitution (Secondary)

    Talents
    Level 1: The Cybernetic Warrior (Con: 10, Int: 10, Rec: 8, End: 10)
    Level 6: Healthy Mind (Con: 5, Int: 5)
    Level 9: Boundless Reserves (Con: 5, End: 5)
    Level 12: Investigator (Int: 5, End: 5)
    Level 15: Quick Recovery (Con: 5, Rec: 5)
    Level 18: Negotiator (Int: 5, Rec: 5)
    Level 21: Amazing Stamina (Rec: 5, End: 5)

    Powers
    Level 1: Electric Bolt (advantages)
    Level 1: Lightspeed Strike (Rank 2, Particle Acceleration)
    Level 6: Quantum Stabilizer (Rank 2, Rank 3)
    Level 8: Particle Accelerator (advantages)
    Level 11: Unified Theory
    Level 14: Storm Summoner (Magnetic, Particle Storm)
    Level 17: Conviction (Rank 2, Rank 3)
    Level 20: Particle Smash (Light Everlasting, Null Value)
    Level 23: Luminescent Slash (Rank 2, Rank 3)
    Level 26: Electric Shield (Rank 2, Rank 3)
    Level 29: Resurgence (Rank 2)
    Level 32: Lightning Strike (advantages)
    Level 35: Electrical Siphon (Rank 2, Rank 3)
    Level 38: Thundering Return (advantages)
    Adv. Points: 34/36

    Travel Powers
    Level 6:
    Level 35:

    Specializations
    Intelligence: Preparation (2/2)
    Intelligence: Enlightened (3/3)
    Intelligence: Detect Vulnerability (3/3)
    Intelligence: Expertise (2/2)
    Warden: Fortified Gear (3/3)
    Warden: Slaughter (2/3)
    Warden: Ruthless (2/2)
    Warden: The Best Defense (3/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (2/3)
    Vindicator: Mass Destruction (3/3)
    Mastery: Intelligence Mastery (1/1)

    For single targets, it can put up debuffs w/ Lightspeed Strike, and charge Lume Slash when your energy is moderate-to-high. Gears mostly for Int, w/ some Con and End.

    That looks great, thanks!
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