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Poison melee for cosmics

Ok I've made my poison ranged for cosmic and went with nw over pestilence.
But now I'm stuck on the fsct that now infant to make a cosmic worthy poison melee.
What would be the best way to do it? Is he still the better option? Form of the tiger with a mix of bestial attacks and infernal chains?

Comments

  • flowcytoflowcyto Posts: 12,846 Arc User
    edited June 2018
    Poison/Toxic dmg is mostly on ranged stuff, so in general ranged builds would be better with it. DE (Devour Essence) is prob the strongest Toxic dmg melee, but it doesn't apply any poison innately. Viper's Fangs or Frenzy are melee combos that can apply Poison- maybe you could pair them w/ Thrash + Fester adv for a nice -dmg debuff (though Thrash doesn't poison itself), and/or maybe throw Bite's poison refresh adv in there. Something like Vile Lariat could also be useful, though that's technically not a melee attack.

    Otherwise, if you just care about it being Toxic dmg (and not necc about the poisons) then you could just make a DE dps build. DE can hit pretty hard when built around, and is pretty straightforward when using Supernatural Power as the EU. An example of that:

    https://aesica.net/co/herocreator.htm?v=29&n=&d=12830iGQLPKa000000O000O303OF00JB03B800OG03K503ND04OI0KON01NC03ER008O03OQ000mUB3T3B2MGB

    Super Stats
    Level 6: Dexterity (Primary)
    Level 10: Endurance (Secondary)
    Level 15: Constitution (Secondary)

    Talents
    Level 1: The Chiller (Dex: 10, Con: 10, Rec: 8, End: 10)
    Level 6: Acrobat (Dex: 5, Con: 5)
    Level 9: Boundless Reserves (Con: 5, End: 5)
    Level 12: Accurate (Dex: 5, End: 5)
    Level 15: Quick Recovery (Con: 5, Rec: 5)
    Level 18: Impresario (Dex: 5, Rec: 5)
    Level 21: Amazing Stamina (Rec: 5, End: 5)

    Powers
    Level 1: Infernal Bolts (advantages)
    Level 1: Devour Essence (Rank 2, Rank 3)
    Level 6: Supernatural Power
    Level 8: Unstoppable (Rank 2, Rank 3)
    Level 11: Form of the Tempest (advantages)
    Level 14: Epidemic (Rank 2, Rank 3)
    Level 17: Conviction (Rank 2, Rank 3)
    Level 20: Pounce (Furious Rush)
    Level 23: Will-o'-the-Wisp (Guide, Ghost Fire)
    Level 26: Resurgence (Rank 2)
    Level 29: Antagonize (Rank 2, Rank 3)
    Level 32: Masterful Dodge (advantages)
    Level 35: Lock N Load (Rank 2, Rank 3)
    Level 38: Rebirth (advantages)
    Adv. Points: 32/36

    Travel Powers
    Level 6:
    Level 35:

    Specializations
    Dexterity: Combat Training (2/3)
    Dexterity: Gear Utilization (3/3)
    Dexterity: Deadly Aim (3/3)
    Dexterity: Expose Weakness (2/2)
    Warden: Fortified Gear (3/3)
    Warden: Ruthless (2/2)
    Warden: Elusive (2/2)
    Warden: The Best Defense (3/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Mass Destruction (2/3)
    Mastery: Dexterity Mastery (1/1)

    Unstoppable is nice here cause it gives you some knock resist w/o having to use Str or Con PSS's Resilient, or CoPD (though other passives can work). Wisp applies some nice general debuffs. Gears mostly for Dex, w/ some End/Rec for energy (and cost discount on gear).
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • citizenzero#3567 citizenzero Posts: 171 Arc User
    Once again ty flow
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