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Want to make unarmed melee toon that also uses fire

So this is mt first thematic build ever.
Now i know you can make a unarmed build with clinging flames..how would i mix that with the fire set? More or less fireball for my aoe and maybe incinerate for my ranged and the rest melee. Would night warrior be viable or something entirely diff? I would like this to be cosmic worthy.

Comments

  • flowcytoflowcyto Posts: 12,874 Arc User
    I may use Pyre for AoE, since pbAoEs are nice for melee anyways, and Fireball's splash AoE is a smaller radius. The two powersets don't have a ton of synergy, but you can still make decent builds from them. An example:

    https://aesica.net/co/herocreator.htm?v=29&n=&d=12830iGQLPKa00000020002D002C03JB03B800E60CK5032F05ET0HON01EJ0026042H032Q000mUB3T3B2MGB

    Super Stats
    Level 6: Dexterity (Primary)
    Level 10: Endurance (Secondary)
    Level 15: Constitution (Secondary)

    Talents
    Level 1: The Chiller (Dex: 10, Con: 10, Rec: 8, End: 10)
    Level 6: Acrobat (Dex: 5, Con: 5)
    Level 9: Boundless Reserves (Con: 5, End: 5)
    Level 12: Accurate (Dex: 5, End: 5)
    Level 15: Quick Recovery (Con: 5, Rec: 5)
    Level 18: Impresario (Dex: 5, Rec: 5)
    Level 21: Amazing Stamina (Rec: 5, End: 5)

    Powers
    Level 1: Throw Fire (advantages)
    Level 1: Thermal Reverberation
    Level 6: Fire Shield (Rank 2, Rank 3)
    Level 8: Unstoppable (Rank 2, Rank 3)
    Level 11: Form of the Tempest (advantages)
    Level 14: One Hundred Hands (Demolishing Strikes, Flaming Fists)
    Level 17: Conviction (Rank 2, Rank 3)
    Level 20: Pyre (Rank 2, Backdraft)
    Level 23: Dragon Uppercut (Rank 2, Dragon Rush)
    Level 26: Resurgence (Rank 2)
    Level 29: Smoke Bomb Lunge (advantages)
    Level 32: Immolation (Blazing Body)
    Level 35: Absorb Heat (Rank 2, Rank 3)
    Level 38: Fiery Embrace (advantages)
    Adv. Points: 33/36

    Travel Powers
    Level 6:
    Level 35:

    Specializations
    Dexterity: Combat Training (2/3)
    Dexterity: Gear Utilization (3/3)
    Dexterity: Deadly Aim (3/3)
    Dexterity: Expose Weakness (2/2)
    Warden: Fortified Gear (3/3)
    Warden: Ruthless (2/2)
    Warden: Elusive (2/2)
    Warden: The Best Defense (3/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Mass Destruction (2/3)
    Mastery: Dexterity Mastery (1/1)

    (not an early leveling build, but can re-order powers and/or retrain in the PH for that)

    Puts up CF and Demolish w/ 100Hands, then spams charged DU in between refreshing debuffs. Pyre and 100Hands can be used for AoE. You can take another slotted passive, but Unstoppable gives you extra energy on knock, and gives you some knock resist. Gears mostly for Dex, w/ some End/Rec (and cost discount on gear).
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • citizenzero#3567 citizenzero Posts: 171 Arc User
    Ill start testing this on the pts to get a feal for it
  • hemslordhemslord Posts: 166 Arc User
    If you have the imaginary heavy weapon skin from the foxbat event you could try Brimstone. It looks like you call lighting down then smash it into the ground. Pair this with the Aftershock advantage for the Pyre Patch and it could work for you thematically, although it does have a smaller AoE than Pyre (10ft vs 25ft) and does rely on you having the imaginary weapon skin.

    Also, one other thing you could test is Incendiary Grenade with the Chemical Burn advantage for the -fire & crushing damage debuff.

    If you do decide to go ahead with Brimstone I would recommend switching Form of the Tempest out for Form of the Tiger as most of your powers would be charge attacks.
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