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Robotman (Cliff Steele) build help

brfabeirasbrfabeiras Posts: 182 Arc User
edited May 2018 in Builds and Roles
I've been reading the first volume of Doom Patrol lately, and I'm with this robot theme in my mind. That's what I have so far:

ZiBHXcq.png

At the same time, I also want to tank endgame content, and I'm not sure if this setup works. For example, I'm not sure if Shockwave is a decent AoE, or if I should go with Haymaker instead of Uppercut.

@flowcyto any ideas?

Thanks in advance :)

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    flowcytoflowcyto Posts: 12,742 Arc User
    I wouldn't generally mix PA toggle powers w/ others (here, Recon Circuits), due to lockouts. And yea, Haymaker is generally the better power vs bosses. Shockwave isn't great dps, but does tag stuff in a wide cone pretty easily- so if its thematic then its okay to keep it. Here's an Invuln + Might tank, as an example:


    v2.4.2-29

    Super Stats
    Level 6: Strength (Primary)
    Level 10: Constitution (Secondary)
    Level 15: Intelligence (Secondary)

    Talents
    Level 1: The Hero (Str: 8, Dex: 8, Con: 8, Int: 8, Ego: 8, Pre: 8, Rec: 6, End: 6)
    Level 6: Covert Ops Training (Str: 3, Dex: 3, Con: 3, Int: 3)
    Level 9: Physical Conditioning (Str: 5, Con: 5)
    Level 12: Healthy Mind (Con: 5, Int: 5)
    Level 15: Body and Mind (Str: 5, Int: 5)
    Level 18: Quick Recovery (Con: 5, Rec: 5)
    Level 21: Relentless (Str: 5, Rec: 5)

    Powers
    Level 1: Power Bolts (advantages)
    Level 1: Invulnerability (Rank 2, Rank 3)
    Level 6: Energy Shield (Rank 2, Rank 3)
    Level 8: Enrage (Endorphin Rush)
    Level 11: Conviction (Rank 2, Rank 3)
    Level 14: Molecular Self-Assembly
    Level 17: Demolish (Rank 2, Below the Belt, Challenge!)
    Level 20: Shockwave (Rank 2, Rank 3, Challenge!)
    Level 23: Haymaker (Rank 2, Rank 3, Challenge!)
    Level 26: Resurgence (Rank 2)
    Level 29: Rising Knee (Flowing Strikes, Challenge!)
    Level 32: Masterful Dodge (advantages)
    Level 35: Mighty Leap (advantages)
    Level 38: Imbue (advantages)
    Adv. Points: 34/36

    Travel Powers
    Level 6:
    Level 35:

    Specializations
    Strength: Swole (2/3)
    Strength: Physical Peak (3/3)
    Strength: Brutality (2/2)
    Strength: Juggernaut (3/3)
    Warden: Fortified Gear (3/3)
    Warden: Ruthless (2/2)
    Warden: Elusive (2/2)
    Warden: The Best Defense (3/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Mass Destruction (2/3)
    Mastery: Strength Mastery (1/1)

    (not a leveling build, ofc, but you can get diff powers early on to grind with and re-train early-mid levels, if needed)

    Demolish can debuff (and single-target dps trash that you don't want to knock away), while Rising Knee can refresh its debuff (and proc MSA). R1 Defiance can also work as the passive (and grant you more energy), though R3 Invuln is a fine tanking passive overall too. Gears mostly for Con, and some Str.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
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    brfabeirasbrfabeiras Posts: 182 Arc User
    Thanks for the help! Recon Circuits was purely a theme choice, I can work with Conviction :)
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