I've been reading the first volume of Doom Patrol lately, and I'm with this robot theme in my mind. That's what I have so far:
At the same time, I also want to tank endgame content, and I'm not sure if this setup works. For example, I'm not sure if Shockwave is a decent AoE, or if I should go with Haymaker instead of Uppercut.
@flowcyto any ideas?
Thanks in advance
Comments
v2.4.2-29
Super Stats
Level 6: Strength (Primary)
Level 10: Constitution (Secondary)
Level 15: Intelligence (Secondary)
Talents
Level 1: The Hero (Str: 8, Dex: 8, Con: 8, Int: 8, Ego: 8, Pre: 8, Rec: 6, End: 6)
Level 6: Covert Ops Training (Str: 3, Dex: 3, Con: 3, Int: 3)
Level 9: Physical Conditioning (Str: 5, Con: 5)
Level 12: Healthy Mind (Con: 5, Int: 5)
Level 15: Body and Mind (Str: 5, Int: 5)
Level 18: Quick Recovery (Con: 5, Rec: 5)
Level 21: Relentless (Str: 5, Rec: 5)
Powers
Level 1: Power Bolts (advantages)
Level 1: Invulnerability (Rank 2, Rank 3)
Level 6: Energy Shield (Rank 2, Rank 3)
Level 8: Enrage (Endorphin Rush)
Level 11: Conviction (Rank 2, Rank 3)
Level 14: Molecular Self-Assembly
Level 17: Demolish (Rank 2, Below the Belt, Challenge!)
Level 20: Shockwave (Rank 2, Rank 3, Challenge!)
Level 23: Haymaker (Rank 2, Rank 3, Challenge!)
Level 26: Resurgence (Rank 2)
Level 29: Rising Knee (Flowing Strikes, Challenge!)
Level 32: Masterful Dodge (advantages)
Level 35: Mighty Leap (advantages)
Level 38: Imbue (advantages)
Adv. Points: 34/36
Travel Powers
Level 6:
Level 35:
Specializations
Strength: Swole (2/3)
Strength: Physical Peak (3/3)
Strength: Brutality (2/2)
Strength: Juggernaut (3/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Elusive (2/2)
Warden: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Mastery: Strength Mastery (1/1)
(not a leveling build, ofc, but you can get diff powers early on to grind with and re-train early-mid levels, if needed)
Demolish can debuff (and single-target dps trash that you don't want to knock away), while Rising Knee can refresh its debuff (and proc MSA). R1 Defiance can also work as the passive (and grant you more energy), though R3 Invuln is a fine tanking passive overall too. Gears mostly for Con, and some Str.
- Be safe and have fun, champs - for science!